Inventory_Crates
by Atom.Fliege
1.2.2
New: - Added "Inspect Crate" to a sealed crate for players to inspect the content without unsealing it. Compatibility: - Tested with the latest Arma Reforger update: compiles without errors.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 14:58:11 GMT
- Last Modified
- Thu, 05 Nov 2026 14:58:15 GMT
1.2.1
NEW - Item info in the "Stock from arsenal" window: hover the small "i" in front of an item to see its in-game description. - Works in both lists (arsenal and crate).
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 19:07:29 GMT
- Last Modified
- Wed, 28 Oct 2026 19:07:32 GMT
1.2.0
Did you ever want to put 200 bandages into a crate in 5 seconds? NOW YOU CAN! :) NEW - "Stock from arsenal" action on unsealed crates standing next to an arsenal. - Opens a window to fill the crate directly from the arsenal – no more moving items one by one through the inventory. - Search field and category tabs (Weapons, Ammo, Explosives, Medical, Attachments, Gear). - +1 / +5 / +10 adds items to the crate, -1 / -5 / -10 returns them to the arsenal (only items that arsenal offers). - Space and weight bars show how full the crate is; stocking stops when the crate is full. - Uses the arsenal's own item list, so mission and arsenal settings still decide what's available. - Supports supply-based arsenals: costs and refunds work like vanilla. - Works in multiplayer: several players can use the same crate at once and all windows stay up to date. - The window closes automatically if you walk away, the crate gets sealed, the arsenal is removed or you get killed.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 12:13:02 GMT
- Last Modified
- Wed, 28 Oct 2026 12:13:05 GMT
1.1.1
FIX: Crates no longer despawn - Fixed crates being deleted by the garbage system when no player was nearby (after about 30 minutes, depending on server settings). - Crates now use the engine's garbage blacklist, so other mods can no longer interfere with this protection. - Added an extra safety check that blocks deletion of crates even if they somehow end up tracked by the garbage system. Cause: a conflict with other mods that change the garbage system (e.g. WUF-PersistentVehicles) caused the previous protection to be skipped, depending on load order. Note for server admins: already placed crates are protected after the server restarts with this version.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 19:03:07 GMT
- Last Modified
- Mon, 26 Oct 2026 19:03:13 GMT
1.1.0
Version 1.1.0 – Logistics Update IMPROVED: Sealing - Weapons, grenades, mines, launchers and similar equipment can now be sealed - Sealed items keep their state: ammo in magazines, attachments on weapons, item damage and the contents of backpacks are all restored when unsealing - Partly used magazines and damaged items can now be sealed - No duplicates: weapons come back exactly as they were sealed, without extra magazines - Nothing gets lost: if an item can't go back to its exact place, it goes loose into the crate (or next to it if the crate is full) - Items whose state can't be fully recorded stay in the crate as normal items instead of being sealed NEW: Discard empty crates - Interact with "Discard crate" to remove an empty crate in the field – no need to carry empty crates back to base - Only possible when the crate is empty and not sealed NEW: Ghost placement - Dropping a crate from your inventory now shows a preview of the crate - Confirm with the place key (same as for mines), cancel with R - New action "Move crate" to reposition crates that are already on the ground - Crates can now be stacked on top of each other to save space. NEW: Game Master support - Crates are visible to the Game Master with their own icon and can be selected, moved and picked up - New GM context action "Inspect crate": shows the crate's location (on the ground, carried by a player, in a vehicle), whether it's sealed, and a list of its contents – including sealed items KNOWN LIMITATIONS - Sealed items don't count towards the crate's weight - Sealed contents don't survive a server restart - Sealing, unsealing and moving only work while the crate is on the ground - Crates inside vehicle cargo can't be opened directly – take the crate out first Feedback and bug reports are very welcome! Thanks to everyone for testing it – special thanks to the "Arma Deutsch 24/7" community and every squad at the last event ^^
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 17:43:14 GMT
- Last Modified
- Sun, 18 Oct 2026 17:43:18 GMT
1.0.2
NEW: Seal / Unseal crates - New action "Seal crate": locks the crate and packs its contents to reduce server load - New action "Unseal crate (X items)": unpacks everything back into the crate - Simple items (full magazines, bandages, grenades, tools etc.) are stored as data while sealed instead of as individual objects – a sealed crate with 50 items costs about as much performance as a single item - Items that would lose information (partly used magazines, damaged items, backpacks, vests) stay in the crate unchanged - A crate can always be sealed, even if none of its items can be packed CHANGES: - Sealed crates are locked: "Open crate" is hidden and nothing can be taken out or put in until the crate is unsealed - Sealed crates can still be picked up, carried and loaded into vehicles WHY: At a recent server event, vehicles full of items caused heavy lag and FPS drops. Every stored item is its own object the server has to manage and send to players. Sealing crates before loading them into vehicles should reduce this a lot. KNOWN LIMITATIONS: - Seal and unseal only work while the crate is on the ground - Sealed crates weigh less, because packed items are not counted towards the weight - Sealed contents do not survive a server restart
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 06:44:05 GMT
- Last Modified
- Mon, 05 Oct 2026 06:44:14 GMT
1.0.1
Spelling errors corrected.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 04:52:05 GMT
- Last Modified
- Mon, 05 Oct 2026 04:52:08 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 04:49:25 GMT
- Last Modified
- Mon, 05 Oct 2026 04:49:30 GMT
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