Summary
JM Kapitulation – AI squads surrender and become prisoners
Description
JM Kapitulation – AI squads surrender and become prisoners
• AI squads surrender realistically: losses, morale, suppression, enemy superiority, surrounded, leader killed, low ammo – elite units hold out longer
• Before giving up, a squad may try to retreat first
• Surrendering soldiers drop their weapons, grenades, vest, magazines and helmet, then raise their hands (own animation)
• Prisoner actions for players: tie up, come with me, wait here, release (action names are in German)
• "Come with me": the prisoner joins your group and follows at your pace – walk, run or sprint
• Enemy AI takes prisoners on its own: a nearby soldier walks over and ties them up
• Enemy AI treats wounded prisoners: stops the bleeding, restores blood and wakes them up – before tying them up
• Game Master command "Gefangene: zum Sammelpunkt": the guard squad gathers all prisoners within 150 m, runs them to the chosen spot without returning fire and waits for anyone falling behind
• Escape: if the guard squad is wiped out or surrenders itself, the prisoners break free and run to the nearest friendly squad within 1 km
• Works with all factions, no dependencies, fully configurable (config file)
Write me with mod ideas!
License
Arma Public License (APL)