ORCA_STO_ReplicationSafe

by Betcon
ORCA_STO_ReplicationSafe

Summary

ORCA_STO_ReplicationSafeRespawn

Description

ORCA_STO_ReplicationSafeRespawn
================================

Purpose
-------
Fixes the STO stuck-group recovery path so a replicated AI group is not deleted
and replaced in the same server frame.

Observed source path
--------------------
STO Conflict PvE Dev 1.0.97:
Scripts/Game/PvEMode/STO_BaseAttackComponent.c

Original sequence:
  STO_GroupUtils.DeleteGroup(g);
  RespawnAfterStuckDeletion(groupType);

The server log showed:
  [STO] BaseAttack [Relay] ground group spawned ...
  [STO] BaseAttack [Relay] stuck-group replacement spawned successfully.
  ...
  RPL: ServerImpl event: disconnected ...

This patch:
1. Leaves STO's DeleteRplEntity-based cleanup unchanged.
2. Delays the replacement by 1000 ms.
3. Re-runs PurgeAndCount(..., false) on the four STO group arrays.
4. Refreshes m_iAliveAITotal.
5. Calls the original RespawnAfterStuckDeletion().

Important
---------
This patch does NOT directly modify STO's data.pak and does NOT replace
Group_USSR_Team_AT.et. That avoids creating a modified Workshop package and
reduces checksum-mismatch risk.

Group_USSR_Team_AT.et in the supplied STO 1.0.97 archive is only:
  Group_USSR_Base.et + Character_USSR_AAT.et

Therefore, if disconnects remain specifically correlated with Team_AT after this
fix, inspect Character_USSR_AAT.et and its weapon/loadout overrides from the
other loaded addons.

Recommended load order
----------------------
69E72A9FFBD6DDF7  STO Conflict PvE Dev
69E901B4E5C427F8  STO Linear Conflict PvE Dev
... map / other normal mods ...
AB3C9104B449911D  ORCA_STO_ReplicationSafeRespawn

Workbench
---------
Open addon.gproj as a normal addon project with STO Conflict PvE Dev available.
Build/publish the addon normally. Do not overwrite the Workshop STO data.pak.

Expected debug lines
--------------------
[STO] BaseAttack [...] ORCA RPL fix: delaying stuck-group replacement by 1000ms.
[STO] BaseAttack [...] ORCA RPL fix: replication settle complete; spawning replacement ...

Validation
----------
After deploying, reproduce a stuck-group replacement and check whether players
remain connected. If the disconnect persists and the last spawned prefab is
Group_USSR_Team_AT.et, the next target is Character_USSR_AAT.et / its loadout,
not the STO group wrapper itself.

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.8.0.13
Version size
1.92 KB
Downloads
2
Created
12.10.2026
Last Modified
12.10.2026
ID
6A99062486288CD8

Dependencies