Summary
AI clear and garrison
Description
Orders for clearing and holding buildings. Both commands are available as both Game Master waypoints and radial menu commanding. Works with the base game and with CRX Enfusion AI.
Clear Building sends the squad through the interior. Each soldier moves to his own point instead of following the leader.
Garrison puts them on posts inside the building. On the way there they ignore ordinary fights and only break off for an emergent threat. Once they are on the post, they fight as usual. They sprint to the building and run once they are inside.
Both logics use custom AI behaviors to ensure thorough clear and garrisoning behavior. Whenever a building is selected for either command, that building is scanned via its navmesh to find areas that need to be cleared or can be garrisoned.
Game Master scenario properties has a Koopky CQB tab, and can be further customized there. To make the AI reactions snapppier, certain restrictions like attack reaction delay and suppression perception factor are removed by default when AI is on a clear or garrison task. This can be disabled in tweaks.
License
Arma Public License (APL)