DLG_SurvivalPvPvEScenario

by Boomstick Barry
DLG_SurvivalPvPvEScenario

Summary

# DLG Survival

Persistent survival on Nizla Island: loot, trade, own vehicles, and survive Russian and bandit AI, zombies
and other players.

Description

# DLG Survival

Persistent survival on Nizla Island: loot, trade, own vehicles, and survive Russian and bandit AI, zombies
and other players.

You spawn as a US survivor with a map, a compass and some bandages. Everything else you find, buy or
take. Your character, gear, money and vehicles are saved on the server and are still there after a
restart or a relog. Die and you start over.

## Features

- **Persistent characters**: position, health and the full inventory (ammo included) are saved. Death
  deletes the save.
- **Traders**: general stores, gun store, outfitter, medic, vehicle and helicopter dealers, and a black
  market. Buy and sell with cash items or your account.
- **Owned vehicles**: vehicles you buy are yours. Lock them, hand out keys, claim abandoned ones.
- **Loot everywhere**: every house on the island can hold loot. Towns, bases, hospitals and industrial
  sites have their own loot tables.
- **Encounters and missions**: Russian forces (RHS) and bandits hold locations, patrol the roads and set up camps. Missions
  pay money to the players who finish them.
- **Zombies** around every player (Project Outbreak).
- **Main base** with a spawn point, traders, a medic, safe zone, and rearm, refuel and repair trucks that
  respawn.
- **Safe zones** at the base and at traders.
- **Game Master**: server admins (`#login`); players cannot vote one in. Every DLG system can be placed and changed in
  the editor, and it is saved.

## Mission

- DLG Survival Coop (Nizla Island), up to 16 players.

## Dependencies

The scenario pulls in a large mod set. The Workshop downloads all of it.

- **DLG**: Core, Shop (+ WCS, RHS, Nasty, Misc and Smurfs catalogs), Vehicle Lock, Game Master Additions, Loot Spawner,
  Encounters, Arsenal (+ RHS, WCS and Bandit Gear backpacks).
- **WCS**: core, arsenal, clothing, weapons (RHS), vehicles (RHS), JLTV, Stryker, FMTV, M1A1, M2A2,
  BMP-3, helicopters (AH-1S, AH-64D, AH-6M, KA-52 with AKI_Core), and gameplay mods (suppression,
  weather, earplugs, flip/push, hold breath, hescos, MRZR, loadout editor).
- **RHS: Status Quo** with both content packs.
- **Project Outbreak** with Infection, Survival Gear, Structural Interaction and Creature Melee AI.
- **Map**: Nizla Island.
- **Nasty weapons and vehicles**: M700, Vulkan, Kriss Vector, MK47, MP7, RSASS, SA-58, SR25, Ripsaw.
- **Other**: Game Master Enhanced, Game Master FX, ACE (Core, Carrying, Chopping,
  Facepaint, Magazine Repack), Zelik's Character, Bandit Gear, Bandit Faction, Barrett M107A1,
  Barrett M82, RIS Laser Attachments, ReforgedZ Mosquito, ReforgedZ
  KartBuggy, REAPER Improved AI, REAPER AI Helicopters, REAPER RHIB, Desert Eagle, Improved Blood
  Effect, NV-System (with Attachment Framework), Smurfs Base Building System, Static Map Jammer, TFU Disable GM
  Budgets.

## Hosting

- Scenario: `{1FAA402B7BEFD5C3}Missions/DLG_SurvivalCoop_NizlaIsland.conf`
- All player and world data is written as JSON to `$profile:DLG/SurvivalCoopNizla/`. The files are
  created on the first start; edit them to change prices, loot, encounters, vehicle rules and more.
- Players need a Bohemia account identity to be saved. `-dlgAllowUnverifiedIdentity` is for local test
  servers only.
- The server and all players need every dependency.

License

CUSTOM LICENSE – RESTRICTED SERVER USE
Version 1.0 – [Date]

1. OWNERSHIP
This mod, including all code, assets, configurations and documentation
(the "Content"), is created and owned by BoomstickBarry/ the DLG Team (the "Author").
All rights not expressly granted in this license are reserved.

2. PERMITTED USE
Without further permission, you may:
a) download the Content through the Arma Reforger Workshop;
b) use it in single-player, offline or local Workbench sessions for
   personal, non-commercial purposes;
c) host it on the following authorized servers only:
   [DLG Survival PvPvE - Nizla Island].

3. SERVER RESTRICTION
You may not load, host, run or otherwise deploy the Content, in whole or
in part, on any multiplayer server other than those listed in Section 2(c)
without prior written permission from the Author. This applies to public,
private, password-protected, unlisted, test and event servers, and to
server-side-only use.

4. REQUESTING PERMISSION
Requests must be sent to [Discord/email]. Permission is valid only if
given in writing by the Author, applies only to the servers named in it,
and cannot be transferred or sublicensed.

5. NO REDISTRIBUTION
You may not reupload, mirror, repack, merge into another mod, or otherwise
redistribute the Content on any platform.

6. NO DERIVATIVES
You may not modify, adapt, decompile, extract assets or code from, or
create works based on the Content without written permission. Creating a
separate mod that lists the Content as a dependency is allowed only for
use on authorized servers.

7. NO COMMERCIAL USE
You may not sell the Content or use it in any context involving direct or
indirect financial gain, including servers with paid access, paid perks
or donation-based advantages.

7a. NO USE OUTSIDE BOHEMIA INTERACTIVE PRODUCTS
The Content may only be used within Arma Reforger and other Bohemia
Interactive products. It may not be transferred to, used in, or adapted
for any other game, engine or platform.

8. TECHNICAL MEASURES
The Content may include checks that limit its functionality to authorized
servers. Circumventing, disabling or removing these checks is prohibited.

9. TERMINATION AND REVOCATION
Any breach of this license automatically ends your rights under it. The
Author may revoke any granted permission at any time. After termination
or revocation, you must stop using the Content on any server immediately.

10. NO WARRANTY
The Content is provided "as is", without warranty of any kind. The Author
is not liable for any damage, data loss or server issues arising from its
use.

11. THIRD-PARTY CONTENT
Any third-party material included in the Content remains subject to its
own license, and nothing here overrides those terms.

12. CHANGES
The Author may update this license. The version shown on the Workshop
page is the one that applies.

13. SEVERABILITY
If any part of this license is found unenforceable, the rest remains in
effect.

Version
1.0.6
Game Version
1.8.0.13
Version size
7.93 MB
Downloads
6
Created
28.09.2026
Last Modified
29.09.2026
ID
6A6F64B7A8292080