RESURRECT AI FIGHTERS
by ROGUE_D3viL_
0.0.4
No AI cap: squads go out whenever a team needs them. The only brake is when the server drops below 20 FPS.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 14:33:15 GMT
- Last Modified
- Mon, 28 Sep 2026 14:33:21 GMT
0.0.3
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 08:42:52 GMT
- Last Modified
- Mon, 28 Sep 2026 08:42:58 GMT
0.0.2
RESURRECT AI FIGHTERS Bring Conflict to life with AI that fights the war on its own. As Game Master, place a RES AI FIGHTER beacon for the US, the Soviets or the FIA. From then on, that side's AI teams attack, capture, garrison and defend bases with no player needed. Works in any Conflict scenario on any map. HOW IT WORKS Place a beacon (US, RU or FIA) from the Game Master menu. It keeps running until you delete it. Teams only attack bases inside their side's radio network, and pick up new targets as the network grows. Every point gets a team of two squads (fire teams or rifle squads), 12–16 AI in total. Losses are replaced right away, always in squads of at least 4. When a base falls, a garrison appears there at once and the attackers move on to the next base. Friendly bases under attack get defenders sent to them. The AI capture bases on their own, with no player needed at the flag. SMARTER AI Form-up: each team gathers out of sight of its objective (or where its vehicles stop), then steps off together. Two-direction assaults: the squads come in from different sides. Break contact: a team that loses more than half its men falls back under smoke, regroups with replacements and attacks again. Vehicle fire support: in Humvees the driver and roof gunner stay with the vehicle and lay covering fire on the objective, lifting it as the squad closes in. Ride on: after a capture, the squad walks back to its vehicle and drives to the next base. Ambush drill: squads in a vehicle that is hit or stopped under fire bail out and fight. Convoy discipline: return fire only while driving, steady speed, spotted enemies shared between squads, smoke when closing in. Smart routing: vehicles wait on the nearest road and only drive to drop-offs they can reach. Approach routes avoid water and enemy bases. Stuck squads go straight in or are replaced. VEHICLES (on by default) US: armed Humvee with the M2. Soviets and FIA: armed UAZ with the PKM. Vehicles squads leave behind go to the game's clean-up. GAME MASTER CONTROLS (right-click a beacon) Status: AI count, squads, jobs, server FPS More AI / Fewer AI Vehicles on/off Mode: Mixed / Attack / Defend Pause SERVER FRIENDLY No fixed AI cap by default. The mod watches server FPS and only adds AI while the server keeps up. AI stay active far from players, so the war keeps going everywhere on the map. All logic runs on the server. Made by RESURRECT.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 07:56:09 GMT
- Last Modified
- Mon, 28 Sep 2026 07:56:14 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 03:37:57 GMT
- Last Modified
- Mon, 28 Sep 2026 03:38:00 GMT
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