Silence Groups - PVE

by Silence_AUS

1.0.20

Swapped GRS - USSR out for FORTEX Russian Tactical Gear. GRS - USSR was crashing the 1.9 server.
Every FIA and USSR unit now wears body armour and a chest rig.
Fixed ammo, grenades and medical items not spawning on most units. They were still being put into old base-game gear the AI no longer wear.
USSR units now wear FORTEX Russian helmets set up per role: 
6B47 Ratnik in EMR for most roles
6B47 with a headset for leaders and RTOs
boonie and baff for recon
Sapsan with scrim and balaclava for KLMK
black Sapsan with balaclava, headset and glasses for Spetsnaz
Radio operators now carry the GRS radio pack.
FIA machine gunners now carry PKP belt boxes that fit their PKP.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 05:00:09 GMT
Last Modified
Fri, 06 Nov 2026 05:00:55 GMT

1.0.19

Silence Groups - update

Loadouts
- Rebuilt the kit on every FIA and USSR soldier. Many had lost their role gear: no rifle, no launcher, no grenade launcher, no ammo, or ammo set to spawn in gear they weren't wearing.
- Every soldier now carries a weapon suited to their role, enough matching ammo, frags and smoke, a field dressing kit (bandages, tourniquet, morphine) and their role gear.
- AT gunners carry an RPG-7 with spares. Assistant AT carry an RPG-22/75 plus extra rockets for the gunner.
- Grenadiers and USSR squad leaders carry an AK-12 with underbarrel GL and VOG-25 rounds.
- MG gunners carry a PKP with spare boxes and a sidearm. Assistant gunners and ammo bearers carry extra belts.
- Medics carry a full medical bag. Sappers carry demo charges, a detonator, mines and a repair kit. Leaders carry radio, binoculars and a sidearm.
- Every soldier except crew and pilots now wears a proper rucksack (GRS Filbe) for their gear.

Weapons
- Modernised across the board using FORTEX (AK-12, AK-12K, AK-15, AK-200, AK-203, SVDM) and WCS weapons.
- Scouts and recon now use suppressed weapons (AK-103 MOD3, AS VAL with VUDU).
- Sharpshooters use a scoped SVCh. SRs, the ARGC Marksman and the ARGC Sniper use suppressed rifles.
- Sidearms changed from the Makarov to the Glock 19.
- ARGC units keep AP ammo. Regular FIA units use ball ammo.

Spetsnaz
- Rebuilt as an elite unit: EMR Crye uniform, Granit-6 plate carrier and chest rig, black FAST helmet, mask and GPNVG night vision.
- Each role has its own weapon: suppressed AKMN, suppressed AEK-971, AK-12 UBGL, PKP Pecheneg, AS VAL, suppressed SVCh.

ARGC teams
- AA team: 2 Igla gunners. The AI now locks on to and fires at helicopters through AI Using Stingers and WCS.
- AT team: 2 Javelin hunters plus an RPG gunner.

Licensing
- Removed the renamed copies of FORTEX and WCS weapons and magazines. Soldiers now use the original prefabs straight from those mods, as their licences require.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 13:46:58 GMT
Last Modified
Mon, 02 Nov 2026 13:47:35 GMT

1.0.18

updating credits
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 03:44:24 GMT
Last Modified
Sun, 25 Oct 2026 03:44:49 GMT

1.0.17

Players no longer need FORTEX Russian Tactical Gear for this mod.

Russian soldiers
- Every USSR soldier now spawns fully kitted in GRS and BM gear: BM FAST helmet, GRS Crye G3 top and trousers in EMR (Partizan for KLMK and scouts), Lowa boots, Mechanix gloves and a Haley chest rig. AVS armour on the fighting roles, not on medics, radio operators, sappers, engineers, sharpshooters, scouts, officers or crew.
- Fixed KLMK soldiers and scouts spawning with no trousers.
- Fixed the senior rifleman, gate keeper and unarmed soldiers having no chest rig.
- Role weapons from FORTEX RU Weapon Core and the base game (AK-74M, AK-12 for sergeants and platoon leaders, SVDM for marksmen, AKS-74U for crew). The MG now carries 2 spare PKM boxes.
- Spawn safety net: if a soldier spawns missing a helmet, top, trousers, boots or vest his prefab has, the server puts it on and logs it once.

ARGC kill squads
- Every ARGC unit now wears the Granit-6 AVS and carries only AP spare magazines.
- AT carries 2 rockets, the machine gunner 2 spare PKP boxes, and the RTO has a full AK-12.
- Their guns and magazines are their own "(ARGC)" versions. They aren't in any arsenal, but if you loot them you can still save them with the normal arsenal save.
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 03:41:47 GMT
Last Modified
Sun, 25 Oct 2026 03:41:58 GMT

1.0.16

- Removed dependencies: StrikeWorks RU Small Arms, MAKO AK 105, FORTEX Russian Tactical Gear
- Added dependencies: GRS - USSR, BM - Modular FAST XP, GRS - Apparel
- New clothing for all units, built on GRS - USSR, GRS and BM:
  - Crye G3 uniforms in EMR and Partizan (officers in SSO PCU)
  - GRS plate carriers (JPC2, PFM, Stranddhogg, AVS) and Haley chest rigs
  - FAST XP helmets for FIA and Spetsnaz; USSR regulars wear the SSh-68
  - GRS Tacticool, TRIZIP and FILBE packs, GRS Lowa boots and Mechanix gloves, BM mesh masks and goggles
- Plate vests kept: ARGC AT, Hunter, RTO, Squad Leader, Machine Gunner, USSR AR/MG and Spetsnaz LMG wear the AVS Granit-6 with plates
- Radio bags kept: units that carried radio packs now carry the GRS radio pack
- Fixed loadout storage targets so magazines and kit spawn in the correct jacket, vest and bag
- ARGC weapon variety: AK-12 EOTech (Squad Leader), AK-74M PSU 1-4x (Recon), AK-12K (Radio Operator), suppressed AEK-971 EOTech (Hunter)
- ARGC Marksman now uses the SVCh with a 4-16x ATACR scope
- All ARGC units carry AP ammunition
- USSR ARGC PVP now carries AP (7N23) magazines
- Regular FIA rifle and AK-12 magazines switched from WCS to FORTEX
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 11:48:35 GMT
Last Modified
Mon, 19 Oct 2026 11:48:48 GMT

1.0.15

Fixed
- FIA cap and A23 backpack no longer spawn the FORTEX rectangle patch, whose model is missing on servers without FORTEX - UTG. Cuts about 2,000 load errors per session.
- New patch-free variants: Cap_Oliva_NoPatch_Silence, ArsArma_A23_EMR_NoPatch_Silence

Credits
- Added GRS - Belts & Bags & Droplegs to the GRS Mod Team credit.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 08:14:51 GMT
Last Modified
Sun, 18 Oct 2026 08:15:00 GMT

1.0.14

updating credits
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 06:29:30 GMT
Last Modified
Sun, 18 Oct 2026 06:29:40 GMT

1.0.13

changing a few weapons and configurations along with the store image
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 05:48:15 GMT
Last Modified
Sun, 18 Oct 2026 05:48:21 GMT

1.0.12

Silence Groups - ARGC: update

ARGC groups
- New ARGC Radio Operator in the Section (12) and Hunter Team (15): AK-105, AP ammo, Granit-6 plated vest, NVGs, binoculars, and a Russian R-107M GRS manpack radio (renamed so it can't be mistaken for the US pack).
- Rifleman and Marksman now carry full AP loadouts like the rest of the ARGC units.
- Plates stay on the AT, Hunter, Squad Leader and Radio Operator only.

Standard FIA units
- No more VZ58s. Each role now carries a suitable FORTEX AK or PKP with standard ball ammo: AK-74M, AK-105, AK-12, AK-203, AKS-74, AKMS, AKM, AK-74, AK-74U, AK-104, AK-200, SVDM and PKP.
- Sharpshooters use 7N1 sniper rounds (no more API).
- Assistant gunners carry PKP boxes for their gunner.

Requires: GRS - Belts & Bags & Droplegs (new dependency).
Credits: FORTEX team (RU Weapon Core, Russian Tactical Gear), SRGshadows (MAKO AK-105), Worst Case Scenario (PKP), GRS Mod Team (AVS, plates, radio).
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 02:50:18 GMT
Last Modified
Sat, 17 Oct 2026 02:50:46 GMT

1.0.11

Marksman now uses the StrikeWorks VSSK (UCP2) directly
Removed the AI Using Stingers log fix (pending the author’s permission)
Added credits
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 22:40:55 GMT
Last Modified
Fri, 09 Oct 2026 22:41:33 GMT

1.0.10

updating changenote to credit source for armour plates
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 21:32:46 GMT
Last Modified
Fri, 09 Oct 2026 21:33:22 GMT

1.0.9

Four new plates in Groups: SG_Front, SG_Back, SG_Left_Vest and SG_Right_Vest_Plate_Granit_6.et, in Prefabs/Equipment/Armor_Plates/. 
Each inherits from GRS Essentials’ own Level I plate and changes only the name, the weight (2.8 kg front and back, 1.12 kg sides) and the plate health (8280, with the same damage thresholds).
The models and everything else stay GRS’s, loaded through the dependency, which their licence allows.
The protection script moved across. It was your own code, SilenceGRS_PlateProtection.c. It now lives in Groups as SilenceGroups_PlateProtection.c, with renamed classes so it can never clash with the old one if Flikr’s patches mod is ever loaded alongside it. The per-hit log line is now off by default.
The vest points at the new plates. AVS_RG_Granit6_Silence.et now uses the four new plates, so the AT, Hunter and Squad Leader keep Granit-6 protection.
Dependencies: Patches V2 is removed. GRS - Essentials is added explicitly, since the plates now come from there.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 12:09:19 GMT
Last Modified
Fri, 09 Oct 2026 12:09:50 GMT

1.0.8

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 14:15:52 GMT
Last Modified
Mon, 05 Oct 2026 14:16:02 GMT

1.0.7

Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 04:07:19 GMT
Last Modified
Sun, 04 Oct 2026 04:07:29 GMT

1.0.6

Fix up for dependencies
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 02:42:42 GMT
Last Modified
Sat, 03 Oct 2026 02:43:17 GMT

1.0.5

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 16:24:17 GMT
Last Modified
Fri, 02 Oct 2026 16:24:36 GMT

1.0.4

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 15:06:20 GMT
Last Modified
Sat, 26 Sep 2026 15:06:33 GMT

1.0.3

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 07:15:00 GMT
Last Modified
Sat, 26 Sep 2026 07:15:22 GMT

1.0.2

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 06:50:41 GMT
Last Modified
Sat, 26 Sep 2026 06:50:51 GMT

1.0.1

Game Version
1.8.0.13
Created
Thu, 24 Sep 2026 15:53:29 GMT
Last Modified
Thu, 24 Sep 2026 15:53:37 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 11:55:15 GMT
Last Modified
Mon, 21 Sep 2026 11:55:25 GMT

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