Dynamic Operations 2
by unrealxinferno
0.15.4
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 00:08:04 GMT
- Last Modified
- Mon, 02 Nov 2026 00:08:13 GMT
0.15.3
Intel overlay overhaul.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 01:11:49 GMT
- Last Modified
- Fri, 30 Oct 2026 01:11:56 GMT
0.15.2
Admin worktree fix (backend)
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 01:22:25 GMT
- Last Modified
- Wed, 28 Oct 2026 01:22:35 GMT
0.15.1
Overflow fix
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 01:11:31 GMT
- Last Modified
- Wed, 28 Oct 2026 01:11:36 GMT
0.15.0
Startup script optimisation and staggered script startup.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 15:31:04 GMT
- Last Modified
- Tue, 27 Oct 2026 15:31:10 GMT
0.14.1
Counter attack virtualisation simplified and added customisable vehicle presence.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 14:46:41 GMT
- Last Modified
- Mon, 26 Oct 2026 14:46:49 GMT
0.14.0
Prioritise defended port/airfield import hubs, military distribution bases and downstream towns. Keep headquarters among the farthest locations from the player start, with strategic sites preferred. Debit convoy cargo at departure, deliver it once, return surviving undelivered cargo once, and lose destroyed cargo. Persist site roles and cargo provenance. Remove alert from counterattack eligibility and target ranking while retaining configurable global chance/cooldown, funded forces, legal routes and one-operation limits. Add Garrison limit percent (1–100%, default two-thirds). Derive each area's capacity from the effective combat/crew AI limit, reserve incoming reinforcement capacity, and prevent supply-created patrol/reinforcement returns from inflating their source garrison. At 100%, a full-budget garrison defers other towns.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 01:51:47 GMT
- Last Modified
- Sun, 25 Oct 2026 01:51:52 GMT
0.13.2
Fixed truncation error with data flow to web interface.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 00:35:37 GMT
- Last Modified
- Sat, 24 Oct 2026 00:35:44 GMT
0.13.1
Updated description and tiny tweaks.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 23:44:07 GMT
- Last Modified
- Fri, 23 Oct 2026 23:44:14 GMT
0.13.0
Metrics integration for upcoming major update.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 04:10:52 GMT
- Last Modified
- Mon, 19 Oct 2026 04:10:56 GMT
0.12.1
Vehicle spawner fix - Thanks to Matrakas for reporting.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 01:16:30 GMT
- Last Modified
- Fri, 16 Oct 2026 01:16:41 GMT
0.12.0
Insurgency Mode - Documentation soon.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 18:56:42 GMT
- Last Modified
- Mon, 12 Oct 2026 18:56:49 GMT
0.11.3
Persistence fix (again)
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 23:14:29 GMT
- Last Modified
- Sun, 11 Oct 2026 23:14:36 GMT
0.11.2
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 22:08:03 GMT
- Last Modified
- Sun, 11 Oct 2026 22:08:08 GMT
0.11.1
Persistence Fix
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 22:02:44 GMT
- Last Modified
- Sun, 11 Oct 2026 22:02:49 GMT
0.11.0
Scheduler rebuild due to frame spikes on campaign ticks. Also fixed nametags.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 21:17:10 GMT
- Last Modified
- Sun, 11 Oct 2026 21:17:55 GMT
0.10.2
Added map-wide radio coverage on Everon to combat bohemia's genius decision to break radios in 1.8
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 03:33:40 GMT
- Last Modified
- Sun, 11 Oct 2026 03:33:55 GMT
0.10.1
Resource base allocation fix
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 02:41:33 GMT
- Last Modified
- Sun, 11 Oct 2026 02:41:39 GMT
0.10.0
Counterattack implementation for Opfor
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 02:01:08 GMT
- Last Modified
- Sun, 11 Oct 2026 02:01:22 GMT
0.9.10
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 22:09:37 GMT
- Last Modified
- Sat, 10 Oct 2026 22:09:44 GMT
0.9.9
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:46:22 GMT
- Last Modified
- Sat, 10 Oct 2026 21:46:28 GMT
0.9.8
Map interaction UI fix
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:41:54 GMT
- Last Modified
- Sat, 10 Oct 2026 21:42:04 GMT
0.9.7
UI fix
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:32:38 GMT
- Last Modified
- Sat, 10 Oct 2026 21:32:44 GMT
0.9.6
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:14:50 GMT
- Last Modified
- Sat, 10 Oct 2026 21:14:53 GMT
0.9.5
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 20:42:44 GMT
- Last Modified
- Sat, 10 Oct 2026 20:42:48 GMT
0.9.4
Intel point UI fix
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 20:31:40 GMT
- Last Modified
- Sat, 10 Oct 2026 20:31:47 GMT
0.9.3
Officer prefab cleanup protection failsafe.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 01:35:54 GMT
- Last Modified
- Tue, 06 Oct 2026 01:36:01 GMT
0.9.2
Optimisation pass for background systems and delayed garbage collection by 30 minutes to prevent bodies despawning too soon.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 01:19:36 GMT
- Last Modified
- Tue, 06 Oct 2026 01:19:43 GMT
0.9.1
Intel overlay stuck fix
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 00:20:58 GMT
- Last Modified
- Tue, 06 Oct 2026 00:21:03 GMT
0.9.0
Intel System Rebuild
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 00:02:01 GMT
- Last Modified
- Tue, 06 Oct 2026 00:02:16 GMT

