JMPanzerabwehr

by jm3009
JMPanzerabwehr

Summary

[English]
Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger

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Description

[English]
Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger -
all modelled from scratch, with their own scripts for guidance, seeker and AI. Base game only.

WEAPONS
- M3 Carl Gustaf - 84 mm recoilless rifle with 3x scope
- M47 Dragon - wire-guided anti-tank missile with day tracker and telescopic bipod
- FIM-92 Stinger - heat-seeking anti-aircraft missile (fire and forget)

WHERE TO FIND THEM
- US arsenal box, section "JMPanzerabwehr": the three launchers and their ammunition
  (84 mm HEAT round, M222 Dragon missile, Stinger missile in launch tube)
- Game Master, US soldiers: "US Carl-Gustaf-Schuetze", "US Dragon-Schuetze", "US Stinger-Schuetze"
  (each carries the weapon and 2 rounds in an ALICE backpack)

HOW TO USE

M3 Carl Gustaf
1. Take the Carl Gustaf and 84 mm rounds from the arsenal.
2. R = reload (the venturi opens and closes).
3. Right mouse = 3x scope, left mouse = fire. Effective up to about 700 m.

M47 Dragon
1. Dragon launchers and missiles come EMPTY from the box - the missile tube is the ammunition.
2. R = put a missile tube on the launcher.
3. C = kneel, then hold V = unfold the bipod. The telescopic leg extends to the ground by itself.
   The Dragon is SAFE until the bipod stands on the ground (only kneeling).
4. Right mouse = day tracker, left mouse = fire.
5. Keep the crosshair ON THE TARGET until impact - the missile follows your line of sight by wire
   (65 - 1000 m, about 11 s for 1000 m).
6. The empty tube falls off shortly after the shot. Reload with the next tube.

FIM-92 Stinger
1. Stinger launchers come EMPTY from the box. R = put a missile tube (with a fresh battery coolant unit) on the grip stock.
2. Hold right mouse: the BCU starts and cools the seeker for 45 seconds.
3. Put the aircraft into the small ring: the seeker GROWLS (target seen).
4. Keep it in the ring for about 1 second: HIGH TONE = LOCKED ("AUFGESCHALTET").
5. Left mouse = fire. The missile guides itself (fire and forget). Lock range up to 4.8 km.
6. Without a lock the missile flies straight. It self-destructs after 17 seconds.
7. The empty tube falls off after the shot. A new tube brings a new BCU.

AI
- Dragon gunners search for OCCUPIED ENEMY VEHICLES (65 - 1000 m) on their own: they kneel, unfold the bipod,
  fire and hold their aim for 13 seconds while the missile flies. They never go prone with the Dragon.
- Stinger gunners shoot at ENEMY HELICOPTERS IN THE AIR (150 m - 4.8 km).
- A helicopter takes the faction of its crew: fly as an enemy soldier if you want them to shoot at you.

REQUIRES
- Nothing - base game only.

KNOWN ISSUES
- Reload uses the RPG-7 animation.
- While a Dragon gunner aims and guides, he does not react to other threats.
- After firing, the Dragon AI does not follow fast-moving targets (it keeps its firing position for 13 s).
- Multiplayer has not been tested yet.
- Game Master: taking control of a soldier who sits in a vehicle seat can show a base-game error
  (SCR_InventorySlotQuickSlotUI) - click "Ignore", it does not come from this mod.

Feedback is very welcome!

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.8.0.13
Version size
57.43 MB
Downloads
78
Created
17.10.2026
Last Modified
17.10.2026
ID
6AA0BCDF0F8993F6