COMMAND C2 & Bridge
by GrimActually
0.15.7
Removed mandatory cargo, stationary-start thresholds, flatness rejection, helicopter waypoint-count limits, the 100-request cutoff and redundant selector truncation. Requests now queue instead of triggering the blanket busy rejection. Choose “Flight only — retain passengers” to fly without a passenger task
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 20:33:23 GMT
- Last Modified
- Thu, 22 Oct 2026 20:33:29 GMT
0.15.6
Removed issue where Ai Couldn't land if it wasn't 90 Degrees
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 19:47:56 GMT
- Last Modified
- Thu, 22 Oct 2026 19:48:04 GMT
0.15.5
'ScrollLayoutSlot' Caused a premature Native Crash (Fix Implemented)
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 19:27:19 GMT
- Last Modified
- Thu, 22 Oct 2026 19:27:27 GMT
0.15.4
Fixes
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 19:08:26 GMT
- Last Modified
- Thu, 22 Oct 2026 19:08:46 GMT
0.15.3
0.15.3 — Approval controls - Added an opaque dark approval panel with full, independently scrollable status and request details. - Kept approval buttons fixed and category controls visible. Short feedback cannot paint over buttons. - Added Full and Custom host approval modes. Full covers all 27 supported request types, including flight, refuelling and snapshots. - Disable All stops future automatic approvals and publishes the policy during active operations. Already-sent approvals and running work need their separate cancellation action. - Companion shows the relay-confirmed mode. Older relays cannot enable Full. - Helicopter requests now show a flight summary instead of a misleading zero-unit count. - Retained Cruise 57 m/s and Fast 66 m/s targets. Approach and landing logic is unchanged. No new flight tests were run. Requires COMMAND 1.1.2. This is a prepared candidate. The script compiler crashed during tool initialization before validation. Native compilation, rendered menu and live policy acknowledgement remain unverified. All live-game controls remain experimental.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 18:41:50 GMT
- Last Modified
- Thu, 22 Oct 2026 18:41:57 GMT
0.15.0
0.15.0 - Experimental aircraft test candidate - Added exact aircraft-profile selections and one-file reviewed test-mission imports. - Added explicit pilot-only flight with grounded rotor-shutdown completion. - Preserved reviewed four-passenger deployment and flight. - Added optional waypoint minimum height with conservative route-wide cruise clearance. - Removed the 100 m terrain-relief rejection. 22 of 22 exact catalog entries have current isolated short-test passes. See VALIDATION-SUMMARY.json for per-variant results and limitations. These are bounded native checks, not universal operational acceptance. Human takeover, multiplayer, long-route and heavy-load checks remain separate.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 16:45:29 GMT
- Last Modified
- Wed, 21 Oct 2026 16:45:36 GMT
0.14.0
0.14.0 - Experimental helicopter candidate - Added the exact vanilla unarmed Mi-8MT transport profile. - Removed the20-1000 m route restriction and 2m waypoint-separation rejection from the shared helicopter controller. - Separated authorized flight duration from the old fixed request timeout. - Preserved heading for coincident horizontal route points. - Kept cancellation assistance active through rotor shutdown, both at the LZ and during ground startup. - Added one-file Mi-8 test mission and matching app guidance. Verified in isolated native tests:1 m Huey insertion,1.2 km Mi-8 insertion, Mi-8 looping patrol with airborne cancellation, and grounded startup cancellation. Actual landing, occupancy and delayed shutdown state were checked.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 13:14:41 GMT
- Last Modified
- Wed, 21 Oct 2026 13:14:48 GMT
0.13.1
0.13.1 - Experimental Huey route and patrol update - Extended the reviewed flight path from 20-100 metres to 20-1000 metres total. - Added selectable travel speeds: 4, 8 and 12 m/s. - Added up to 16 intermediate map waypoints, sent in one reviewed request. - Added Land and unload, Fly route then hover, and Loop route endings. - Added controlled patrol stopping at the approved LZ with crew and passengers retained. - Added route-facing heading gates before departure and between legs. - Adjusted bounded climb, descent and approach timing; takeoff still waits for operating rotor RPM. - Added sampled-terrain and preflight geometry checks for takeoff, cruise corridor and landing clearance. Routes can be raised or rejected; dynamic obstacle avoidance is not claimed. - Negotiates the new flight profile separately so older bridges do not expose unsupported controls. - Updated Companion guidance, translations and release compatibility. Isolated native tests physically demonstrated a 1 km insertion, waypoint flight with passenger unloading, and a repeating patrol followed by grounded cancellation retaining all occupants. The final patrol run used the new preflight checks. These are separate test scopes, not universal multiplayer acceptance. Requires COMMAND Companion 1.0.1. Live controls remain experimental. Exact vanilla UH-1H, one AI pilot and four seated cargo passengers only. Mi-8/USSR adapters are the next-session v1.1 priority.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 20:47:29 GMT
- Last Modified
- Tue, 20 Oct 2026 20:47:37 GMT
0.13.0
0.13.0 — Experimental deployment and helicopter insertion ADDED • Occupied vehicle deployment with individual crew and actual infantry-group cargo seating. • Verification of every required occupant before reporting deployment success. • Automatic cargo-seat assignment for groups while preserving their membership. • Reviewed ground reinforcement deployment and movement stages. • A single stock refuelling interaction with observed vehicle fuel gain and matching provider consumption. • Experimental vanilla UH-1H takeoff, short flight, landing and passenger unloading. • Measured helicopter progress and controlled airborne cancellation. • Matching Companion guidance and English, French and German instructions. APPROVAL CONTROLS • Three visible category controls with clear ON/OFF states: AI ORDERS, SPAWNING and REMOVAL. • Disable All returns every category to manual approval. • Companion displays the relay-confirmed approval policy. • Helicopter insertion and snapshot restoration remain manually approved. RELIABILITY • Required-seat failure cleans up only the newly created deployment while protecting players. • Duplicate requests do not repeat deployment, flight or refuelling. • Identical flight-result retries are accepted without restarting the operation. • Flight completion requires confirmed landing and completed passenger exits. VERIFIED SCOPE Isolated native tests completed occupied deployment, approximately 100 metres of UH-1H flight, sustained landing and four passenger exits with the pilot retained. Refuelling verified actual fuel transfer and provider consumption. Ground reinforcement testing observed actual troop movement. KNOWN LIMITS • UH-1H insertion requires one AI pilot, four cargo passengers and a clear, flat 20–100 metre route. • No obstacle avoidance or additional-airframe flight support. • Any human entering an aircraft seat releases assistance. • Historical walking boarding timeout remains unresolved. • Human takeover and broader multiplayer acceptance remain pending. Use COMMAND Companion 2.10.0-rc.2 and the matching relay.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 16:26:38 GMT
- Last Modified
- Tue, 20 Oct 2026 16:26:46 GMT
0.12.0
COMMAND Bridge 0.12.0 ADDED Optional server-managed relay workflow. Dedicated-server command runner with private administrator configuration. Separate host-controlled automatic approval for AI orders, spawning and removal. Reporting of confirmed approval policy and manual or automatic approval results. IMPROVED Target reporting and connection recovery. Dashboard reattachment to an existing server-managed session. Clear separation between disconnecting a dashboard and ending its session. Server snapshot heading handling using Enfusion yaw, pitch and roll. UPDATING Use the matching COMMAND 2.10 desktop application and relay. Update the existing Workshop item and enable only one bridge copy. Restart the scenario and create a fresh pairing. Review or resave older snapshots affected by incorrect headings. VERIFICATION Isolated native command exchange over public HTTPS passed. Supported snapshot restoration across an actual process restart passed. Human multiplayer and combat acceptance remain pending. No fix is claimed for the historical boarding timeout.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 11:58:03 GMT
- Last Modified
- Tue, 20 Oct 2026 11:58:13 GMT
0.11.4
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 19:52:31 GMT
- Last Modified
- Mon, 19 Oct 2026 19:52:40 GMT
0.11.3
Fixed incorrect heading capture when saving current COMMAND scenario snapshots. Fixed saved squad-member facing being applied around the wrong rotation axis. Verified five targeted native pose and JSON save/load cases. Compatible with Companion 2.9.1-dev.followon.11. Snapshot format remains unchanged. Existing snapshots: previously incorrect headings cannot be repaired automatically. Review them or save a fresh snapshot from the original units. Full paired restart and multiplayer acceptance were not repeated for this patch.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 19:24:55 GMT
- Last Modified
- Sun, 18 Oct 2026 19:25:07 GMT
0.11.1
- Approved orders now request and verify native non-forced activation of dormant groups and member agents. An inactive neutral squad reproduced accepted Move without travel; the corrected production path activated all four members and produced real travel. - Expired recruitment is reported to Companion. Normal orders are disabled for unavailable squads; release/recruit recovery remains available. - Check squad execution reports activation, position, waypoint and authority without moving the squad. - The latest outcome is visible above controls, refreshes automatically for pending AI requests, and stays distinct from delivery acknowledgment. History is newest first. - English, French and German help and recovery guidance are synchronized. Existing plans and Undo/Redo remain unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 12:44:28 GMT
- Last Modified
- Sun, 18 Oct 2026 12:44:33 GMT
0.11.0
Added: Reviewed squad boarding and dismounting with explicit seat roles, ownership checks and occupant protection. Separate vehicle waypoint routes with observed arrival, timeout and cancellation. Bounded convoy following with cycle protection, detach and expiry. Native treatment of one wounded squad member using available medical supplies. Server-side COMMAND scenario snapshots: save planned deployments or supported current state, review saved files, then separately approve restoration after restart. Improved: Cleanup preserves unrelated orders and reservations. Snapshots exclude superseded movement orders while retaining supported squad preferences. Matching Companion controls and guidance support English, French and German. Requires Companion 2.9.1-dev.followon.7 for the new desktop controls. Development release: isolated native and desktop checks passed. Real-player, sustained multiplayer and combat acceptance remain pending. Snapshots cover supported COMMAND-managed entities, not complete game-world persistence. Building entry is not enabled.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 10:56:30 GMT
- Last Modified
- Sun, 18 Oct 2026 10:56:37 GMT
0.10.1
Various bug fixes and improvements
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 22:07:27 GMT
- Last Modified
- Sat, 17 Oct 2026 22:07:34 GMT
0.9.0
• Added host-approved recruitment of selected existing AI infantry squads. • Added Release Control, which clears Companion orders without deleting the squad. • Added Follow Selected Player for 5–300 seconds, using a selected player from the same faction. • Follow ends on expiry, target loss, respawn or faction mismatch. • Pairing shutdown releases recruited control so squads can be recruited again. • Retains named tracking, faction icons, Move, timed Hold, Defend and waypoint routes. • Tracking remains capped at 60 selected entities. Requires COMMAND Companion 2.9.1-dev.followon.5 or a compatible later build. Restart the hosted session and create a fresh GM-enabled pairing after updating. Native compilation and synthetic lifecycle tests passed. Real-player following, terrain navigation and broader multiplayer testing remain experimental. Vehicle orders, formations, stances, fire control and building commands are not included in this version.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 15:01:06 GMT
- Last Modified
- Fri, 16 Oct 2026 15:01:11 GMT
0.7.0
Adds negotiated live identity metadata: player names from PlayerManager, actual in-game faction keys and player/AI/vehicle/object classifications. Matching Companion 2.9.1-dev.followon.3 displays named faction symbols. Catalog US/BLUFOR and Soviet/OPFOR grouping is organizational only and never forces live ownership. Older relays retain coordinate-only tracking: the sender enables metadata only after an accepted batch explicitly advertises support. Stationary name/faction changes are transmitted; the shared 60-entity cap, 1–2-second cadence, approval controls and existing troop orders remain unchanged. No automatic whole-world vehicle discovery is added. Native game scripts compiled successfully in the standalone diagnostic server. An isolated loopback test observed initial anonymous tracking, negotiated identity and a stationary synthetic object rename. Workbench startup crashed before validation; real multiplayer player-name/faction acceptance remains to be checked. No game client or real players were used in these tests. Publish this project to existing Workshop ID 6A969EB0C5012BB9, version 0.7.0. Update Companion and the mod, restart the hosted session and create a fresh pairing. Existing 0.6.0 project is preserved.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 12:49:42 GMT
- Last Modified
- Fri, 16 Oct 2026 12:49:50 GMT
0.6.0
The desktop migration review works offline and does not require a Workshop update. For the native tactical controls included in this release, publish the supplied clean 0.6.0 Workbench project to existing addon GUID 6A969EB0C5012BB9. Preserve the COMMAND name and logo. GitHub publication does not publish the Workshop addon. Adds host-reviewed timed Defend (5–300 seconds) and cancellation of Companion-owned movement for bridge-created, on-foot infantry AI groups. Existing Move/timed Hold, tracking and reviewed spawn/remove are retained. Separately negotiated capabilities gate the controls; older compatible relays fall back to supported controls. Defend uses the native SCR_DefendWaypoint and engine-selected ActivityDefend.bt. Cancellation removes Companion-owned waypoint activity while retaining combat reactions; it is not strict Hold Fire. Human-controlled members, mounted troops, incompatible groups and foreign waypoints remain rejected. Unchanged production scripts retain their passed PC/Workbench compilation and bounded isolated native-server evidence. Normal-scenario navigation, combat outcomes and extended stability remain separate tests. No chained routes, vehicle orders, arbitrary SQF execution or whole-mission conversion are added to the addon.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 11:38:10 GMT
- Last Modified
- Fri, 16 Oct 2026 11:38:21 GMT
0.4.1
0.4.1: Rename to COMMAND ORBAT Bridge and replace the Workshop preview with the supplied COMMAND artwork. Update visible pairing and GM menu titles and guidance. Retain the existing addon ID, tracking cap, protocols and spawn/remove pilot behavior.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 11:03:27 GMT
- Last Modified
- Wed, 14 Oct 2026 11:03:32 GMT
0.4.0
Experimental Host Local tracking and GM controls • Added selection of human players and standard Game Master-editable AI, sharing a 60-entity tracking limit. • Added faction and human/AI filters, roster refresh and bulk selection. • Added reviewed prefab spawn requests from Companion, with in-game host approval or rejection. • Added removal requests for bridge-created groups, with ownership checks and host approval. • Added request expiry, duplicate protection and pending cancellation through Companion. • Improved player-session safeguards and reduced command-history traffic. Requires the matching Companion GM Control Pilot (2.9.1-dev.gm.1). Native scripts compile, and isolated synthetic HTTPS spawn/remove tests passed. Real Host Local panels and player/AI lifecycle testing remain pending. This update does not yet include AI orders, weather controls, triggers or live property editing.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 22:24:27 GMT
- Last Modified
- Tue, 13 Oct 2026 22:24:34 GMT