Summary
AI Patrols for the conflict gamemode. Should work on any map with a working navmesh.
Description
BLKO – AI Patrols
Bring more activity to your battlefield with dynamic infantry patrols, vehicle convoys and faction-controlled roadblocks.
BLKO AI Patrols runs on the server and deploys AI using the scenario’s factions and road network. Patrols follow road routes, take optional cross-country legs and react to enemy contact.
Features
Infantry and vehicle patrols with configurable spawn chances, intervals and faction limits.
Contact reactions, including holding, manoeuvring and falling back after heavy losses.
Vehicle interdiction convoys that pursue visible hostile vehicles and attempt to box them in.
Conflict territory patrols moving from friendly HQs towards opposing bases.
Supply runs with cargo trucks and armed ground escorts.
Roadblock deployments using construction trucks and infantry.
Generated enemy command posts for scenarios without suitable hostile HQs.
Game Master controls and saved server settings.
Requirements
BLKO – AI Core is required. No helicopter, fixed-wing aircraft or SHS Drive By addons are needed.
Designed for scenarios using the standard Reforger game-mode framework. Movement depends on the map’s roads and AI navigation mesh. This mod remains in active development.
License
Arma Public License (APL)