Summary
This will allow the Game master to place movement restrictions and capture points. There are also four custom ojectives that have been added.
Description
Movement Restrictions:
For use in 29th ID drills where the need to restricet the movement of defenders and in some case the attackers Movement restriction currently provide a waring at the noted distance and at 10m beyond will cause instant death.
Capture Point:
The capture point(CP) option allows for a game master to place a point on the map as an objective. The CP can be configured in it proberties once place. It allow for one of three teams (US, USSR, FIA) and nutral to be set. It also has options for the size, time, and if you want time to be scaled by a larger differnece between attacker and defenders. It can display up to four CP on the screen.
Objectives:
Intel Folder - An objective that can be carried,
Intel Table - This is a dig down only objective.
Ammo Box - Must use exposives to destroy.
Fuel Tank - Must be shot to be destroyed.
Round Timer Commands:
/rtstart [brief] [round] — Start a round. Args are in minutes; bare /rtstart uses defaults (2 min brief / 20 min round). Briefing auto-rolls into LIVE, then GAME. brief = 0 skips briefing entirely and goes straight to LIVE with no BRIEF popup (e.g. /rtstart 0 20).
/rtstop — Reset everything to idle. Map shows --:--, no popup.
/rtlive — Skip the briefing and go straight to LIVE immediately (only acts during briefing).
/rtgame — End the active round now: fires the GAME popup and shows GAME on the map (works during briefing or live).
/rtpause — Freeze the clock during briefing or live. Map shows the frozen time with [PAUSED].
/rtrestart — Resume a paused clock; the countdown continues from exactly where it stopped.
Player commands (open to all, not gated, only active during BRIEFING):
/ready — Mark your faction ready. Broadcasts <TEAM> READY to everyone and updates the briefing map overlay. When every faction that has players is ready (≥2 teams), the round auto-goes-live.
/notready — Retract your faction's ready — but only if the other team hasn't readied yet. If they have, it's denied and your ready stands.
/brdcstmsg <message> - Displays message to both teams
/rtsafetyoff - Allows the use of guns outside of live
/rtsafetyon - Turns on Safety
| Command | What it does |
|----|----|
| `/dmsnap <name>` | Capture the field and cache it on the server |
| `/dmrestore` | Put the field back to the cached snapshot |
| `/dmrestore merge` | Add the snapshot's entities without removing what's there |
| `/dmwipe` | Clear GM-placed objects off the map — **no snapshot needed** |
| `/dmlist` | List snapshot files on the server |
| `/dmload <file>` | Load a server file into the cache, ready to restore |
| `/dmupload <file>` | Send a snapshot from your PC to the server |
| `/dmdelete <file>` | Delete a snapshot file from the server |
| `/dmcleanup [days]` | Purge server snapshots older than N days (default 7) |
| `/dmstatus` | Authorization, lock state, and what's cached |
| `/dmmenu` | Open the GM panel (Game Master editor view only) |
| `/dmhelp` | Print the command list in-game |
License
Arma Public License (APL)