Dynamic AI Zones

by WickedWabbit

Contributors

WickedWabbit

0.2.1

Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 21:13:54 GMT
Last Modified
Sat, 03 Oct 2026 21:14:03 GMT

0.2.0

Dynamic AI Zones – Update
Search and Destroy rework
Squads now move 20–80 m between search areas instead of creeping in small steps.
They prefer buildings. Only real houses and structures count, not trees, walls or fences.
Only one squad searches a building at a time.
Squads gather just outside the building, open its doors, then send in 2-man entry teams while the rest hold security outside.
Entry teams depend on building size: 1 for a shed, 2 for a house, 3 for a large building. Teams go in a few seconds apart and clear room by room, nearest rooms first, including upper floors.
Search time depends on building size: about 5 s for a shed, 30 s for a house and 2–5 min for large buildings.
The outside security group moves between the building's corners instead of standing idle.
A building reported clear isn't searched by any squad for 5 minutes, across every zone.
After a search, squads always move on to a new area.
Radio network (Soviets only)
One in every three Soviet squads has a radio man carrying an R-148.
When a Soviet soldier spots a player, his squad radios the radio man, who calls nearby Soviet squads with radios to the contact.
Called squads move to the last known position, search the area, then return to their normal behaviour.
There's a 60 s gap between reports, and the call fails if the radio man is killed.
Placement menu
Restyled to match the base-game Game Master menus.
The menu now has icon tabs, the game's own settings rows and grey icon tiles for choices.
Sliders are now labelled properly.
The buttons now show the standard Esc / Enter key hints.
Fixes
Squads no longer grow past their spawn size after splitting into entry teams, so the zone's maximum AI cap holds again.
Soldiers who fail to rejoin their squad are no longer left behind idle.
New zone settings (Workbench)
Leg distance, building search times, entry team size and stagger, the cleared-building cooldown and outside security movement.
Radio range, delays and cooldown, and radio faction.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 21:10:52 GMT
Last Modified
Sat, 03 Oct 2026 21:11:01 GMT

0.1.8

Dynamic AI Zones – Update
Faster, more natural spawning
Zones start spawning about half a second after you place them, instead of up to 10 seconds later.
Groups now arrive 3–5 seconds apart instead of 20–30.
Reinforcement waves still wait their cooldown, but the groups within a wave arrive quickly.
The zone checks for players every 2 seconds instead of every 10.
Squads start moving sooner after they spawn.
More AI group types
Zones now use each faction's built-in patrol groups: sentries, fireteams, MG teams, AT teams, sniper teams, rifle squads and FIA partisan teams.
Each group is picked at random, using the game's own spawn chances.
The same group type is less likely to spawn twice in a row.
Groups that fit the zone's remaining AI count are preferred.
Mission makers can add their own group prefabs to the pool in Workbench.
Multiple factions
Choose USSR, US or FIA, or any combination.
With more than one faction, groups alternate between the selected factions and fight each other if the scenario makes them enemies.
USSR remains the default.
New AI behaviours
Search and Destroy: sweeps random points inside the zone (the original behaviour).
Patrol: walks a loop around the zone.
Defend: holds the centre of the zone.
Hunt Players: moves on the nearest player in the zone and updates its target every 30 seconds.
Mixed: each group picks one of the behaviours above at random.
Redesigned placement menu
The menu now has three tabs: Zone, Factions and Behaviour.
Every button has its own icon, and the selected options are highlighted.
The text at the top explains whatever is selected.
The "Place Dynamic AI Zone" option in the Game Master right-click menu now has its own icon.
Fixes and tweaks
The console log is much quieter: the zone status line only prints when something changes.
The log now shows each squad's faction, group type and behaviour, to help with troubleshooting.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 22:17:21 GMT
Last Modified
Fri, 02 Oct 2026 22:17:29 GMT

0.1.2

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 20:58:28 GMT
Last Modified
Fri, 02 Oct 2026 20:58:35 GMT

0.1.1

Changed upload name
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 20:48:28 GMT
Last Modified
Fri, 02 Oct 2026 20:48:36 GMT

0.1.0

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 20:39:30 GMT
Last Modified
Fri, 02 Oct 2026 20:39:51 GMT

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