LHS_ Adjusting Doors

by Only_Hollow
LHS_ Adjusting Doors

Summary

This mod allows you to partially open and close doors, letting you peek through gaps at any angle before fully opening them.

Description

Adjustable Doors adds a new "Adjust" interaction to doors, alongside the standard "Open" prompt. Instead of doors only snapping fully open or closed, this mod lets you rotate them incrementally — hold the interaction key to slowly push the door open, and release at any point to stop and peek through the gap.

Features:
- Adds an "Adjust" interaction to doors, separate from the default "Open" action
- Hold to gradually open the door by degrees, from a small crack to fully open
- Release at any time to stop the door at its current angle
- Works the same way in reverse to incrementally close a partially open door
- Fully compatible with vanilla door behavior — the normal "Open" interaction still works as expected

Useful for tactical peeking, quiet entry, or just more immersive door handling.

License

Mod/Content by Lucid & Hollow Studios

Copyright © 2026 Lucid & Hollow Studios. All rights reserved.

Terms of Use

This is a licensed mod, and its use is restricted under the following terms:

Written Approval Required You may not use, redistribute, repackage, reupload, modify, or include this mod (in whole or in part) in any other project, pack, server, or release without receiving explicit written approval from Lucid & Hollow Studios.
Join Our Discord To request permission, you must join our official Discord server and submit your request there: 👉 https://discord.gg/zjcX6aacd
No Implied License Downloading, installing, or playing this mod does not grant you any rights to redistribute or repurpose it. All rights are reserved by default unless permission is granted in writing (including via confirmed messages from an authorized Lucid & Hollow Studios representative).
Attribution Even with written approval, proper credit to Lucid & Hollow Studios must be given in any approved redistribution or derivative work, unless otherwise agreed upon in writing.
Revocation Lucid & Hollow Studios reserves the right to revoke any previously granted permission at any time, for any reason.
Contact

For permission requests, licensing questions, or collaboration inquiries, please join our Discord: 🔗 https://discord.gg/zjcX6aacd

This license applies to all versions and files associated with this mod unless a separate written agreement states otherwise.

License

===============================================================================
LHS JOB PACK - CIVILIAN JOBS & ROLEPLAY SYSTEMS
===============================================================================

OVERVIEW
-------------------------------------------------------------------------------
LHS Job Pack is a civilian vehicle and roleplay expansion for Arma Reforger 
designed to transform static open-world maps into active service economies. 
Built natively for the Enfusion engine, the pack integrates practical work 
vehicles, multiplayer-synchronized interaction systems, and mission-maker 
scaffolding into a single addon framework.


VEHICLE & JOB SYSTEMS
-------------------------------------------------------------------------------
1. TAXI (Passenger Transport)
   - Core Mechanics : Synced $2.00/km fare meter, interactive door and 
                      steering animations.
   - Placement      : Ranks, airports, hotels, transit hubs.

2. TOW TRUCK (Roadside Recovery & Impound)
   - Core Mechanics : Vehicle transport, breakdown response, parking 
                      enforcement.
   - Placement      : Mechanic shops, police impounds, highway depots.

3. GARBAGE TRUCK (Sanitation & Public Works)
   - Core Mechanics : Scheduled route collection, garbage bin state logic, 
                      city upkeep.
   - Placement      : Municipal yards, transfer stations, industrial zones.


INTERACTIVE FEATURE BREAKDOWN
-------------------------------------------------------------------------------
* TAXI TRANSPORTATION SYSTEM
  - Dynamic Fare Meter: Charges a default rate of $2.00 per kilometer. The meter 
    calculates real vehicle movement and distance traveled rather than 
    pre-determined waypoints, allowing for organic detours and custom passenger 
    destinations.
  - Driver Controls: Operated directly via the vehicle interaction menu. 
    Drivers can start a fare, pause it, reset the counter, or stop it to lock 
    the total at the journey's end.
  - Multiplayer Synchronization: Meter state, traveled distance, and accumulated 
    cost remain continuously synchronized across the driver, passengers, nearby 
    players, and linked server scripts.
  - Visual Rigging: Vehicles feature custom Enfusion animation rigs with 
    functional, moving doors, steering wheels synced to vehicle turning, and 
    animated wheel rotation.

* TOW & ROADSIDE RECOVERY
  - Active Breakdown Response: Provides a practical alternative to despawning or 
    teleporting disabled vehicles. Players respond to vehicle accidents, engine 
    failures, or illegally parked cars.
  - Impound & Repair Workflows: Mechanics and tow operators can physically recover 
    targets and deliver them to designated repair shops, police impounds, or 
    scrapyards.
  - Persistent Economy Support: Designed to work alongside server mods that 
    track persistent vehicle damage, insurance claims, and player-owned 
    towing businesses.

* GARBAGE & SANITATION SERVICES
  - Public Works Gameplay: Enables multi-stop municipal collection routes through 
    residential, commercial, and industrial sectors.
  - Route Design Flexibility: Supports custom mission logic where server owners 
    can define bin states (full or empty), establish collection orders, enforce 
    vehicle load capacities, and mandate final disposal points at waste 
    facilities.
  - Environmental Aesthetics: Functions effectively as active player work 
    vehicles, background NPC traffic, or stationary props for industrial and 
    maintenance yards.


SERVER DEPLOYMENT SCENARIOS
-------------------------------------------------------------------------------
- Heavy Economy Roleplay: Integrate vehicles into employment systems requiring 
  licenses, job applications, rank structures, company bank accounts, and active 
  radio dispatchers.
- Casual Community Servers: Place vehicles at public garages or community centers 
  for quick-access events, open-world exploration, or low-stakes player 
  interaction.
- Single-Session Missions: Use vehicle prefabs as objective anchors for isolated 
  scenario tasks--such as evacuating civilians via taxi or clearing blocked roads 
  with tow trucks--without requiring persistent database integration.


MISSION-MAKER & TECHNICAL IMPLEMENTATION
-------------------------------------------------------------------------------
* WORKBENCH WORKFLOW:
  1. Add LHS Job Pack as a project dependency in the Arma Reforger Workbench.
  2. Place the pre-configured vehicle prefabs directly into world layouts or 
     assign them to custom player spawner menus.
  3. Link vehicle interactions to mission logic using trigger zones, task 
     markers, custom user actions, or Enforce Script logic.

* SERVER PERFORMANCE & ECONOMY INTEGRATION:
  - Event-Driven Logic: Custom scripts expanding on sanitation routes or recovery 
    calls should utilize event-based updates rather than constant frame-by-frame 
    scans to preserve server performance.
  - Banking Hooks: The taxi fare meter acts as an authoritative source of truth. 
    Custom economy systems can read the meter's final value upon trip completion 
    to trigger automated bank transactions between player accounts.


EXPANSION ROADMAP & FUTURE SYSTEMS
-------------------------------------------------------------------------------
- Taxi Systems: Planned dispatch management boards, dynamic NPC passenger fares, 
  driver rating mechanics, and automated airport route jobs.
- Recovery Systems: Enhanced physical winch tie-downs, detailed roadside 
  vehicle damage diagnostics, formal impound paperwork, and garage drop-off 
  triggers.
- Sanitation Systems: Dynamic bin-emptying physics, interactive route planning 
  tools, transfer station processing, and public municipal contracts.
- Fleet Extensions: Architecture designed to eventually support delivery vans, 
  transit buses, road-maintenance utility trucks, fuel tankers, and security 
  patrol fleets.


INSTALLATION & SETUP
-------------------------------------------------------------------------------
1. Subscribe to LHS Job Pack on the Arma Reforger Workshop.
2. Add the addon to your local mod list or server command line config.
3. Include the mod as a dependency in your mission file before placing prefabs.
4. Set clear server guidelines for fare payments, tow callouts, and job-vehicle 
   access to match your community's roleplay standards.
===============================================================================

Version
1.0.0
Game Version
1.8.0.13
Version size
8.04 KB
Created
15.09.2026
Last Modified
15.09.2026
ID
6A5EDE1D11355DBB