Reforgedmin - Admin Tools
by ozziehouso
1.0.50
Reforgedmin Admin Tools build 5.9.0.7 NEW Event Tools (new tab) - Four tools for running events, each on its own sub tab: Freeze, Teleport, Loadouts and Countdown. - Freeze: freeze everyone so nobody can move or shoot, including anyone who joins or respawns meanwhile. Tick "Leave staff free to move" to keep your staff mobile. Unfreeze lets go of exactly the people it froze. - Teleport: pick everyone, a side, a group or one player, then send them to you, to a spot you click on the map, or to another player. They land spread out a few metres apart, and their vehicles come too. - Loadouts: save everything someone wears and carries as a named loadout (from your own gear or any player's), then give it to everyone, a side, a group or one player. Their gear is swapped on the spot. Up to 30 loadouts. - Countdown: a big timer at the top of everyone's screen with your own text above it, ticking like the respawn timer, then GO! It can unfreeze everyone at zero. - New permissions: Run events (run_events), and Save and delete preset loadouts (edit_event_loadouts). Admins get both to start with. Cleanup & AI (new tab) - Cleanup: clear dead bodies, destroyed vehicles, dropped items and vehicles nobody has used for a while. Press Clean Now, or turn on a schedule that warns everyone in chat first. - Nothing near a player is touched (150 m to start with, or set it to 0 to clear everything), nothing with someone in it, and vehicles parked near spawn points can be left alone. The tab says how many things it's leaving alone and why. - AI: see how many AI the game is running against its limit, every living AI by side, and the server's FPS. Lower the active AI limit to protect FPS (AI over it wait inactive), and remove AI far from every player, now or automatically. - New permissions: Run cleanup (run_cleanup) and Manage AI (manage_ai). Admins get both to start with. Staff activity, on the dashboard - A new Staff activity page on reforgedmin.com for every server you run or staff on: who's on duty right now, each staff member's time on duty and sessions, and everything they did. - Linked servers send which staff are in game and the admin log's staff lines. Staff chat is not sent. Kept 90 days. - You see a server's activity if you linked it, or have "Logging settings and admin log" or the owner rank there. Heatmap, on the dashboard - A new Heatmap page for each linked server: where people died, drawn over the right map for the world you're running (maps by Enfumap, community maps too). - It opens on the current session, so every restart starts clean. Past sessions are listed underneath, and "All sessions" shows the last 24 hours, 7 or 30 days. - Four styles (glow, hexagons, the game's map grid, dots) and a choice of colours. - Kill markers and kill lines: click one for who killed who, the weapon, distance, headshot or team kill, the time and where it was. Filter by players or AI, weapon type, team kills only, or one player. - Live players: everyone in game right now on the map, updated every 2 seconds. Only sent while someone is watching. - Names need "See online players", live players need "See every player on the map". Kept 30 days. - System Settings > Reforgedmin has a new switch, "Send names with kills". Off, only positions and weapons leave your server. More of the panel on the dashboard - Event Tools: freeze and unfreeze everyone, teleport everyone, a side, a group or a player to another player, give, save and delete loadouts, start and cancel countdowns. - Cleanup & AI: every setting, plus Clean Now, Bodies And Wrecks Only and Remove Far AI Now. - XP: the saving and who-hands-out-XP settings. - Chat: slow mode. - Reports: the open and recently closed reports with Claim, Resolve, Dismiss, Reopen and Delete, and the report settings. - Names: every name setting. - Player Monitoring: all six checks, each on its own page, with every number and switch. - Player Records: search by name, GUID or Steam ID and read a record. - Stats: server FPS, frame time, players, staff online, AI, uptime and the in-game time. Ban Manager on the dashboard, across all your servers - The bans made with the admin tools on a server, with Unban on each. - Ban a player by GUID and tick which of your servers it applies to: one, several, or all of them. - Unban on all your servers, or copy one ban to your other servers, from any ban in the list. - "Apply these bans to my other servers" copies the whole list to the servers you tick, each for the time it has left. - Each server checks your permissions and your rank's longest ban for itself, and offline servers get it when they're back. Keep my options (Operator > Self Actions) - A switch and a Save button at the top of Self Actions. Switch on what you want (god mode, no fatigue, infinite ammo...), press Save, and they're switched on for you every time you join that server. - Each saved toggle is checked against your permissions again when you join. Kept per person in Operator/self_actions.json. - New permission: Keep their self actions on between sessions (keep_self_actions). Admins get it to start with. Protected by Reforgedmin - Everyone's pause menu now shows "This server is protected by Reforgedmin Admin Tools & Anti-Cheat" at the bottom, so anyone thinking of cheating knows the server is watched. CHANGED A new look for the whole panel - Numbers at a glance: a row of tiles along the top of most tabs (what a cleanup would clear, the next restart, active bans, open reports, who's online, staff by rank, which Discord events are on, and so on). - Cards sit side by side instead of one long column, each with its own icon and colour. Save buttons are green, destructive ones red. - On/off actions (god mode and the like) on Operator and Online Players, and Bypass Budget on the Asset Spawner, are a row with a sliding switch instead of a big red or green button. - Pick-one options (restart method, ban length, name format, the Menu Button's placement and colours...) are compact radio buttons, the picked one lit up, instead of rows of arrowed buttons. - Every button has its own icon, System Settings included. - Smaller screens and windows: side by side cards stack into one column, and long labels wrap onto a second line instead of being cut off. Tabs that changed the most - Asset Spawner: tiles for what was found, the category and the page. Search, categories and Bypass Budget share one card, and categories are a row of buttons with icons instead of tick boxes. - Dashboard: an icon on each tile. FPS and frame time go yellow then red as the server slows, and Active AI warns as it nears the limit. - About: the build this server runs beside the newest on the Workshop and whether you're up to date, Website, Docs and Discord as buttons, and the changelog marks NEW, CHANGED and FIXED in their own colours. - Online Players, Groups, Permissions and Notifications keep their list on the left and details on the right, with tiles added on top. Other - System Settings > Reforgedmin no longer shows the yellow "dashboard is a work in progress" banner: most of the panel is on the dashboard now. FIXED - Staff shown as on duty on the dashboard now drop off within 40 seconds of leaving, instead of up to 2 minutes. Docs: https://reforgedmin.com/docs Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 10:05:27 GMT
- Last Modified
- Sat, 10 Oct 2026 10:06:12 GMT
1.0.49
Reforgedmin Admin Tools build 5.9.0.6
NEW
The in-game panel, on the dashboard
- reforgedmin.com now has the admin panel's tabs for each linked server, with the same pages and the same wording as in game. Open your server on the dashboard and they're in the sidebar.
- Everything shown is read from your server when you open the tab, and every save or button goes back to it. Your server checks your Steam ID against its staff list, so you need the same permission as in game.
- Nothing is kept on the site: a tab's contents are only held while you have it open.
- Changes are logged as "<name> (via website)".
Tabs on the dashboard so far
- Console: type commands instead of clicking. players, status, say, kick, ban, mute, unmute, warn, heal, revive, kill, respawn, unstuck, freeze, unfreeze, eject, strip, save, restart, lock and unlock. A player is their number or their name. Each command needs the same permission as its button, and "help" lists them all.
- RCON: the game's own RCON from the dashboard, for #restart, #shutdown and the rest. The owner enters the server's address, RCON port and password (stored encrypted, never shown again) and ticks which staff may use it. Every command is logged. Works with any version of the mod, or none. A fold-out list shows every command the server understands (BI's own plus #save); pick one to fill the box.
- System Settings: Logging, Panel, Maintenance (Reload All, Back Up Now, the list of backups), Server Messages (with Broadcast Now), Welcome Screen and Pause Menu.
- Killfeed: the last ten kills and every killfeed setting.
- Environment: time, weather, rain, fog and wind, the "right now" readout, and Hand It All Back.
- Restarts: the schedule and warnings, what's coming up, restart in X minutes, cancel, skip the next scheduled one.
- World Saves: the autosave schedule, Save Now and the recent saves. Loading or deleting a save stays in game.
- Slots & Whitelist: reserved slots, the whitelist, lock the server, add by GUID or Steam ID, the member list, and who's online but not on it.
Remote Arsenal
- An arsenal wherever you are: the Operator tab's new Remote Arsenal button, or bind it to a key in Settings > Controls > Reforgedmin and skip the panel.
- Every faction's weapons and gear, and free: nothing comes out of a base's supplies.
- Staff can give it to a player on Online Players (a toggle), who can then use the key without any staff permissions.
- New permission: Remote Arsenal (remote_arsenal). Admins get it to start with.
Changelog on the About tab
- The About tab now shows what changed in the last few builds, fetched from reforgedmin.com when you open it, and tells you when the Workshop has a newer build than the server is running.
- When a new build's changelog is out, the panel header says so next to the website and Discord links ("New: what's changed in build X"). Click it to go to the About tab; once you've seen it there it goes away until the next one.
Turn off action notices
- Server Messages > Action notices has a new switch: "Tell players when staff do something to them". On to start with, so nothing changes unless you turn it off.
- Off: heals, teleports, toggles, vehicle actions, XP, names and the rest happen without a word to the player.
- Warnings, mutes, kicks, bans and freezing always tell the player, whatever it says.
FIXED
N/A
Docs: https://reforgedmin.com/docs
Discord: https://discord.gg/y79pdUs3QV- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 07:39:07 GMT
- Last Modified
- Mon, 05 Oct 2026 07:39:40 GMT
1.0.48
Reforgedmin Admin Tools build 5.9.0.5 NEW Unlimited Fuel - A toggle on Operator (yourself) and Online Players (anyone). Whatever vehicle they're in is filled back to full every 2 seconds once it's used a little. Stays on through a respawn until you switch it off. Start Bleeding (Online Players) - Opens a wound on a random arm, leg or their stomach. Heal stops it. Won't work on someone in god mode. Ignored by Enemy on other players (Online Players) - The Operator toggle can now be put on someone else. Enemy AI treat them as a friend, and the message says which side they're seen as. Heal repairs their vehicle - Heal on Operator or Online Players also fixes the vehicle the player is sitting in, for staff with Vehicle actions. Not a burnt out wreck. New permissions: Start a player bleeding (force_bleeding), Unlimited fuel (unlimited_fuel), Ignored by enemy AI on other players (ignored_by_ai_others). Admins get all three to start with. FIXED - Spectate now puts the camera on the player. It waits for Game Master to finish opening, and follows them for the first few seconds if they move. - Toggles after a loadout swap: god mode, infinite ammo and the rest stopped working when a mod gave you a new character without a respawn, like taking a loadout from Bacon Loadout Editor's arsenal. They now carry over, and the monitoring checks follow the new character too. - No Spray and No Recoil now work on machine guns (M60, PKM, M249, RPK, UK59) and pistols, not just rifles. - Killfeed: a player who died of wounds well after being hit (bleeding out, ACE cardiac arrest) showed up as a fresh kill, with the killer's current gun and distance. It's now marked DIED OF WOUNDS with the gun and distance of the hit. Kill Watch uses the distance of the hit, and Through Cover no longer flags these kills. Docs: https://reforgedmin.com/docs/online-players Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 17:07:12 GMT
- Last Modified
- Sat, 03 Oct 2026 17:07:46 GMT
1.0.47
Reforgedmin Admin Tools build 5.9.0.4 NEW Load an earlier world save - The World Saves tab now lists every save on your server, newest first: saves from Reforgedmin, the game's own autosaves and Game Master saves, with when each was made, its type, playtime and game version. - Load any of them to put the whole world back to how it was then. You're always asked to confirm first. - Everyone gets a warning with a live countdown for the last 10 seconds. Cancel Load (or #load cancel) stops it. - The world as it is now is saved first, so you can always load back to it. If that save fails, nothing is loaded. - Loading restarts the session: everyone is disconnected and rejoins into the loaded world. - Saves made on another game version or with different mods are marked and can't be loaded. - Delete a save you don't want, also after a confirm. The save the server is running from can't be deleted. #load in chat - Opens a popup with every save you can load. Pick one, confirm, done. #load cancel stops a countdown. New permission: Load saves (load_saves). Owners only to start with, give it to anyone else from Admin Permissions. Docs: https://reforgedmin.com/docs/world-saves Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 03:44:34 GMT
- Last Modified
- Thu, 01 Oct 2026 03:45:02 GMT
1.0.46
Reforgedmin Admin Tools build 5.9.0.3 NEW Discord nicknames can become in-game names - The other way round from name sync: a linked player's nickname in your Discord becomes their name in game, and follows it when they change it. - Pick which way names go, or neither, on your server's Discord page on reforgedmin.com or in the Names tab settings. Only one way at a time: both would rename people back and forth forever, so you can only pick one. Whichever place was changed last counts. - Every game server tied to the same Discord goes the same way, since a nickname can only go one way in one Discord. Servers set to neither stay that way. - Discord nicknames follow the same rules as /name: players setting their own name has to be on, from the rank you picked, and blocked words, the length limit and other players' real names still apply. Emoji and tags at the front are taken out. - A name staff set in game still wins. While it's on, /name tells linked players to change their nickname in Discord instead. CHANGES - Set Rank only ever lists the ranks of the side the player is actually on. Right after joining or switching sides it could briefly show the default ranks instead of a modded rank set; now it asks you to try again once they've spawned. - The rank picker says how many ranks there are when the list scrolls, so modded ranks further down aren't missed. FIXES (reforgedmin.com, already live) - Role tags from Discord now work when name sync to Discord is switched off. Players who linked after it was switched off never got their tag. - After /unlink, a player's Discord role tag is no longer sent to the game. - Switching name sync to Discord back on sends everyone's names over again. Docs: https://reforgedmin.com/docs Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 13:38:36 GMT
- Last Modified
- Wed, 30 Sep 2026 13:39:11 GMT
1.0.45
Reforgedmin Admin Tools build 5.9.0.2 NEW Groups tab - Every group on every side and who's in it, laid out like Online Players: pick a player or a group. - Move players between groups or into a new group of their own, make someone squad leader, take them out of a group. - Rename a group, make it private or public, change how many it holds, or stop its squad leader changing its settings. A whole-server switch for that too, plus whether players can make groups at all. - Players are told when staff change their group. XP tab (Conflict and other scenarios that use XP) - Everyone's XP saved by their Bohemia GUID, so it survives restarts, wipes and new scenarios. - Choose who hands out XP: the game mode, staff, or both. Staff only suits clan setups where ranks are given out. - Give or Take XP on Online Players, Operator (for yourself, with a hotkey) and the XP tab. The popup shows their current XP first. Names tab - Display names in the format you pick: [Prefix] Name, [Rank] Name, [Prefix] [Rank] Name or just Name. Shown on nametags, in chat, the player list, the voice indicator and the group menu. Bans, logs and the admin tools keep the real name. - Staff set anyone's display name or prefix. Players can use /name and /tag in chat if you allow it, optionally from a military rank up. - Tag colours (ABC #ff8800 or ABC red), your choice whether they're on and whether players can colour their own. They show in chat and the player list. - Blocked words so nobody passes themselves off as staff. Discord sync, with our bot Reforgedmin HQ - Invite it from your server's Discord page on reforgedmin.com, then switch Discord sync on in the Names tab. - Linked players' Discord nicknames follow their in-game names, and your Discord roles give them in-game tags. - Players link themselves: /link in game for a code, /link CODE in your Discord. reforgedmin.com dashboard - Each server's pages are now in the sidebar: Overview, Player Manager, Group Manager, Staff, Admin log and Discord. - Group Manager and Discord pages. Give or take XP in the Player Manager. CHANGES - Works with COALITION Squad Interface: CSI's nametags and squad HUD show your display names. - The Names tab shows an Other mods card when CSI, BFS Custom Player Names or another name-changing mod is running. - Pick-from-a-list popups (Set Faction, Set Rank, mute and ban lengths, groups) are wider and no longer scroll with only a few choices. - Long descriptions on settings pages now wrap instead of running off the edge. FIXES - With COALITION Squad Interface loaded, nametags could vanish completely and Game Master's nametag filters did nothing. Fixed. (incompat was reported by KingDaddyBoys) Docs: https://reforgedmin.com/docs Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 10:22:33 GMT
- Last Modified
- Wed, 30 Sep 2026 10:23:00 GMT
1.0.44
- Console controller compatability addition.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 16:19:23 GMT
- Last Modified
- Tue, 29 Sep 2026 16:19:54 GMT
1.0.43
- Addition of Console compatability. (beta)
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 15:02:38 GMT
- Last Modified
- Tue, 29 Sep 2026 15:03:00 GMT
1.0.42
- Added console menu support, (beta)
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 14:17:42 GMT
- Last Modified
- Tue, 29 Sep 2026 14:18:35 GMT
1.0.41
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 13:56:53 GMT
- Last Modified
- Tue, 29 Sep 2026 13:57:13 GMT
1.0.40
- Add support for WCS Heli Refill Vehicle Ammo so WCS Heli pods are refilled.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 04:45:05 GMT
- Last Modified
- Tue, 29 Sep 2026 04:45:45 GMT
1.0.39
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 04:20:31 GMT
- Last Modified
- Tue, 29 Sep 2026 04:21:01 GMT
1.0.38
This update brings changes and bug fixes Reforgedmin Admin Tools 5.9.0.1 Build numbers now have four parts, like the game's own. Small fixes only move the last number from here on. NEW:: World Saves tab - Save Now button, and #save in chat for staff with the Save the world permission (no #login needed). Works over RCON too. - Your own autosave schedule, skipped when nobody is on, with an optional heads up to players. - Saves the world right before every restart, scheduled or manual. - Recent Saves list showing who saved, how, and if it worked. Chat Tab - Slow mode like Discord's... one message every so many seconds, with a live countdown in the player's chatbox. Pick the channels, leave staff out of it if you like. - Staff chat Type /s and your message. Only staff see it, in its own color (you can choose with a picker) - Game chat to discord, per channel in the senders side color. Word filter, and staff messages can be hidden. Server commands like #login never goto discord. reforgedmin.com dashboard (link your server in System Settings > Reforgedmin - Your team.. Anyone on admins.json with a steam id can sign in with Steam and see the server on their own dashboard. - Manage staff from the website.. add, re-rank, remove and set permissions - Player Manager.. Pick anyone online to see their details and record, then heal, freeze, strip, eject, change side or rank, warn, mute, kick or ban. - Read and search the admin log by day and category. - Everything runs with your own in-game permissions, and the server checks it everytime. Actions are logged and send to Discord marked "(via website)". reforgedmin.com is still being built, as I have to juggle both mod and website. Dashboard will eventually be fully complete as time permits. Changes - Server Messages.. the [Reforgedmin Admin Tools] name in front of server messages is now yours to change (up to 32 characters), e.g. your server's name. - Welcome screen... long text now scrolls, capped at 60% of the screen height. - Asset spawner... staff lent Game Master can only place what they picked, and the GM placing toolbar is hidden while it's lent. - Asset spawner... the Items category is gone. Vanilla GM has no item prefabs, so it was always empty. - Removed private messages. The game's own private channel doesn't work in 1.8. FIXES - Words blanked out by the chat filter no longer vanish or turn bold in Discord. - A chat channel with its own webhook always posts, even with Game Chat off in Notifications. - #save on a scenario with saving turned off now says why instead of failing straight away. Docs: https://reforgedmin.com/docs Discord: https://discord.gg/y79pdUs3QV
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 03:37:26 GMT
- Last Modified
- Tue, 29 Sep 2026 03:38:02 GMT
1.0.37
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 15:53:12 GMT
- Last Modified
- Mon, 28 Sep 2026 15:53:42 GMT
1.0.36
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 14:15:25 GMT
- Last Modified
- Mon, 28 Sep 2026 14:16:02 GMT
1.0.35
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 12:33:17 GMT
- Last Modified
- Mon, 28 Sep 2026 12:33:41 GMT
1.0.34
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 10:56:37 GMT
- Last Modified
- Mon, 28 Sep 2026 10:56:55 GMT
1.0.33
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 05:01:04 GMT
- Last Modified
- Mon, 28 Sep 2026 05:01:31 GMT
1.0.32
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 04:44:54 GMT
- Last Modified
- Mon, 28 Sep 2026 04:45:24 GMT
1.0.31
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 03:14:43 GMT
- Last Modified
- Mon, 28 Sep 2026 03:14:59 GMT
1.0.30
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 03:13:12 GMT
- Last Modified
- Mon, 28 Sep 2026 03:13:19 GMT
1.0.29
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 03:12:13 GMT
- Last Modified
- Mon, 28 Sep 2026 03:12:20 GMT
1.0.28
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 03:07:36 GMT
- Last Modified
- Mon, 28 Sep 2026 03:07:41 GMT
1.0.27
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 16:43:22 GMT
- Last Modified
- Sun, 27 Sep 2026 16:43:31 GMT
1.0.26
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 14:42:34 GMT
- Last Modified
- Sun, 27 Sep 2026 14:42:48 GMT
1.0.25
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 14:07:21 GMT
- Last Modified
- Sun, 27 Sep 2026 14:07:28 GMT
1.0.24
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 13:54:42 GMT
- Last Modified
- Sun, 27 Sep 2026 13:54:50 GMT
1.0.23
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 13:52:00 GMT
- Last Modified
- Sun, 27 Sep 2026 13:52:08 GMT
1.0.22
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 10:58:31 GMT
- Last Modified
- Sun, 27 Sep 2026 10:58:38 GMT
1.0.21
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 02:07:41 GMT
- Last Modified
- Sun, 27 Sep 2026 02:07:47 GMT