CENTURIA Tickets System

by Dobrogo_Vechora
CENTURIA Tickets System

Summary

Server-authoritative faction tickets for Conflict, with death penalties, enemy-base capture rewards, an optional ticket limit, and a private inventory counter.

Description

CENTURIA Tickets System adds a shared reinforcement pool for each opposing faction in Conflict.
Every final player death costs the faction tickets. Unconsciousness does not consume tickets, allowing teammates to revive wounded players without a penalty.
Capturing an enemy-owned base awards tickets to the capturing faction. Neutral and FIA bases give no reward. Each legitimate enemy recapture can award tickets again.
When a faction runs out of tickets, the opposing side wins. Vanilla Conflict victory conditions remain active.
FEATURES
• Configurable starting tickets, death cost, and enemy-base capture reward.
• Optional maximum ticket count per faction.
• Capture notifications show the actual number of tickets awarded.
• A localized notification appears when a capture cannot award tickets because the faction has reached its limit.
• A centered helmet badge in the TAB inventory menu shows only your current faction’s remaining tickets.
• Enemy ticket counts are not sent to ordinary opposing clients.
• Server-authoritative, event-driven logic.
• Join-in-progress and reconnect support.
• Russian and Ukrainian localization, with English for other supported languages.
DEFAULT SETTINGS
Starting tickets: 150
Death cost: 1
Enemy-base capture reward: 25
Ticket limit: disabled; configurable maximum defaults to 300.
SERVER CONFIGURATION
Settings are stored in:
$profile/TicketsSystem.json
Settings are loaded at scenario startup. Existing configuration files are preserved. Each new match starts with a fresh ticket pool.
Designed for two opposing playable factions in Conflict.

License

Arma Public License (APL)

Version
1.0.12
Game Version
1.8.0.13
Version size
36.31 KB
Downloads
65
Created
28.09.2026
Last Modified
01.10.2026
ID
6A795CF50E2A241A