PI - Explosive Ordnance

by Femitanyl
PI - Explosive Ordnance

Summary

TEST RELEASE
Items can be found in arsenals (US/CIV)
WIP on adding new features and items
Feedback/Bugs please report to basement_enjoyer on Discord

Description

UPDATE: PADS-1 IS NOW COMPATIBLE WITH WCS_ARMAMENTS!

This mod is in development. It is published for testing by the PI group only. Use in singleplayer is permitted.

PADS-1 (Portable Air Defense System - 1)
A reloadable anti-air mine. It works almost like the one in BF4, but it needs a radar and a battery to work. You can connect 2 launcher tripods to the radar, up to 25 m away.
- The radar detects targets at 2 km and the tripods engage them at 1500 m. It ignores targets flying below 50 m.
- All ranges and IFF can now be changed in Game Master (see Settings).
- The radar panel has 3 green lights: the first shows the radar status, the other two show the tripod status.
- Tripod lights:
  - Green: operational
  - Yellow: target detected / slaving to target
  - Yellow strobe: engaging target
  - Red: reload required
- Find it in the Civilian Arsenal Box.

NLAW (MBT LAW)
As close as possible to the real launcher: 150 mm, 12.5 kg, single shot.

GUIDANCE: Predicted Line Of Sight (PLOS). Track the target for 3-6 s, then fire. The missile follows the target's predicted path.
- Fire modes (V): DA, DA + PLOS, OTA + PLOS. Use the inspect animation to see which attack mode is set.
- OTA (overfly top attack): the missile flies 1 m above the line of sight and fires its warhead down through the roof of the vehicle.
- DA (direct attack): impact fuze.
- Arming distance 20 m. Effective range 20-800 m. Range switch 20 m / 100 m.

LAUNCHER
- Folding red dot sight with a real collimator reticle.
- Folding optic mount with a MIL-***-1913 rail that accepts any RIS red dot or optic.
- Monopod (bipod key): 45 deg, reduces weapon sway.
- Shoulder stop: folded when carried, opens when you take the launcher in your hands.
- Own hold, carry and inspection animations.
- Fully animated FCU switches, 4K PBR textures. The model still needs some polish and doesn't hold up under close inspection, but it will do for now.

MULTIPLAYER
- Server-side damage. Explosion effects on every client.
- No vanilla files overridden. In my opinion the most realistic NLAW in the game, apart from the model, which still needs polish.

Tripwires (test feature, but it will stay)
Repurposed tent pegs that you can use as tripwires.
- Attach any explosive: frag or smoke grenade, mortar round, demolition block. Rocket launcher ammo is not accepted.
- Set a delay from 0 to 5 s with the delay action (each use adds 1 s).
- Connect pegs to each other to build complex tripwire networks that make life miserable.
- Jump over a wire (your feet must clear it), or take the explosive back to defuse it.
- Maximum distance between pegs: about 3 m.
- Equip it in your grenade slot and place it on almost any surface. Steep slopes can block placement.

Settings (Game Master > Project Immersion > Explosive Ordnance)
- Master switch: on = the values below are used, off = each radar or tripod uses its own default values.
- Radar IFF on/off, radar range, tripod engagement range, tripod link distance.
- Auto-save, Restore from file, Reset to defaults, Save to file.
- Shares the "Project Immersion" tab with other PI mods, but needs none of them.

Future updates: top-attack anti-tank / anti-personnel mines, an APS emplacement (like the one in BF4), FGM-148 Javelin, Javelin SALOCS guided MANPADS, and other guided and unguided munitions!

The licence will change to allow 3rd-party modifications once the mod is in good shape.

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
1.0.11
Game Version
1.8.0.13
Version size
72.40 MB
Downloads
642
Created
05.10.2026
Last Modified
26.10.2026
ID
6A8562287BB1A1B1