Shadow Elite Wargrid

by The13thPredator
Shadow Elite Wargrid

Summary

Hex-based Conflict warfare with connected frontlines and reactive AI defenders. Exclusively for official Shadow Elite servers.

Description

Wargrid transforms Arma Reforger’s Conflict mode into a battle for connected territory. Teams capture hexagons, defend their frontline, and disrupt enemy connections as they fight for control of the map.
Capturing a neutral or enemy hex requires a connection to territory your team owns that leads back to headquarters. Teams must advance through connected areas and protect their routes. Cutting an enemy connection can isolate captured territory and interrupt their progress toward victory.
To win, a team must control at least 80% of the capturable territory for five uninterrupted minutes while keeping its territory connected to headquarters. Losing the required conditions resets the victory countdown. Headquarters remain protected.
Neutral hexes deploy AI defenders when players enter eligible areas bordering either team’s connected territory. Multiple occupied hexes can deploy their own squads simultaneously. Players must eliminate the defenders before capturing neutral ground.
Defenders investigate gunshots inside their assigned hex, engage players, take cover, and can use flanking manoeuvres when suitable routes are available. They remain within their designated hex. When the last living player leaves or dies, the encounter resets and the remaining defenders despawn. Returning to an eligible neutral hex triggers a fresh defender squad.
Usage restriction: This mod is authorised for use exclusively on the official Shadow Elite servers. Use on any other server is not permitted.

License

Arma Public License No Derivatives (APL-ND)

Version
1.0.28
Game Version
1.8.0.13
Version size
1.23 MB
Created
17.10.2026
Last Modified
20.10.2026
ID
6AA1545F8B9A5556