Summary
A self-contained cannabis growing and consumption system for Arma Reforger.
Description
Grow, harvest and smoke cannabis in Arma Reforger. A full plant-to-consume gameplay loop that plugs into any scenario.
Features:
- Planting, growing, harvesting cannabis plants
- Different types of strains (Sativa & Indica)
- Rollable and smokable joints
All items can be grabbed from the CIV arsenal.
How to grow:
1. Put an empty pot on the ground
2. With any shovel in hand fill the pot with dirt
3. With a seedpacket in hand, plant the seed
4. Wait for growth cycle to finish
5. Harvest cannabis (Plant will be harvested with a random amount of buds between 3-7)
How to smoke:
1. Hold a cannabis bud in hand and inspect it
2. Use action "Roll joint"
3. Inspect the joint you made and use action "Smoke joint" to smoke.
4. Smoke animation with joint will play
Growth:
Default in-game hours per stage:
- Seedling → Vegetative: 6 in-game hours
- Vegetative → Mature: 8 in-game hours
For modders:
- Self-contained
- Server-authoritative — all growth and harvest actions run on the server and replicate to clients.
- Integration friendly — every gameplay number is a prefab attribute, and there's a documented set of prefabs / components / actions you can reference from other mods
Support:
Report issues, request features, or ask integration questions on https://melsom.dev/arma-reforger/growing-weed
Contribute:
I am looking for contributers. Check out https://melsom.dev/ to get in contact and work with me
Credits:
Models:
- Sativa & Indica Seedpackets - Melsom
- Cannabis plant meshes and textures — "Cannabis Growth Stages Pack — Sativa and Indica" from CGTrader
- Terracotta clay pot — "Terracotta Pots" pack from Sketchfab.
- Cannabis bud mesh — "Weed Nug" by Skyler Young
- Hand rolled joint - "Cannabis Joints" by 3D Crackhouse
- Scripts, integration, and packaging — Melsom.
Licenses:
https://creativecommons.org/licenses/by/4.0/
License
Arma Public License (APL)