
[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {E649BBEE47FEA44A}Missions/ZSU_Everon_HQC.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {C3DA8EFD5629D9E8}Missions/ZSU_Everon_HQC_2.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {37D2C9655BF4B19C}Missions/ZSU_Everon_HQC_3.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {7E0ADC7A2932C5F6}Missions/ZSU_Everon_HQC_4.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {8A029BE224EFAD82}Missions/ZSU_Everon_HQC_5.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {D4EAB2A19B62238D}Missions/ZSU_Everon_HQC_6.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128

[ZSU] Conflict: HQ Commander - Everon
Everon Conflict Commander Mode for ZSU Gaming.
- Scenario ID
- {20E2F53996BF4BF9}Missions/ZSU_Everon_HQC_7.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
ZSU Invasion - Central Run
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {C59686F2C602A9D8}Missions/ZSU_Invasion_1.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
[ZSU] Invasion - Northern Foothold
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {5978B07C3D3D0461}Missions/ZSU_Invasion_2.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
[ZSU] Invasion - Castle
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {AD70F7E430E06C2D}Missions/ZSU_Invasion_3.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
[ZSU] Invasion - Classic Hits
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {E4A8E2FB42261841}Missions/ZSU_Invasion_4.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
[ZSU] Invasion - Kolgujev Hill Run
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {4D847FD3A4D559DF}Missions/ZSU_Invasion_Cain_1.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128
[ZSU] Invasion - East Coast (Kolgujev)
Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.
- Scenario ID
- {136C56901B58D7D0}Missions/ZSU_Invasion_Cain_2.conf
- Game mode
- #AR-Campaign_GamemodeName
- Player count
- 128