Summary
USASOC AI Sukhoi SU-25
Description
USASOC AI Su-25 Frogfoot
An OPFOR air threat for Game Master. Place one marker and a Su-25 arrives from off the map, already flying, and works the area until it runs out of time or gets shot down.
No runway, no aircraft to place, no pilot to seat. One marker does it.
HOW TO USE
In Game Master, place the FROGFOOT comment where you want trouble. Use FROGFOOT 2 for a pair.
The jets spawn about 6 km out at 1500 m, fly in, and hunt inside a 2.5 km area for 8 minutes. Delete the marker to send them home early. They fly out and despawn on their own.
WHAT IT GOES AFTER, IN ORDER
1. Aircraft: any enemy jet or helicopter in the air. R-60 missiles, then the gun.
2. Armour: crewed enemy vehicles with a turret. Rockets and gun.
3. Troops: enemy infantry. Gun and rockets.
It re-checks after every pass, so a helicopter that shows up mid-fight becomes the new target.
IT FIGHTS BACK
Shoot at it and it pops flares, breaks hard toward the attacker and turns to fight. It will dogfight the USASOC AI F-22, and the F-22 will hunt it on a Combat Air Patrol.
DETAILS
- Flown by the Su-25 mod's own AI on its real flight model
- Real S-5 rockets and 30 mm gun
- Two R-60 air-to-air missiles per jet
- A USSR pilot in every cockpit
- Cannot be called by players. Game Master only.
- Never attacks USSR aircraft or vehicles
REQUIRES
- SU-25 mod (and its Jet Flight Core and Propeller Flight Core)
- USASOC Fixed Wing Core
- WCS Armaments
WORKS WELL WITH
- USASOC AI F-22: put a Raptor on CAP over your troops to counter it
- USASOC AI A-10 and AI F-35: it will hunt them
License
Arma Public License No Derivatives (APL-ND)