Vcom AI Reforger

by Tom_Cat00
Vcom AI Reforger

Summary

The legendary Arma 3 AI mod, rebuilt for Reforger. Squads that flank, call for help, fall back, regroup and build bases, all under your Game Master control. No dependencies.

Description

VCOM AI FOR ARMA REFORGER
Squads that fight like squads.

The legendary Arma 3 AI mod, rebuilt for Reforger. Vanilla AI is good at the soldier's job; Vcom gives every squad a leader's brain on top of it. Vanilla only, no dependencies, script only, runs on the server, works with modded factions.

WHAT THE AI DOES
• Flank, assault, bound forward and clear buildings on their own initiative
• Weigh the odds: outnumbered squads hold and fight from cover
• Ambush from a still position, spread out under threat
• Move through tree lines and cover instead of open fields, about 15 m off roads
• Frag grenades into smoke and over walls; open doors and gates by hand
• Never walk in front of a friend who is firing
• Call nearby squads for help, sized to the threat; neighbours join a fight on their own
• Hunt down whatever silenced a squad that called for help
• Break contact, withdraw with a rearguard, regroup survivors and go back in
• Medical teams treat the wounded after a fight; ammo trucks come to squads that did the shooting
• Dig in with machine gun nests (M60 or PKM) facing the road they cover
• Garrison houses properly: door first, one man per room, the rest outside
• Hearing, stress, experience, doctrine (US and Soviet), radio reports and callouts

OFFICERS BUILD BASES
Place an officer: work crews build a full base piece by piece, truck supplies in and carry them by hand, then guard squads patrol it. Learn your own base layouts from Game Master; US and Soviet layouts are built in.

GAME MASTER CONTROL
Everything can be switched and tuned live:
• Scenario Properties: every setting, in tabs by system
• Squads: stance, formation, speed, fire mode, hold position, Vcom switches
• Soldiers: stance, fire mode, spotting, simulation, rank
• Waypoints: size, orders for that leg, route (through cover or direct), on arrival (patrol, dig in, hold, garrison)
• Any placed object: garrison point, and Vcom sends one free squad to hold the house
• Vehicles: auto supply
Your orders never fight Vcom: it takes the squad for a fight and hands it straight back.

QUICK START
1. Add the mod to your game or server
2. Start any scenario: every AI squad runs Vcom
3. Open Scenario Properties (the Vcom tabs) to tune it

BUGS AND HELP
Militia of Bastards Discord: https://discord.gg/JsEQPznh7g
Switch on "Debug log" in Vcom: General and send us the Vcom lines from your log.

CREDITS
Genesis92x: creator of the original Vcom AI 3.4 for Arma 3
Mr. Grey: wrote the additions file this mod builds on
Tom_Cat: architect of Vcom AI for Arma Reforger
Released under the Arma Public License Share Alike, like the original.

License

Arma Public License Share Alike (APL-SA)

Version
1.0.0
Game Version
1.8.0.13
Version size
239.01 KB
Created
20.10.2026
Last Modified
20.10.2026
ID
6AA71B6947ACE916