Summary
Adds a shared keypad lock system to vehicles — enter a numeric code to unlock, drive off, and lock back up. Anyone who knows the code can use the vehicle.
Description
This mod adds a keypad-based vehicle lock system inspired by the one used in Highlands.
Each vehicle can be assigned a numeric access code. When locked, players interacting with the vehicle are prompted with a numeric keypad instead of being able to get in directly. Entering the correct code unlocks the vehicle for everyone who knows it — there's no single "owner," so any player with the code can unlock, drive, and re-lock the car.
Features:
Numeric keypad UI for entering vehicle access codes
Codes can be set per-vehicle by the mission maker
Correct code unlocks the vehicle for all players
Incorrect codes trigger a short cooldown to prevent rapid guessing
Lock/unlock state is synced across all clients in multiplayer
Server-authoritative locking to prevent exploits
Use case:
Useful for missions where vehicles should be secured but shareable among a squad or faction — for example, a garrisoned base vehicle that any friendly soldier can access if they know the code, or a high-value vehicle that requires finding/being given the code before it can be used.
License
Mod/Content by Lucid & Hollow Studios
Copyright © 2026 Lucid & Hollow Studios. All rights reserved.
Terms of Use
This is a licensed mod, and its use is restricted under the following terms:
Written Approval Required You may not use, redistribute, repackage, reupload, modify, or include this mod (in whole or in part) in any other project, pack, server, or release without receiving explicit written approval from Lucid & Hollow Studios.
Join Our Discord To request permission, you must join our official Discord server and submit your request there: 👉 https://discord.gg/zjcX6aacd
No Implied License Downloading, installing, or playing this mod does not grant you any rights to redistribute or repurpose it. All rights are reserved by default unless permission is granted in writing (including via confirmed messages from an authorized Lucid & Hollow Studios representative).
Attribution Even with written approval, proper credit to Lucid & Hollow Studios must be given in any approved redistribution or derivative work, unless otherwise agreed upon in writing.
Revocation Lucid & Hollow Studios reserves the right to revoke any previously granted permission at any time, for any reason.
Contact
For permission requests, licensing questions, or collaboration inquiries, please join our Discord: 🔗 https://discord.gg/zjcX6aacd
This license applies to all versions and files associated with this mod unless a separate written agreement states otherwise.
License
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LHS JOB PACK - CIVILIAN JOBS & ROLEPLAY SYSTEMS
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OVERVIEW
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LHS Job Pack is a civilian vehicle and roleplay expansion for Arma Reforger
designed to transform static open-world maps into active service economies.
Built natively for the Enfusion engine, the pack integrates practical work
vehicles, multiplayer-synchronized interaction systems, and mission-maker
scaffolding into a single addon framework.
VEHICLE & JOB SYSTEMS
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1. TAXI (Passenger Transport)
- Core Mechanics : Synced $2.00/km fare meter, interactive door and
steering animations.
- Placement : Ranks, airports, hotels, transit hubs.
2. TOW TRUCK (Roadside Recovery & Impound)
- Core Mechanics : Vehicle transport, breakdown response, parking
enforcement.
- Placement : Mechanic shops, police impounds, highway depots.
3. GARBAGE TRUCK (Sanitation & Public Works)
- Core Mechanics : Scheduled route collection, garbage bin state logic,
city upkeep.
- Placement : Municipal yards, transfer stations, industrial zones.
INTERACTIVE FEATURE BREAKDOWN
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* TAXI TRANSPORTATION SYSTEM
- Dynamic Fare Meter: Charges a default rate of $2.00 per kilometer. The meter
calculates real vehicle movement and distance traveled rather than
pre-determined waypoints, allowing for organic detours and custom passenger
destinations.
- Driver Controls: Operated directly via the vehicle interaction menu.
Drivers can start a fare, pause it, reset the counter, or stop it to lock
the total at the journey's end.
- Multiplayer Synchronization: Meter state, traveled distance, and accumulated
cost remain continuously synchronized across the driver, passengers, nearby
players, and linked server scripts.
- Visual Rigging: Vehicles feature custom Enfusion animation rigs with
functional, moving doors, steering wheels synced to vehicle turning, and
animated wheel rotation.
* TOW & ROADSIDE RECOVERY
- Active Breakdown Response: Provides a practical alternative to despawning or
teleporting disabled vehicles. Players respond to vehicle accidents, engine
failures, or illegally parked cars.
- Impound & Repair Workflows: Mechanics and tow operators can physically recover
targets and deliver them to designated repair shops, police impounds, or
scrapyards.
- Persistent Economy Support: Designed to work alongside server mods that
track persistent vehicle damage, insurance claims, and player-owned
towing businesses.
* GARBAGE & SANITATION SERVICES
- Public Works Gameplay: Enables multi-stop municipal collection routes through
residential, commercial, and industrial sectors.
- Route Design Flexibility: Supports custom mission logic where server owners
can define bin states (full or empty), establish collection orders, enforce
vehicle load capacities, and mandate final disposal points at waste
facilities.
- Environmental Aesthetics: Functions effectively as active player work
vehicles, background NPC traffic, or stationary props for industrial and
maintenance yards.
SERVER DEPLOYMENT SCENARIOS
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- Heavy Economy Roleplay: Integrate vehicles into employment systems requiring
licenses, job applications, rank structures, company bank accounts, and active
radio dispatchers.
- Casual Community Servers: Place vehicles at public garages or community centers
for quick-access events, open-world exploration, or low-stakes player
interaction.
- Single-Session Missions: Use vehicle prefabs as objective anchors for isolated
scenario tasks--such as evacuating civilians via taxi or clearing blocked roads
with tow trucks--without requiring persistent database integration.
MISSION-MAKER & TECHNICAL IMPLEMENTATION
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* WORKBENCH WORKFLOW:
1. Add LHS Job Pack as a project dependency in the Arma Reforger Workbench.
2. Place the pre-configured vehicle prefabs directly into world layouts or
assign them to custom player spawner menus.
3. Link vehicle interactions to mission logic using trigger zones, task
markers, custom user actions, or Enforce Script logic.
* SERVER PERFORMANCE & ECONOMY INTEGRATION:
- Event-Driven Logic: Custom scripts expanding on sanitation routes or recovery
calls should utilize event-based updates rather than constant frame-by-frame
scans to preserve server performance.
- Banking Hooks: The taxi fare meter acts as an authoritative source of truth.
Custom economy systems can read the meter's final value upon trip completion
to trigger automated bank transactions between player accounts.
EXPANSION ROADMAP & FUTURE SYSTEMS
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- Taxi Systems: Planned dispatch management boards, dynamic NPC passenger fares,
driver rating mechanics, and automated airport route jobs.
- Recovery Systems: Enhanced physical winch tie-downs, detailed roadside
vehicle damage diagnostics, formal impound paperwork, and garage drop-off
triggers.
- Sanitation Systems: Dynamic bin-emptying physics, interactive route planning
tools, transfer station processing, and public municipal contracts.
- Fleet Extensions: Architecture designed to eventually support delivery vans,
transit buses, road-maintenance utility trucks, fuel tankers, and security
patrol fleets.
INSTALLATION & SETUP
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1. Subscribe to LHS Job Pack on the Arma Reforger Workshop.
2. Add the addon to your local mod list or server command line config.
3. Include the mod as a dependency in your mission file before placing prefabs.
4. Set clear server guidelines for fare payments, tow callouts, and job-vehicle
access to match your community's roleplay standards.
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