Summary
Based in SH Explosive Fuel Assets.
Gas cylinders explode from any bullet, fuel barrels, pallets and stations only from tracers or incendiaries, and all detonate from nearby explosions.
Description
A rebalanced version of SH Explosive Fuel Assets that makes fuel-related props explode in a more realistic and predictable way. Damage values were calibrated in-game from measured 5.56 hit counts instead of nominal ammo values.
WHAT CHANGED
Pressurized gas (explodes from any bullet)
- Small gas cylinders (GasTank_01): ~5 hits.
- Large gas cylinders (GasTank_02): ~10 hits.
- Gas welder: ~10 hits. Its vanilla damage threshold was removed, so regular rounds now affect it.
Liquid fuel (only tracer or incendiary rounds)
- Fuel barrels: ~10 tracer hits. Regular ball ammo does nothing.
- Fuel pallets (including camo US/USSR and cluttered variants): ~10 tracer hits.
- Fuel stations: ~10 tracer hits. The leftover wreck prefab is no longer spawned after the explosion.
Left vanilla
- Empty metal barrels and jerrycans keep their vanilla behavior.
Explosions and chain reactions
- All fuel props also react to nearby explosions: grenades, explosives, HE rounds and shrapnel damage them heavily, regardless of ammo type.
- An exploding barrel or pallet can set off other fuel props around it, causing chain reactions.
NOTES
- Overrides vanilla prefabs, so it works on any map and with existing scenarios.
- Hit counts are approximate and measured with 5.56 ammo; heavier calibers will need fewer hits.
Credits: original SH Explosive Fuel Assets mod by its author(s).
License
Arma Public License (APL)