Summary
Positional audio fix for Project Outbreak: zombie vocals now fade with distance like vanilla voices. Requires Project Outbreak.
all credits to project outbreak team
Description
Small companion mod for Project Outbreak by the Project Outbreak team (https://discord.gg/JumfhFujRF).
In Project Outbreak, zombie vocals stay at full volume for 6–22 m (callouts up to 30 m), so distant zombies sound like they are right next to you. This mod changes only the distance attenuation and level in three of Outbreak’s audio projects (Afflicted vocals, Afflicted soldier vocals, human combat vocals):
Vocals fade from 1 m, like vanilla Reforger voices.
They fade out completely at 20–45 m depending on the sound (eating 20 m, attacks 25 m, idle 30 m, movement and pain 35 m, aggro screams 45 m).
Overall level is slightly lower.
Positional and directional playback is unchanged. Vocals still play at the zombie’s position.
No sounds or other assets are included. All samples remain in Project Outbreak and are loaded from it.
Credits: all original audio projects and content are by the Project Outbreak team, released under the Arma Public License (APL). Their sounds are by Yummy Games (Fab Standard License). This modification is released under the same APL. All credit for Project Outbreak goes to its original team.
Requires: Project Outbreak, Creature Melee AI.
all credit to project outbreak team
License
Arma Public License (APL)