SPEAR TAC OPS
by B.Stone
Contributors
B.Stone
2.1.2
Connected insurgency campaign: rescued survivors and SSE evidence reveal approximate intel leads. Added collectible documents and scans of radios, phones and computer terminals. Checkpoint decisions affect cooperation and nearby insurgent strength. Patrols vary between quiet checks, civilian assistance, suspicious vehicles and armed encounters. Supply raids and lieutenant missions weaken and expose the warlord network. Added a readable HQ campaign board with admin-only lead selection. Finale still requires 100 intel and 100 civilian cooperation. Preserved existing campaign saves and fixed detainee cleanup. Dedicated-server validation: 25 checks passed. No new mod dependencies.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 20:13:08 GMT
- Last Modified
- Wed, 14 Oct 2026 20:13:30 GMT
2.1.1
Convoy rescue now starts at wreckage: investigate for an approximate search area, locate a captive inside nearby buildings, and return them alive to HQ. Fixed civilian settings loading, Darc helper compatibility and AI helicopter crews, legacy GRS laser settings and attachment replication, scope metal material, and unavailable arsenal flash hiders.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 15:32:13 GMT
- Last Modified
- Wed, 14 Oct 2026 15:32:34 GMT
2.1.0
Added CRX AI with CQB indoor defenders, urban town defenders, defensive friendly guards and moderate accuracy. Expanded mission coverage across 43 settlements with friendly FOB exclusions and player-scaled enemy forces. Updated prepared main-road checkpoints, vehicle inspection brakes, contraband searches and detainee handover. Improved patrol garrisons and travel ambush staging. Retained vehicle hill-climbing upgrades.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 23:29:30 GMT
- Last Modified
- Tue, 13 Oct 2026 23:29:48 GMT
2.0.0
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 03:38:31 GMT
- Last Modified
- Tue, 13 Oct 2026 03:38:42 GMT
1.4.0
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 14:48:21 GMT
- Last Modified
- Mon, 12 Oct 2026 14:49:13 GMT
1.3.9
Improved vehicle hill climbing. Added base guards, entrance tank, ambient MPs and rare VBIEDs. Removed enemy armored vehicles. Updated vehicle return, transport and Gear Finder, including favorite stars. Fixed name-tag initialization and prefab metadata.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 14:17:40 GMT
- Last Modified
- Mon, 12 Oct 2026 14:18:33 GMT
1.3.8
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 20:33:09 GMT
- Last Modified
- Sun, 11 Oct 2026 20:33:56 GMT
1.3.7
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 15:08:37 GMT
- Last Modified
- Sun, 11 Oct 2026 15:09:01 GMT
1.3.6
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 01:25:56 GMT
- Last Modified
- Sun, 11 Oct 2026 01:26:10 GMT
1.3.5
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:06:41 GMT
- Last Modified
- Sat, 10 Oct 2026 04:07:15 GMT
1.3.4
Added startup protection and stopped enemy mortar strikes on the airport.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 22:13:24 GMT
- Last Modified
- Fri, 09 Oct 2026 22:14:09 GMT
1.3.3
Removed the remaining boat terminal reference and unused water-spawn artwork.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 11:47:29 GMT
- Last Modified
- Fri, 09 Oct 2026 11:48:03 GMT
1.3.2
Fixed HQ lighting and exit clearance. Added startup side missions, a vehicle patrol and 30-second vehicle rearming. Removed boats and simplified the range to three lanes. Unlimited fuel and quieter base AI.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 11:39:22 GMT
- Last Modified
- Fri, 09 Oct 2026 11:39:54 GMT
1.3.1
Added HQ lights, patrols, perimeter barriers, an automatic checkpoint gate and firing range. Shortened the description.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 01:42:00 GMT
- Last Modified
- Fri, 09 Oct 2026 01:42:34 GMT
1.3.0
1.3.0: Fixed unavailable vehicle service actions. Grouped all vehicle request signs at player spawn while retaining separate collision-checked pads. Added three equipment arsenal boxes (four total). Added recoverable insurgent HQ raids after civilian harm, failed side missions or repeated combat losses; civilian harm also increases capped roadside IED activity. Successful relief and HVT missions reduce threats and can disrupt a pending raid. No new dependencies; independent Primary Arms scope and balanced medical settings retained.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 03:01:35 GMT
- Last Modified
- Thu, 08 Oct 2026 03:01:46 GMT
1.2.0
Move HQ into the Kunar airport garage; compact rank-free vehicle terminals with nearby safe pads; remove vehicle teleports; detach Primary Arms optic for independent updates; refresh Workshop screenshots. New equipment/QOL and balanced ACE medical are configured as separate server mods.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 02:16:17 GMT
- Last Modified
- Thu, 08 Oct 2026 02:16:29 GMT
1.1.0
SPEAR TAC OPS 1.1.0 - Kunar airport operations Replaced Iraq with Kunar Province and moved the compact HQ beside an airport hangar. Removed automated C-130 HALO and fast-rope insertion services and their direct dependencies. Added the supplied Hunger opening cue with a ten-second fade-out. Retains Bacon arsenal crate, two starter kits, Primary Arms PLxC optic, modern guns/NVGs, four ten-person squads, softer AI accuracy and recoverable civilian-trust missions. Separate searchable light, heavy, helicopter and boat arsenals provide 290 vehicle choices, nearby clearance-checked pads, spawn hints and map markers. River depot now uses Kunar water-body heights and has teleport access without an objective. Cleaned project structure so only game content is uploaded; backed-up builds and test tools stay outside the addon. Seven custom prefabs resaved and persistent IDs checked. All catalogue entries loaded, four representative vehicles spawned successfully, and native intro audio playback started successfully.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 22:04:16 GMT
- Last Modified
- Wed, 07 Oct 2026 22:04:34 GMT
1.0.4
SPEAR TAC OPS 1.0.4 Fixed aircraft-exit camera results so the view remains attached to the character instead of falling back to world origin. Fast-rope planning now searches up to 50 metres for dry, clear rope touchdown ground and separately checks helicopter hover clearance; it reports any adjustment. Added searchable vehicle arsenals for light vehicles, heavy vehicles, helicopters and boats, using 291 installed vehicle catalogue variants. Separate labelled stations sit beside nearby category pads; the HQ vehicle terminal provides transport to each station. Vehicle spawning is server-authorized, checks terrain, depth, nearby objects and players, and refuses occupied pads. Successful spawns provide an owner hint with distance, bearing and coordinates plus a map marker. Retains 30-second insertion boarding, staggered exits, starter kits, the compact HQ and the Primary Arms PLxC optic.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 17:46:58 GMT
- Last Modified
- Wed, 07 Oct 2026 17:47:08 GMT
1.0.3
SPEAR TAC OPS 1.0.3 - replication hotfix Fixed immediate join kicks caused by an unsaved persistent entity ID on the new arsenal crate. Assigned persistent root IDs and force-saved all eight custom prefabs through Workbench, including the C-130 service and visible HALO rig. Added a vehicle camera guard for the null simulation exception seen during fast-rope exit. Retains 30-second boarding, compact HQ, starter kits, service signs, and our Primary Arms PLxC optic dependency.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 16:11:16 GMT
- Last Modified
- Wed, 07 Oct 2026 16:11:25 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 12:33:55 GMT
- Last Modified
- Wed, 07 Oct 2026 12:34:01 GMT

