COE2 - Contractors
by dayrain
0.2.6
The commander can cancel the operation from the operation screen (hold the button). An alert announces the operation start. The scenarios credit dayrain and Kex as authors.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 12:04:08 GMT
- Last Modified
- Fri, 09 Oct 2026 12:04:13 GMT
0.2.5
Center alerts stay 8 seconds. A Mission Complete alert announces the exfil when every task is done; a pursuit rolled at the exfil start waits for it.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 10:59:56 GMT
- Last Modified
- Fri, 09 Oct 2026 11:00:00 GMT
0.2.4
Deploying from the base is blocked while the exfil point is held, and the insertion point is off in the respawn menu meanwhile.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 10:51:16 GMT
- Last Modified
- Fri, 09 Oct 2026 10:51:22 GMT
0.2.3
The hand-testing shortcuts for development builds moved to the Marx debug panel (ctr.* actions: operation steps, base moves, quartermaster shop and base stash). Needs Marx 0.2.1.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 08:19:32 GMT
- Last Modified
- Fri, 09 Oct 2026 08:19:36 GMT
0.2.2
Pay: enemy kills pay 15 instead of 250. Civilians killed inside an AO cost 1,000 each on their own result line instead of 10,000 as a team kill; team kills stay 10,000.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 15:01:32 GMT
- Last Modified
- Thu, 08 Oct 2026 15:01:38 GMT
0.2.1
Commander fixes: scenario properties, AO generation, deploy, building mode and the exfil point entry work again; clicking a task icon on the map no longer throws. Exfil countdown 10 minutes, exfil point anywhere outside the AOs.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 13:22:00 GMT
- Last Modified
- Thu, 08 Oct 2026 13:22:07 GMT
0.2.0
Operations now end with an exfil: reach the exfil point in time to get paid, while enemy pursuit waves may chase you there. New result screen, split operation timer, HUD fixes and a spawn gear preview in the deploy menu. Loadouts open in their own window at the stash and can use items from your stash; you start with 2 loadout slots and the quartermaster sells more for 1,500,000 each, up to 10.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 12:12:38 GMT
- Last Modified
- Thu, 08 Oct 2026 12:12:46 GMT
0.1.3
Players keep the gear they last wore when they leave and rejoin, also after a server restart; dying resets it to the starter kit. Killing civilians inside an AO counts as a team kill. Fix COE2 issues for clients on dedicated servers (commander editor mode, briefing music check) and an error when the server shuts down. Requires Marx Core 0.1.3.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 22:58:29 GMT
- Last Modified
- Wed, 07 Oct 2026 22:58:36 GMT
0.1.2
Fix fast travel (Deploy) doing nothing for clients on dedicated servers.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 14:07:54 GMT
- Last Modified
- Wed, 07 Oct 2026 14:07:58 GMT
0.1.1
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 11:15:35 GMT
- Last Modified
- Wed, 07 Oct 2026 11:15:42 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 11:11:55 GMT
- Last Modified
- Wed, 07 Oct 2026 11:12:00 GMT
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