Summary
Server-authoritative faction tickets for Conflict, with death penalties, enemy-base capture rewards, an optional ticket limit, and a private inventory counter.
Description
CENTURIA Tickets System adds a shared reinforcement pool for each opposing faction in Conflict.
Every final player death costs the faction tickets. Unconsciousness does not consume tickets, allowing teammates to revive wounded players without a penalty.
Capturing an enemy-owned base awards tickets to the capturing faction. Neutral and FIA bases give no reward. Each legitimate enemy recapture can award tickets again.
When a faction runs out of tickets, the opposing side wins. Vanilla Conflict victory conditions remain active.
FEATURES
• Configurable starting tickets, death cost, and enemy-base capture reward.
• Optional maximum ticket count per faction.
• Capture notifications show the actual number of tickets awarded.
• A localized notification appears when a capture cannot award tickets because the faction has reached its limit.
• A centered helmet badge in the TAB inventory menu shows only your current faction’s remaining tickets.
• Enemy ticket counts are not sent to ordinary opposing clients.
• Server-authoritative, event-driven logic.
• Join-in-progress and reconnect support.
• Russian and Ukrainian localization, with English for other supported languages.
DEFAULT SETTINGS
Starting tickets: 150
Death cost: 1
Enemy-base capture reward: 25
Ticket limit: disabled; configurable maximum defaults to 300.
SERVER CONFIGURATION
Settings are stored in:
$profile/TicketsSystem.json
Settings are loaded at scenario startup. Existing configuration files are preserved. Each new match starts with a fresh ticket pool.
Designed for two opposing playable factions in Conflict.
License
Arma Public License (APL)