Arga Explosive Fuel Assets

by VulturARG
Arga Explosive Fuel Assets

Summary

Based in SH Explosive Fuel Assets.

Gas cylinders explode from any bullet, fuel barrels, pallets and stations only from tracers or incendiaries, and all detonate from nearby explosions.

Description

A rebalanced version of SH Explosive Fuel Assets that makes fuel-related props explode in a more realistic and predictable way. Damage values were calibrated in-game from measured 5.56 hit counts instead of nominal ammo values.

WHAT CHANGED

Pressurized gas (explodes from any bullet)
- Small gas cylinders (GasTank_01): ~5 hits.
- Large gas cylinders (GasTank_02): ~10 hits.
- Gas welder: ~10 hits. Its vanilla damage threshold was removed, so regular rounds now affect it.

Liquid fuel (only tracer or incendiary rounds)
- Fuel barrels: ~10 tracer hits. Regular ball ammo does nothing.
- Fuel pallets (including camo US/USSR and cluttered variants): ~10 tracer hits.
- Fuel stations: ~10 tracer hits. The leftover wreck prefab is no longer spawned after the explosion.

Left vanilla
- Empty metal barrels and jerrycans keep their vanilla behavior.

Explosions and chain reactions
- All fuel props also react to nearby explosions: grenades, explosives, HE rounds and shrapnel damage them heavily, regardless of ammo type.
- An exploding barrel or pallet can set off other fuel props around it, causing chain reactions.

NOTES
- Overrides vanilla prefabs, so it works on any map and with existing scenarios.
- Hit counts are approximate and measured with 5.56 ammo; heavier calibers will need fewer hits.

Credits: original SH Explosive Fuel Assets mod by its author(s).

License

Arma Public License (APL)

Version
1.0.1
Game Version
1.8.0.13
Version size
1006.00 KB
Downloads
211
Created
21.09.2026
Last Modified
23.09.2026
ID
6A6ADA80E3924FC3