Summary
BetterAIBases procedurally decorates enemy-held Conflict bases with full defensive layouts, AI garrisons, and dynamic trench networks — turning empty capture points into real, fought-over strongholds.
Description
BetterAIBases automatically dresses up every enemy-controlled Conflict base with a layered defensive layout, generated deterministically from the base's own position so each base looks the same across restarts unless a player changes it.
What it adds to each base:
A sandbag and barbed-wire perimeter with bunkers, wrapped around the command tent
Camp clutter — ammo crates, camo nets, radios, antennas — scattered through the interior
An outer defense ring of checkpoints, guard towers, MG nests, and battle-damaged ruins
A rubble ring and scattered vehicle wrecks further out for atmosphere
Garrisoned AI at bunkers, guard towers, MG nests, and AA guns
A fully procedural trench network — straight runs, corners, T-junctions, and bunkers — that avoids roads, runways, and the coastline, complete with AI patrols that spawn in, move into position, and are given a defend order for the whole network
Player interaction:
Hold your entrenching tool near any prop to dismantle it
Use the "Clear Enemy Encampment" action at a base's flag or radio to wipe out an entire base in one go
Persistence: removed props and stood-down garrisons stay gone through in-session redecoration, with true persistence across dedicated server restarts.
Credits:
Huge thanks to Dicentriks_, creator of the Trenches addon, whose trench pieces make the entire trench-network system in this mod possible. Go check out their work on the Workshop.
License
Arma Public License (APL)