Summary
JM Infantry AI – soldiers that react to the fight [TEST VERSION]
Description
JM Infantry AI – soldiers that react to the fight [TEST VERSION]
⚠ TEST VERSION – this mod is still being tested. Things may not work perfectly yet. Please report bugs and feedback!
• Every soldier has a personality: calm, nervous, veteran or green – they don't all react the same way
• Real suppression: under heavy fire soldiers stay in cover, peek less often and shoot less accurately
• Smarter cover: veterans pick cover that actually faces the enemy, green soldiers sometimes choose badly
• Realistic aiming – no aimbot: worse when moving or suppressed, better from stable cover
• Fire & movement: half the squad suppresses while the other half advances, then they switch
• Flanking: a stronger squad pins the enemy down and sends half around the side
• House fighting: grenades on enemies behind cover, smoke screens, storming buildings, taking cover inside houses
• Morale: casualties and a fallen leader lower it, kills raise it – broken squads fall back
• Retreat when clearly outnumbered (never in close combat), radio calls nearby friendly squads for help
• Formations adapt to the terrain: column on roads, wedge in the open, line in combat and defense
• MG gunners look for a firing position, AT soldiers move to the side of enemy vehicles
• Snipers and sharpshooters engage targets up to 1000 m
• Works for all factions, vanilla and modded units
• Server-side, every feature can be switched on/off and fine-tuned in the config (incl. presets: Relaxed / Realistic / Hardcore)
TEST VERSION – feedback is very welcome!
Write me with mod ideas!
License
Arma Public License (APL)