Summary
Keep the supplies moving,or take them. Deliver aid as US, resupply frontline forces as USSR, or run both operations together in a logistics battle built around convoys, ambushes and stolen cargo.
Description
OGC Operation Lifeline
Every truckload is an objective. Every supply route is an opportunity.
Operation Lifeline brings faction logistics to Arma Reforger, giving both teams a reason to move, patrol, escort and fight. Load supplies at your depot, organise a convoy and reach your delivery points—or intercept the opposing team and bring their cargo home.
Choose your route carefully. A successful ambush can turn someone else’s delivery into your next payday.
THREE WAYS TO PLAY
• US Supply: US delivers civilian aid while USSR intercepts convoys and secures stolen cargo.
• USSR Supply: USSR resupplies military distribution points while US raids its supply routes.
• Combined: Both factions deliver their own supplies and steal from the opposition simultaneously.
Both factions are playable in every mode. Use a single supply operation for smaller groups, or Combined for a larger battle with competing convoys and objectives.
READY-TO-PLAY KOLGUYEV SCENARIOS
Three included scenarios use hand-placed depots and destinations across Kolguyev. Automated setup selects four random destinations per delivering faction, generates their supply requirements and starts the operation.
US destinations are named civilian Aid Points. USSR destinations are numbered military distribution points. Each faction receives private delivery tasking, while successful deliveries alert the opposing team and create opportunities for interception.
A supply operation completes when all its selected destinations have received their required cargo.
CARGO THAT YOU CAN SEE
US cargo includes General supplies, Food, Medical supplies, Fuel and Water purifiers.
USSR cargo includes Weapons, Ammo, Medical supplies, Fuel and WMD cargo.
Compatible Lifeline trucks carry visible loads with eight-slot manifests. Larger specialist cargo takes more space, making load planning part of the mission. Transfer supplies between trucks to consolidate loads or recover cargo from a stranded convoy.
Deliveries and secured stolen cargo earn points. Captured goods must be secured at your own depot; they cannot satisfy your faction’s delivery requirements.
PLAYER-REQUESTED VEHICLES
Request approved vehicles at your faction depot and choose their placement through the vanilla vehicle editor.
Default fleets include:
• Two uncovered and two covered Lifeline cargo trucks.
• Two unarmed reconnaissance helicopters.
• Two armoured vehicles.
• Two transport vehicles.
Destroyed vehicles release their quota after a configurable delay—60 seconds by default. Usable vehicles remain in play, including stolen vehicles. Empty, stationary fleet vehicles receive faction recovery markers after two minutes to help players find vehicles left behind.
GAME MASTER CONTROL
Build your own operation using faction depots, civilian Aid Points and Soviet military distribution compositions.
Four dedicated settings tabs provide separate US and USSR fleet and supply controls. Adjust vehicle quotas, depot stock, destination requirements and replacement delays. Start or stop either faction’s operation independently.
Loaded mod vehicles can be added to faction fleet quotas, allowing servers to use their existing mod sets. Default fleets use vanilla vehicles.
Team selection balances new arrivals without moving existing players. Faction choice locks while operations are active. Full Game Master access is reserved for administrators, with public GM voting disabled.
Native session persistence supports saving operation progress, cargo, site settings and fleet state when configured by the host.
BETA RELEASE
Operation Lifeline is actively being developed and tested. Bring your group, put the logistics system under pressure and share your feedback.
Drive. Escort. Recon. Ambush. Steal.
Keep your faction supplied—and make the other team work for every delivery.
License
Arma Public License No Derivatives (APL-ND)