Everon Advisory: The Campaign The whole story in one scenario, no reloads: Mercy Run, Long Wire, Eagle Flight - more chapters to come. Progress is saved between missions.
Scenario ID {B32A7120529F3B55}Missions/ModAlpha_Campaign.conf
Game mode Co-op Campaign
Player count 15 Everon Advisory - Ch.1: Long Wire Static-line jump at dusk with an advisor team and an FIA guide. Find the resistance in the woods and give them a radio.
Scenario ID {95D323483724069E}Missions/ModAlpha_Ch1_RadioDrop.conf
Game mode Co-op Airborne
Player count 15 Everon Advisory - Ch.2: Eagle Flight You are the aircrews: two Huey slicks and a shark-nose gunship. Lift three militia squads to hilltop outposts - one LZ is hot.
Scenario ID {8F09A7EB1DC976DD}Missions/ModAlpha_Ch2_EagleFlight.conf
Game mode Co-op Air Cav
Player count 15 Everon Advisory - Ch.5: Mike Force The island is split. Push the front south zone by zone: destroy camps, caches, AA guns and radios, build FOBs, survive counterattacks. Progress is saved.
Scenario ID {EF35754C835F9FBE}Missions/ModAlpha_Ch5_MikeForce.conf
Game mode Co-op Campaign
Player count 15 Everon Advisory - Ch.1: Mercy Run Peacekeeping, year one. Civilian-registered Hueys fly medical supplies from the northern airfield to the Gravette field hospital.
Scenario ID {BD0A8AC457F571BB}Missions/ModAlpha_Everon.conf
Game mode Co-op Logistics
Player count 15