RECLAVE - Early Alpha

by Inxur

Contributors

Inxur

0.0.96

RECLAVE 0.0.96 - Friends Alpha Seed. Cumulative update from 090: physical flag kit and distinct crate/code-lock models; expanded F4 test-admin tools, player teleports and temporary permissions; fresh-player loadout and weapon-selection repairs; trader search/favorites, F7 comfort options, F8 earplugs and adjustable bottom status bar. Seven building-loot profiles with occasional weapons and matching magazines. Nearby infected guard loot, pursue and inflict melee damage; kills appear in killfeed. Fixed navigation retries and distant empty loot-site starvation. Automatic guarded missions retain candidate locations while navigation loads. Solo mission spawning, loot, infected kills, building and vehicle interactions confirmed by player. Multiplayer/reconnect/restart acceptance remains pending. Original dependencies and APL retained. Copyright attribution: Inxur - Team Recalve. No zombie vocal sounds in this build.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 19:01:48 GMT
Last Modified
Tue, 13 Oct 2026 19:02:13 GMT

0.0.90

RECLAVE 0.0.90 - Orders and Progress. Three repeatable Midland courier/survey routes, private map markers, saved pickup/progress/cooldowns and cash rewards. Cars balanced to 2500-5500; existing balances retained. Nine guarded event combinations with material convoy, weapon depot and military delivery themes, bounded physical loot and at most six guards. Static abandoned convoy scene. Vehicle key interaction contexts repaired for UH-1H, UAZ and UAZ452; locked entry actions hidden and outside handbrake use denied. Old prototype cash cache retired. Native compilation, packed catalogues, menus, route/save policies, 17 vehicle contexts and mission terrain checked. New gameplay, AI/crate delivery, key-menu and multiplayer acceptance remain pending. Early alpha. Original dependencies unchanged.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 11:44:48 GMT
Last Modified
Mon, 12 Oct 2026 11:45:07 GMT

0.0.80

RECLAVE 0.0.80 - Midland Development Alpha

Eight specialist traders east of Montignac: weapons, ammunition, attachments, equipment, supplies, materials, cars and helicopters. 14 weapons, 7 individual magazines, matching attachments, 13 equipment items, 12 unarmed cars and 5 unarmed helicopters. Weapons are unloaded and purchases respect inventory capacity.

Small static vehicle images replace full vehicle previews; the previous vehicle-menu stutter is gone in the local gameplay test. Improved mouse/menu controls. Confirmed server administrators can purchase without spending their stored account balance.

Up to 5 cars and 2 helicopters per player, with separate vehicle keys and durable vehicle records. Existing ownership and pending restoration count toward the limits. Global server cap remains 16 vehicles. Alternate helicopter delivery pads H1/H2; actual helicopter purchases confirmed in the local gameplay test. A blocked first pad no longer forces both attempts onto the same spot. New logs identify blocking vehicles, characters, geometry or slope. No owned vehicles are deleted to clear a pad.

Includes the intervening base, physical lock, vehicle-key, guarded delivery, persistence, killfeed and clothed-zombie alpha work since 0.0.60. Larger zombie expansion is deferred until after the initial live release.

Original external mods remain separate Workshop dependencies, credited in THIRD-PARTY-CREDITS.md. Native package, catalogue, menu, geometry, vehicle limits and snapshot round-trip checks passed. Complete multiplayer, raid, vehicle ownership/key/cargo restart acceptance remains pending. Early testing alpha; saves may change between versions.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 10:29:55 GMT
Last Modified
Mon, 12 Oct 2026 10:30:18 GMT

0.0.60

RECLAVE 0.0.60 - Development Alpha
Separate physical code locks; wooden and cinder/metal vehicle gates; persistent structural health and bounded native M112 damage; numpad code entry; matching-key vehicle F action; smaller lightweight building materials; original key icon and model; event capture movement within four metres and native guard perception. Original Where Am I 1.2.0 and Nasty Kriss Vector 0.0.16 remain unchanged dependencies. Targeted local native tests are documented separately. Full multiplayer acceptance and final raid balancing remain pending. Dedicated servers remain offline.
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 17:58:28 GMT
Last Modified
Sun, 11 Oct 2026 17:58:35 GMT

0.0.50

RECLAVE 0.0.50 – Development Alpha
Wood ground representation 5x larger; backpack purchases and M22 resource repaired; atomic purchase rollback; permission checked dismantling; admin test doors without material refunds; F6 charge controls. Original Where Am I 1.2.0 and Nasty Kriss Vector 0.0.16 dependencies. Vector trading/military loot and bounded guarded weapon deliveries. Native integration: 84 checks passed. Multiplayer, full base restart, combat/reload and detonator acceptance remain pending on the development server.
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 15:44:02 GMT
Last Modified
Sun, 11 Oct 2026 15:48:40 GMT

0.0.46

Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 12:12:33 GMT
Last Modified
Sun, 11 Oct 2026 12:12:44 GMT

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