Summary
HUH? WHAT? DID YOU SAY SOMETHING?
- Someone without OTAC Ear Pro (probably)
Description
NOTE: THIS MOD IS CURRENTLY WIP BUT GAMEPLAY READY
OTAC Ear Pro brings active hearing protection to Arma Reforger. Players will be able to wear an active headset that changes the way the game sounds in a hopefully authentic way. Loud noises such as gunfire and explosions are all dynamically compressed or boosted if they are far away, while quieter sounds like footsteps, voices and movement are amplified.
FEATURES
- Two headset modes that can be switched via the RHS radial wheel:
- Off: sounds exactly as if no headset were worn. For players on servers who like the look but not the audio. This is the default option.
- High: Active hearing. Loud sounds are compressed, quiet sounds are lifted, and everything takes on the tone of an electronic headset.
- No tinnitus while a headset is worn, in either mode.
- Your own gunshots, other players' gunshots, impacts, sonic cracks, vehicles, wildlife, wind and weather each have their own level in High mode.
- Nearby players' voice chat goes through the headset in High mode, while radio stays as it is.
- Supports the RHS: Status Quo headsets out of the box. Peltors, Impact, Sordins, Liberators and 6M2's. All of these are overides within this framework project. Please note that all headsets currently use the same sound profile.
FOR MODDERS
This EarPro mod is also a framework. Add the OTAC_EarProComponent to any headset prefab and tune its sound in Workbench. This way different headset models can each have their own unique sound profile.
ROADMAP/WISHLIST:
- Keybinds to switch modes
- Additional modes such as
Off (Muffled): As if you are wearing a headset that isn't on.
Low: Some headsets offer a low amplification mode.
- Whatever else I might think of, I have no idea lol.
COMPATIBILITY
EarPro changes the game's final audio mix and the voice chat routing. Other mods that replace those same files may conflict.
LICENSE
This project is currently using the APL-ND license. However if you wish to tweak it, make a compat, or you wish to add it to your own gear mod, the only REQUIREMENT is that OTAC Ear Pro Framework remains a dependency. As long as OTAC Ear Pro Framework remains a dependency, you are free to modify it as you please. If you wish to reach out, there will be a thread for this project in the Arma discord's #enfusion-showcases channel.
Special thanks to Red Hammer Studios
https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula
License
Arma Public License No Derivatives (APL-ND)