Summary
[English]
Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger
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Description
[English]
Panzerabwehr adds three US anti-tank and air-defence weapons of the late Cold War to Arma Reforger -
all modelled from scratch, with their own scripts for guidance, seeker and AI. Base game only.
WEAPONS
- M3 Carl Gustaf - 84 mm recoilless rifle with 3x scope
- M47 Dragon - wire-guided anti-tank missile with day tracker and telescopic bipod
- FIM-92 Stinger - heat-seeking anti-aircraft missile (fire and forget)
WHERE TO FIND THEM
- US arsenal box, section "JMPanzerabwehr": the three launchers and their ammunition
(84 mm HEAT round, M222 Dragon missile, Stinger missile in launch tube)
- Game Master, US soldiers: "US Carl-Gustaf-Schuetze", "US Dragon-Schuetze", "US Stinger-Schuetze"
(each carries the weapon and 2 rounds in an ALICE backpack)
HOW TO USE
M3 Carl Gustaf
1. Take the Carl Gustaf and 84 mm rounds from the arsenal.
2. R = reload (the venturi opens and closes).
3. Right mouse = 3x scope, left mouse = fire. Effective up to about 700 m.
M47 Dragon
1. Dragon launchers and missiles come EMPTY from the box - the missile tube is the ammunition.
2. R = put a missile tube on the launcher.
3. C = kneel, then hold V = unfold the bipod. The telescopic leg extends to the ground by itself.
The Dragon is SAFE until the bipod stands on the ground (only kneeling).
4. Right mouse = day tracker, left mouse = fire.
5. Keep the crosshair ON THE TARGET until impact - the missile follows your line of sight by wire
(65 - 1000 m, about 11 s for 1000 m).
6. The empty tube falls off shortly after the shot. Reload with the next tube.
FIM-92 Stinger
1. Stinger launchers come EMPTY from the box. R = put a missile tube (with a fresh battery coolant unit) on the grip stock.
2. Hold right mouse: the BCU starts and cools the seeker for 45 seconds.
3. Put the aircraft into the small ring: the seeker GROWLS (target seen).
4. Keep it in the ring for about 1 second: HIGH TONE = LOCKED ("AUFGESCHALTET").
5. Left mouse = fire. The missile guides itself (fire and forget). Lock range up to 4.8 km.
6. Without a lock the missile flies straight. It self-destructs after 17 seconds.
7. The empty tube falls off after the shot. A new tube brings a new BCU.
AI
- Dragon gunners search for OCCUPIED ENEMY VEHICLES (65 - 1000 m) on their own: they kneel, unfold the bipod,
fire and hold their aim for 13 seconds while the missile flies. They never go prone with the Dragon.
- Stinger gunners shoot at ENEMY HELICOPTERS IN THE AIR (150 m - 4.8 km).
- A helicopter takes the faction of its crew: fly as an enemy soldier if you want them to shoot at you.
REQUIRES
- Nothing - base game only.
KNOWN ISSUES
- Reload uses the RPG-7 animation.
- While a Dragon gunner aims and guides, he does not react to other threats.
- After firing, the Dragon AI does not follow fast-moving targets (it keeps its firing position for 13 s).
- Multiplayer has not been tested yet.
- Game Master: taking control of a soldier who sits in a vehicle seat can show a base-game error
(SCR_InventorySlotQuickSlotUI) - click "Ignore", it does not come from this mod.
Feedback is very welcome!License
Arma Public License (APL)