KoopkyCQB

by camo1018

1.0.23

- Fix issues with Take Cover order
- Rework how soldiers actually take cover once arriving at the Take Cover waypoint destination
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 12:14:03 GMT
Last Modified
Sat, 17 Oct 2026 12:14:06 GMT

1.0.22

- Fix bounding behavior where units that arrive to overwatch point early would not raise their weapons.
- Attempt to fix navigation issues around doors that open outward.
- Further rework blocked shot avoidance
- Add support for world-specific buildings (non-prefab) for waypoint authoring
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 01:16:25 GMT
Last Modified
Sat, 17 Oct 2026 01:16:30 GMT

1.0.21

- Fix issue where CQB AI sight check would not go through transparent material, like glass.
- Add an optional setting to determine light and concealment after the sight ray.
- Add aim point choices for chest, head, and random for snap aim.
- Scale shot delay and snap scatter by skill. Both can be configured on/off.
- Rework barrel check to check to see if damage is done to the target rather than another ray check.
- Hold the trigger between shot checks so full auto uses the weapon rate.
- Add a logic to allow clearing / garrisoning units to heal if they need to.
- Various performance optimizations.
- Fix override behaviors unintentionally affecting units that are not running KoopkyCQB logic.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 21:18:34 GMT
Last Modified
Fri, 16 Oct 2026 21:18:42 GMT

1.0.20

Change shot delay to milliseconds
Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 04:59:27 GMT
Last Modified
Wed, 14 Oct 2026 04:59:32 GMT

1.0.19

-Fix a problem with some clear strategies causing clearing squads to get sluggish when clearing
-Fix an issue with GM placed waypoints not following the selected clear strategy
-Add snap aim feature as part of CQB AI. This ensures AI shots land, but it may be unfair, be warned!
-Add a backoff if CQB AI wants to shoot but barrel does not have a line of sight.
-Prevent downed units from engaging in CQB.
-Prevent an issue where a unit not capable of shooting stays locked in CQB shooting logic.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 06:04:32 GMT
Last Modified
Tue, 13 Oct 2026 06:04:37 GMT

1.0.18

-Extend CQB AI range capability beyond the interior of the building, configurable.
-Make clear movement higher priority while threatened to encourage AI to move through the building to clear it against known threats inside.
-Code cleanup
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 05:59:29 GMT
Last Modified
Sun, 11 Oct 2026 05:59:33 GMT

1.0.17

More refinement on attack waypoint behavior
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 09:13:47 GMT
Last Modified
Tue, 06 Oct 2026 09:13:52 GMT

1.0.15

Rework game master UI, and add attack orders.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 06:42:43 GMT
Last Modified
Mon, 05 Oct 2026 06:42:48 GMT

1.0.14

-Add a feature (on by default) to prioritize nodes closest to the order when giving clear orders via command radial.
-Fix root cause of pass-through navigation improvement causing units to stutter step
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 12:40:37 GMT
Last Modified
Sat, 03 Oct 2026 12:40:40 GMT

1.0.13

-FIx issues with returning to normal orders after executing clear orders for player-led AI units.

-Subsequent clear order on the same building should restart the clear order from a clean slate rather than reusing previous state.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 11:30:35 GMT
Last Modified
Sat, 03 Oct 2026 11:30:41 GMT

1.0.12

Fix long-term stability issues with clear logic that eventually would cause AI to stop moving around.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 05:15:17 GMT
Last Modified
Sat, 03 Oct 2026 05:15:23 GMT

1.0.11

Update mod description
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 00:50:58 GMT
Last Modified
Sat, 03 Oct 2026 00:51:01 GMT

1.0.10

-Improve clear/garrison radial command order handling
-Resolve some conflicts related to AI movement during clear and garrison order
-Improve CQB shooting logic to reduce occurrences of thrashing between different aim targets
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 03:32:13 GMT
Last Modified
Fri, 02 Oct 2026 03:32:18 GMT

1.0.9

Fix issues where placing clear/garrison waypoints for newly placed squads still spawning in would cancel the waypoint and certain CQB engagements would cause AIs to get stuck at specific points in a building.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 07:56:48 GMT
Last Modified
Thu, 01 Oct 2026 07:56:51 GMT

1.0.8

Ensure latest files are updated
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 01:26:00 GMT
Last Modified
Thu, 01 Oct 2026 01:26:04 GMT

1.0.7

Implement custom CQB AI and a wide variety of improvements to the overall logic.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 01:06:43 GMT
Last Modified
Thu, 01 Oct 2026 01:06:49 GMT

1.0.6

Performance optimizations
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 06:13:06 GMT
Last Modified
Fri, 25 Sep 2026 06:13:09 GMT

1.0.5

Reorganized configuration into Game Master scenario properties. Added reaction time settings. Garrison hold stays on the same floor. Garrisoned AI rotate between positions.
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 04:34:33 GMT
Last Modified
Fri, 25 Sep 2026 04:34:41 GMT

1.0.4

Command-menu clear and garrison orders now follow the Koopky CQB settings on the Game Mode.
Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 08:12:24 GMT
Last Modified
Thu, 24 Sep 2026 08:12:28 GMT

1.0.3

General housekeeping
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 05:45:40 GMT
Last Modified
Wed, 23 Sep 2026 05:45:43 GMT

1.0.2

Add compatibility for CRX
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 05:01:57 GMT
Last Modified
Wed, 23 Sep 2026 05:02:01 GMT

1.0.1

Improve clear & garrison reliability
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 00:02:36 GMT
Last Modified
Wed, 23 Sep 2026 00:02:39 GMT

1.0.0

Game Version
1.8.0.13
Created
Tue, 22 Sep 2026 09:39:26 GMT
Last Modified
Tue, 22 Sep 2026 09:39:29 GMT

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