Summary
TEST RELEASE
Items can be found in arsenals (US/CIV)
WIP on adding new features and items
Feedback/Bugs please report to basement_enjoyer on Discord
Description
UPDATE: PADS-1 IS NOW COMPATIBLE WITH WCS_ARMAMENTS!
Mod is in development, published and meant for testing purposes for PI group only. Use in singleplayer is permitted.
For now this mod adds reloadable Anti-Air Mine, functions almost like one from BF4 although you need radar and battery to make it work, to which you can connect 2 launcher tripods up to 25m away. Radar detects targets at 2km range and engages them at 1500m from radar, ignores targets flying below 50m. Radar panel has 3 green lights, first one displays radar status, other two display tripod status. Tripod has lights too:
Green - Operational
Yellow - Target Detected/Slaving to target
Yellow Strobe - Engaging Target
Red - Reload Required
Portable Air Defense System - 1 (PADS-1) Can be found in Civilian Arsenal Box.
The NLAW (MBT LAW) as close as possible to the real launcher: 150 mm, 12.5 kg, single shot.
GUIDANCE - Predicted line of sight (PLOS): track the target for 3-6 s, then fire. The missile follows the target's predicted path.
- Fire modes (V): DA, DA + PLOS, OTA + PLOS. - OTA (overfly top attack): the missile flies 1 m above the line of sight and fires its warhead down through the roof of the vehicle. (Use inspect animation to see what Attack Mode you are using)
- DA (direct attack): impact fuze.
- Arming distance 20 m. Effective range 20-800 m. Range switch 20 m / 100 m.
LAUNCHER
- Folding red dot sight with a real collimator reticle.
- Folding optic mount with a MIL-***-1913 rail: accepts any RIS red dots and optics.
- Monopod (bipod key): 45 deg, reduces weapon sway.
- Shoulder stop: folded when carried, opens when you take the launcher in your hands.
- Own hold, carry and inspection animations.
- Fully animated FCU switches, 4K PBR textures (model needs some rework, but overall fine for now, doesnt hold up too much under close scrutiny, but it will do for now.
MULTIPLAYER - Server-side damage. Explosion effects on every client.
- No vanilla files overridden in its creation and I think by far the most realistic NLAW in the game, minus model as it needs to be polished.
Tripwires added as test feature for now, but will stay. There is still some room for improvement
Tripwires, repurposed tent pegs that can be utilized as tripwires.
- Attach any explosive like grenade, smoke, mortar round, demolition block apart from rocket launcher ammo.
- Can be interconnected with each other to form complex tripwire networks to make life mizerable
- You may jump over them or straight up defuze them
- Maximum distance between pegs is ~3m
- Simply equip it in your grenade slot and place it on almost any surface, but steep slopes may prevent you from doing that
Future updates will include Top-Attack Anti-Tank/Anti-Personell Mines, APS as emplacement (one that can be seen in Battlefield 4), FMG-148 Javelin, MBT NLAW, Javelin SALCOS giuided MANPADS and other guided/unguided munitions!
Licence is also going to be changed to allow 3rd party modifications once mod is in good shape.
License
Arma Public License No Derivatives (APL-ND)