Dont Cut

by Lito Games
Dont Cut

Summary

Rally on any map with roads: stages built from the real road network, pace notes, closed side roads, NPC crews and rivals drive or co-drive. Scenarios for Everon, Arland and Kolguyev included.

Description

DON'T CUT
Rallying built around the co-driver, on any map with roads.


WHAT IT IS
Don't Cut turns a map's own roads into rally stages: the route, the pace notes, barriers on every side road, the start, the finish and the crowd.

Cars run one at a time against the clock. Stop at the start booth and the marshal counts you down. A jump start costs 10 seconds. There are splits and a flying finish. Leave the stage for more than 10 seconds and you are out of the run.

Choose your seat:
- Drive. An NPC co-driver reads the notes in time for each corner.
- Co-drive. Sit beside an NPC driver and read the notes from your screen with the arrow keys. The driver goes by what you say: call it wrong and it can overcook a corner or take the wrong road.
- Recce. Drive the stage at 60 km/h and write your own notes. Your book is saved per stage and read back in the race.

NPC crews race the same stages, let faster cars by and fix their own car if they crash. A mechanic repairs and refuels at the start and finish. Results, standings, stage records and your logbook are at the booths.

Four rally cars, each with a team and liveries: Rally Tancia Delta (White), Rally Mitey 1275 (Red), Rally Sarka (Blue) and Rally Metra 6R4 (Black), plus race suits, helmets and gloves in the team colours. NPC crews can ride in any wheeled car.


PLAY A READY-MADE SCENARIO
Pick "Don't Cut: Everon rally", "Arland rally" or "Kolguyev rally" from the scenario list. Up to 8 players.

1. Spawn at Rally start as a civilian, in one of the four team suits.
2. Your empty car is first in line behind the start, with the NPC rivals behind it. For a co-driver, use "Call rally co-driver" at the door or your radio.
3. Stop at the green ball on the start line. The rivals follow once your clock has started.
4. The marshal at the start changes your car, sets the rivals (1, 3 or 7 cars) or starts a new rally at a random spot on the map: Short (2 stages of 3 km), Medium (4 of 3 km) or Long (6 of 4 km). Everything moves there with you.


SET IT UP ON ANY OTHER MAP
Load the mod and start a Game Master scenario on the map you want, or run one on your server. A community map needs its roads in the map's road data.

The quick way (Game Master or admin): stand on a road and type in chat:

#buildtrack 3 random
A 3 km loop, a car with an NPC crew and a kit crate.

#buildtrack 3 stage
One point-to-point stage, no car.

#buildtrack 3 stage 4 loop sarka metra cars 2
4 stages ending back at the first start, with 4 crewed cars.

Car words: sarka, delta, mitey, metra, random. Type #buildtrack alone to see every option.

By hand, as Game Master:

1. Search the entity list for "stage" and place a Rally Stage Start on a road.
2. In its attributes, the Rally Stage panel previews the route. Choose Loop, By length or To finish marker (place a Rally Stage Finish for that) and the length.
3. Set Stage to Built. The barriers, booths, marshal and spectators appear.
4. Place rally cars and Rally Driver / Rally Co-driver, or call a crew with a radio.
5. Press Start race in the panel, or use "Rally: start the race" on the radio. NPC cars within 300 m go to the line in turn.

Every stage has a code. Paste it into a Stage Start, or type #buildtrack code <code>, to build the same stage on that map.

Your own scenario in Workbench: the Game Mode Setup tool has a Don't Cut rally template. Move its Rally Scenario entity onto the road where the opening stage should start.


CONTROLS
In the co-driver seat: Left / Right arrow for a corner, Up arrow for a crest or bridge, Down arrow to take back a call, C caution, R repeat. Rebind them under Settings > Keybinds.

Everything else goes through the radio (Rally: ...), the car doors and the booths. Type #dontcut in chat for the full handbook, including how to write recce notes.


GOOD TO KNOW
- No dependencies.
- A track painted on the ground but missing from the map's road data can't be closed automatically. A Game Master can place a barrier there.


CREDITS
- Co-driver voice: Piper TTS, en_GB northern_english_male voice (CC-BY-SA 4.0)
- NPC driver voice: Piper TTS, en_GB vctk voice, trained on the CSTR VCTK Corpus, University of Edinburgh (CC-BY 4.0)
- Start marshal and Rally Control voice: Piper TTS, en_US joe voice (CC0)
- Crowd sounds from freesound.org (CC0): Nox_Sound, Krizin, SoundsExciting, kyles, Pól, L J S, cupido-1, thaighaudio, HowardV, ShangusBurger, fauxpress
- Rally Tancia Delta model by begemot.988888 (Sketchfab, https://sketchfab.com/3d-models/free-lancia-delta-hf-integrale-evo-2-85614131e0dc4613a948472aaa935fc7), CC-BY 4.0, modified
- Rally Mitey 1275 model by MMC Works (Sketchfab, https://sketchfab.com/3d-models/austin-mini-mini-cooper-1968-34651008e7074c03ab3aa7e1795dbd00), CC-BY 4.0, modified

Licence: CC-BY-SA 4.0
SUPPORT: Discord — https://discord.gg/xbZTD67MTr

License

Arma Public License (APL)

Version
0.2.1
Game Version
1.9.0.37
Version size
215.80 MB
Downloads
24
Created
04.10.2026
Last Modified
09.11.2026
ID
6A869C9F8D481780