SPEAR TAC OPS
by B.Stone
Contributors
B.Stone
3.0.1
SPEAR TAC OPS 3.0.1 Fixed military vehicle terminals silently rejecting spawn requests after their signs were moved. Added clear feedback for invalid spawn requests. All 297 catalogue vehicles passed dedicated spawning checks. Added the player carry limit: one primary firearm, with the second slot available for a launcher. Spare primary firearms must be stored in vehicles. Extra carried firearms are dropped intact; magazines, attachments and AI inventories retain normal behavior. Fixed construction UH-1H root inventory linking and Chinook ERFS fuel-station initialization while preserving inventory and finite auxiliary fuel. Deferred rescue-captive protection until after entity construction to avoid sending a damage-state RPC before replication registration. Repaired stale opening-audio and HQ-music resource references after the standalone project migration. Added independent, throttled radio capture/reception diagnostics and delayed voice-observer attachment. Added civilian decision/zone timing diagnostics and reduced redundant civilian settlement scans. Live voice quality still requires sender/listener verification. Removed hangar safe-zone and projectile interception as requested. Corrected moving-target control placement and target motion timers.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 16:53:46 GMT
- Last Modified
- Mon, 26 Oct 2026 17:01:40 GMT
3.0.0
SPEAR TAC OPS 3.0: standalone native mission framework without Invade & Annex. Fixed cooperative deployment and spawning; restored approved optional equipment mods. Two normal missions with priority rescues. Replaced HQ police station using base-game assets, with seven-prisoner jail and stationary guard. Improved rescue-house placement and target preparation. Preserved saved base/range placements, SSE, undercover, HALO, JTAC/CAS, QRF, artillery and radio diagnostics. New helicopter transport remains disabled pending flight testing.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 22:48:10 GMT
- Last Modified
- Sun, 25 Oct 2026 22:49:51 GMT
2.1.30
Radio troubleshooting update: - Added client frame duration to sampled voice-capture and received-radio diagnostics, plus the receiving radio's range. - Added server frame duration to the existing low-rate voice-use summary. - Transmit diagnostics now identify whether the native encryption gate applies and whether its cached local key is populated, avoiding misleading admin key comparisons. - No voice audio or encryption keys are recorded. No new diagnostic network messages, polling loops or collections are added. Radio behavior, 38/45/48 MHz presets, 25 km player-radio range and AI radio behavior are unchanged. This is a diagnostic test release; garbled voice and server-wide stalls are still under investigation.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 14:05:56 GMT
- Last Modified
- Sun, 25 Oct 2026 14:07:50 GMT
2.1.29
Radio troubleshooting update: - Corrected active-channel numbering in radio diagnostics. - Added low-rate client voice capture/received-signal-quality logs and server voice-use summaries. No voice audio is recorded and no additional diagnostic network messages are sent. - Removed optional ACE Radio beeps and ACE Explosives mine-burying/handling extras to restore Workbench initialization headroom. Core ACE, medical and armor remain. - Corrected RHS player radio-emitter metadata timing to its intended 300 ms interval. Actual voice transmission, 25 km range and AI radio behavior are unchanged. This is a diagnostic and targeted correction release. Pirate's reported garbled voice and server stalls still require a populated voice test; they are not claimed resolved.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 23:13:46 GMT
- Last Modified
- Sat, 24 Oct 2026 23:21:46 GMT
2.1.28
SPEAR TAC OPS 2.1.28 - Expanded civilian routines with work, errands, home life, stable personalities, conversations, combat reactions and cautious reports of things residents actually heard. Pedestrian cap remains 40. - Expanded undercover with progressive suspicion, three cover stories, guard challenges and leave orders, restricted mission areas, witness-based appearance/vehicle recognition and recovery after breaking contact. - F6 remains the mission dossier. It now includes current mission instructions, recent notices and the undercover identity/challenge section. - Replaced overlapping mission/rescue notices with one compact, bounded alert feed. Full messages remain in F6. - Preserved courier and weapons-deal compatibility with the expanded undercover states and kept player BLUFOR identity/radio settings intact. - Updated paper-target result reporting and mission-owned notices to use the common alert/history system. - Reduced Workbench initialization load by removing optional ACE Compass, ACE Finger, ACE Tactical Ladder and ACE Magazine Repack. The mission's top compass, radio compatibility, medical/armor, drones, artillery and core ACE functions remain. - Retained the custom firing complex, tower target, training teleports, separate artillery area and Mk262 77-grain correction already present in 2.1.27. Known limits: Voodoo thermal occlusion remains unresolved. Full visual range acceptance, downrange vegetation clearance, natural guard movement, actual voice delivery and sustained group performance still need player verification. Compilation and automated multiplayer checks are not a full mission playthrough.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 12:06:40 GMT
- Last Modified
- Sat, 24 Oct 2026 12:14:43 GMT
2.1.27
Added pistol and rifle training bays with paper targets, hit counters, visible impact marks, and reset controls. Added two moving-target bays with selectable movement speeds. Added long-range targets from 100–350 metres, plus the tower target at approximately 398 metres. Added SPEAR-branded VTAC barricades, shooting benches, lane markings, and distance signs. Added US/NATO and enemy arsenals at the firing range. Added transport signs linking HQ, the firing range, CQB, and the separate M777 artillery emplacement. Added an artillery ammunition truck and access to the M777 firing table. Corrected Mk262 ammunition projectile weight to 77 grains. Removed the unwanted Firingrange and Arsenal Asset dependencies, plus optional ACE Chopping to improve Workbench startup headroom.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 20:04:06 GMT
- Last Modified
- Fri, 23 Oct 2026 20:05:56 GMT
2.1.26
Maintenance and arsenal update: - One larger active AO, with patrols rather than additional simultaneous missions. Insurgent accuracy remains reduced. - HumanAI stress behavior integrated with the existing AI settings and server budgets. - Corrected several compact conditional guards affecting mission timing, traffic, interaction distance and updates. - Player radio presets start at 38, 45 and 48 MHz where supported, with a 25 km maximum link range and shared BLUFOR network. AI radios remain unchanged. - Added bounded radio activation/state diagnostics to investigate one-way voice and transmit-related stalls. - Corrected the physical cursor-to-map selection and wheel zoom anchoring for air operations. - Delayed civilian cooperation penalty for stolen/hotwired cars, 20 minutes after the theft. - Single stationary, invincible police guard inside the station; custody lifecycle safeguards retained. - Hangar arsenals now offer US/NATO equipment. Added an enemy equipment box beside the civilian wardrobe. - Added Category / Type selectors for weapons, optics, attachments, ammunition, clothing, protection, medical and equipment. Removed the old right-side Gear Finder. - Deduplicated identical arsenal choices while preserving distinct variants and owned inventory items. Civilian wardrobe and saved hangar furniture remain intact. - Workbench initialization workaround reuses native collection types without removing dependencies or mission behavior. Validation: dedicated mission startup and eight inventory/placement checks passed; 532 catalog references resolved. Earlier native server/client arsenal acceptance passed 16 checks. Final release server/client check and Workshop upload status are recorded separately in the deployment report. Actual multiplayer microphone delivery and sustained performance with players require live verification.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 21:24:33 GMT
- Last Modified
- Thu, 22 Oct 2026 21:28:44 GMT
2.1.25
Fixed missing entity IDs causing replication kicks on join. Added stricter prefab checks, deduplicated identical arsenal radio entries, reduced redundant radio updates, and added Better Rotor Wash.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 14:40:39 GMT
- Last Modified
- Thu, 22 Oct 2026 14:48:01 GMT
2.1.24
Stability and equipment update: - Starter kits now use GRS Level IV front, back and side plates. Player body-shot damage reduced; headshots remain dangerous. - Added guarded recovery for stale idle inventory locks and safer kit handover timing. - Restricted shared long-range radio setup to player equipment and friendly vehicle radios. - Reduced repeated UAV streaming updates and removed static map objects from admin vehicle/body cleanup scans. - Added protected base no-fire rules, a 100 m firing range, CQB shoot house and marked M777 firing point. - Restored HALO automatic canopy opening at 300 m and corrected mission-parachute walking/landing restrictions. - Transport boarding confirmation handles early requests and reports rejected commands; keyboard and numpad radio choices supported. - Portable SSE uses inventory evidence; computers require a prepared room and desk. Evidence transfer uses native completion callbacks. - Parked civilian vehicles focus on active mission towns. Insurgents discard smoke grenades.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 04:21:40 GMT
- Last Modified
- Thu, 22 Oct 2026 04:29:13 GMT
2.1.23
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 00:52:55 GMT
- Last Modified
- Thu, 22 Oct 2026 00:55:04 GMT
2.1.22
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 00:23:17 GMT
- Last Modified
- Thu, 22 Oct 2026 00:25:23 GMT
2.1.21
Added a restricted JTAC/TACP role for Pirate, BAD AT E-Day and Cotton217. Admins can assign or transfer it through F8. JTAC calls CAS through the SOFLAM nine-line, using a laser or manually entered grid. Added AC-130 support with a 400 m engagement area. All CAS now requires 100 m clearance from players. CAS shares a 30-minute cooldown and remains tied to rescue readiness. Both drone mods stay. Transport helicopters now park away from the hangar with engines off, then start and fly over for infil pickup. F9 remains the infil/exfil radio. Passengers confirm everyone is aboard before departure; removed the automatic 90-second departure. Improved helicopter approaches, ground landings and engine shutdown. Fixed the Workbench initialization crash. Saved hangar placements remain intact.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 22:43:51 GMT
- Last Modified
- Wed, 21 Oct 2026 22:46:12 GMT
2.1.20
SPEAR TAC OPS 2.1.20 - HALO now has its own HQ sign. Select the drop point and enter a height from 500 to 5000 m. Space deploys the steerable parachute manually. - F9 opens a field radio: choose infil/exfil, Little Bird/Black Hawk, then select a site on the map. Nothing is dispatched until confirmation; closing the map cancels the request. - Faster helicopter cruise, bounded acceleration and braking, a continuous descent profile, and tighter landing-zone placement. Black Hawk inserts by rope; Little Bird lands. Both land for extraction and at base. - Exfil requests include an estimated arrival time with approach updates. F9 while seated in a transport offers Depart now to skip boarding delay. - Transport engines stay off during HQ standby/boarding, start for departure and shut down after landing back at base. Field pickups keep the engines running. - Added the crewed M777 howitzer and artillery ammunition truck to the heavy vehicle menu. Both offer the matching ballistic firing table. Gun ownership, locks, shared keys and cleanup tracking survive packing/deployment. - Retired the duplicate Reforgedmin admin dependency; KOVA and its jail integration remain. - Civilian clothing stays in the Bacon wardrobe. Removed the separate custom outfit browser; retained Enable/End undercover and the smaller status below the compass. - F8 support and F9 transport use native input actions. CAS stays admin-only. Saved hangar placement is preserved.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 18:55:08 GMT
- Last Modified
- Wed, 21 Oct 2026 19:02:33 GMT
2.1.19
SPEAR TAC OPS 2.1.19 - Restored HQ helicopter infiltration and field extraction with stationed, crewed Black Hawk and Little Bird transports. Grounded boarding and HQ returns; Little Bird field landings; Black Hawk field fast-rope insertion. F9 skips the boarding wait while seated. - HALO planner opens only on request, uses map-selected drop points and editable 500-5000 m height, improved cursor-centered map navigation, manual Space deployment and a rectangular steerable canopy. Original kit is preserved. - Civilian Bacon wardrobe now offers 199 approved clothing items, including Middle Eastern outfits and civilian jeans, matched to the undercover whitelist. - Restored three concurrent ordinary assignments after local restarts and restricted rescue-character takeover to the downed-pilot mission. - Includes pending checkpoint activation guidance, hostile suicide-vest handling, radio compatibility changes and authorized bundled GRS footwear. - Preserved the saved HQ/briefing layout. Workbench initialization, 19 resource checks, wardrobe validation and native transport checks passed. Multiplayer handling remains subject to live player testing.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 11:54:22 GMT
- Last Modified
- Wed, 21 Oct 2026 11:55:58 GMT
2.1.18
Expanded insurgency operations: courier surveillance, undercover weapons deals, bomb threats and evacuation, prison transfers, relocating mortar teams, medical deliveries, search and cordon, stolen equipment recovery, village defense, surveillance, and leadership meetings. Missing patrol replaces the ambushed-convoy rescue: investigate an abandoned friendly vehicle and recover scattered survivors. Downed-pilot rescue remains separate. Added searchable documents, phones, radios, computers and lootable enemy papers. Carry SSE back to HQ for intel; fallen teammates can be searched to recover it. Bodies and cleared sites remain for 15 minutes. Added clear mission instructions, an undercover civilian garage, 40 pedestrians, and improved UAV preview size, arrow controls and keypad zoom. Fixed Workbench initialization by separating shared data from mission behavior. Native staging checks passed for all 12 operation cases. Multiplayer UAV visibility and full mission outcomes still require live player testing.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 14:11:59 GMT
- Last Modified
- Tue, 20 Oct 2026 14:12:27 GMT
2.1.17
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 23:34:41 GMT
- Last Modified
- Mon, 19 Oct 2026 23:35:49 GMT
2.1.16
Restored ATAK core and minimap support; removed conflicting thermal clip-on dependencies and K9 Max. Fixed Workbench startup. Fixed vehicle selector and mission menu visibility, input capture, scrolling, and overlapping text. Improved Black Hawk staging and crew initialization. Improved QRF driving, blocked-route recovery, and infantry dismounting. Added precise A-10 targeting through F8 or SOFLAM. Added the A-10 9-line request panel with heading, target spread, altitude, and 1–3 gun passes. Reduced A-10 minimum player clearance to 150 meters. Kept support admin-only with rescue-readiness requirements and the shared 30-minute CAS cooldown. Added A-10 abort/return-to-base control. Fixed overlapping priority rescue alerts. Corrected briefing-chair facing and hid the sit prompt while seated. Fixed loading older campaign saves without losing progress.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 21:40:55 GMT
- Last Modified
- Mon, 19 Oct 2026 21:41:47 GMT
2.1.15
Added admin A-10 CAS with two gun passes and return to base. QRF now deploys two LAV-25 APCs and two M2 Humvees with eight crew and twelve infantry. Rescue survivors remain AI unless a player volunteers; takeover switches the survivor to BLUFOR for evasion. Booked jail prisoners persist across server restarts, with a seven-inmate limit and transfer of the oldest inmate when another is booked. Fixed checkpoint availability in concurrent mission slots and balanced mission-type rotation. Added OkamiCallsigns for persistent admin-assigned clan tags, nicknames and group templates. Includes the UAV, rescue, civilian density and support improvements prepared in this update.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 12:21:08 GMT
- Last Modified
- Mon, 19 Oct 2026 12:21:42 GMT
2.1.14
AI automatically closes building doors after passing through, waiting until the doorway is clear. Applies to enemies, civilians, and friendlies. Increased civilian limits to 90 pedestrians, eight moving vehicles, and 36 parked vehicles. Busier towns with more workers, shoppers, conversations, and daily routines. Added an Undercover Arsenal at HQ with civilian outfits and individual approved clothing. Added undercover status beneath the compass, suspicion, cover-blown warnings, and a recovery timer. Civilians treat disguised players as locals while still reacting to danger. Added an HQ UAV briefing feed: admins control it; everyone can view. Updated downed pilots to be unarmed, restrained, and protected until rescued. Rescue restores BLUFOR allegiance and normal vulnerability.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 22:56:37 GMT
- Last Modified
- Sun, 18 Oct 2026 22:57:13 GMT
2.1.13
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 19:07:35 GMT
- Last Modified
- Sun, 18 Oct 2026 19:08:20 GMT
2.1.12
-Testing fix for rubber banding
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 01:28:42 GMT
- Last Modified
- Sun, 18 Oct 2026 01:29:21 GMT
2.1.11
Added parked civilian cars near houses and along roads. Added Hotwire Car: hold for 30 seconds to claim an empty, stopped car, then lock it or share keys. Added light civilian traffic that pulls aside for approaching player vehicles and resumes once clear. Civilians still provide intel, but occasionally respond dismissively. Limited vehicle and traffic counts, staggered spawning, and protected claimed cars from ambient cleanup.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 22:22:19 GMT
- Last Modified
- Sat, 17 Oct 2026 22:23:08 GMT
2.1.10
Three simultaneous operations with player-scaled enemy counts. Capture targets now wear a red knit cap, surrender after nearby guards are cleared, and have field dossiers. Failed live-capture assignments retain their location and reason. Starter loadouts include a powered shared-channel radio and medical supplies. Shared vehicle keys, engine-running exits, and unlocked vehicle theft. Restored parent vehicle power, gearing and grip. Five-minute mission casualty retention, compass HUD, clearer objective labels, and SPEAR TAC squad name. Rare hostile bombers use an approach warning and bounded fuse. Radio faction compatibility and cleanup protections improved.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 13:45:36 GMT
- Last Modified
- Sat, 17 Oct 2026 13:48:45 GMT
2.1.9
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 17:26:41 GMT
- Last Modified
- Fri, 16 Oct 2026 17:27:31 GMT
2.1.8
Added admin-only jail cell locking with an in-game lock/unlock toggle. Added a randomized four-track playlist to the HQ hangar radio. Admin cleanup now protects mission, checkpoint, ambient and saved vehicles; only player-terminal vehicles are eligible. Retains the insurgent armor-removal policy and existing vehicle improvements.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 09:17:15 GMT
- Last Modified
- Fri, 16 Oct 2026 09:18:09 GMT
2.1.7
Added owner vehicle locks for driver, pilot and copilot seats, protected seat switching and flight-control transfer, owner/admin lock actions and decommission permissions. Added Realistic Combat Drones with its backpack jammer and searchable Combat Drones / Jammers gear pack. Added Reforgedmin Admin Tools; dedicated server configuration pins tested version 1.0.20 for compatibility with the full mod list.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:32:25 GMT
- Last Modified
- Thu, 15 Oct 2026 22:33:05 GMT
2.1.6
Added MP5/MP5SD, Flashbangs, Bon Action Animations, grenade cycling, fast ropes, rigid towing and construction helicopters with dependencies. Added construction and Black Hawk fast-rope spawner options and searchable gear pack labels. Removed personal armor from hostile insurgent AI; friendly and player protection is unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 17:57:55 GMT
- Last Modified
- Thu, 15 Oct 2026 17:58:17 GMT
2.1.5
Staggered AI spawning and patrol room searches, coordinated civilian spawning, and performance diagnostics. Mixed-faction kit saving. Admin cleanup on Change Mission and delayed vehicle wreck cleanup. Corrected mission dependency references.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 13:35:56 GMT
- Last Modified
- Thu, 15 Oct 2026 13:36:10 GMT
2.1.4
Civilian greetings and local intel conversations with persistent household rewards. Convoy captives use larger enterable houses or offices with close interior guards. Prolonged stops outside friendly bases increase ambush pressure. Stronghold missions include protected personnel and five escalating defense waves. Updated screenshots to the current Zimnitrita mission.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 07:00:27 GMT
- Last Modified
- Thu, 15 Oct 2026 07:00:39 GMT
2.1.3
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 21:01:57 GMT
- Last Modified
- Wed, 14 Oct 2026 21:02:08 GMT