Sk0rs Campaign Tweaks

by Sk0r91

1.0.24

Changed (Dev): The page Base names shows each base's game callsign next to its name and only sets a callsign of its own. Place names keep the game's - a name set there before is no longer used.

Changed (Dev): The radio voice says a base's own callsign when it is one of the game's callsigns; for any other callsign only the spoken message is left out.

Fixed: Unlimited budget only applies to the Game Master editor - building at bases and requesting vehicles at the depots cost supplies again.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 18:33:00 GMT
Last Modified
Wed, 04 Nov 2026 18:33:03 GMT

1.0.23

Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 13:50:59 GMT
Last Modified
Wed, 04 Nov 2026 13:51:04 GMT

1.0.22

Changed (Dev): The page Base names shows each base's game callsign next to its name and only sets a callsign of its own. Place names keep the game's - a name set there before is no longer used.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 11:32:29 GMT
Last Modified
Wed, 04 Nov 2026 11:32:32 GMT

1.0.21

Added (Dev): Base names page - every base can also get its own callsign, shown on the map, in the spawn list and in the messages. The radio voice keeps the game's callsign.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 19:45:56 GMT
Last Modified
Tue, 03 Nov 2026 19:46:02 GMT

1.0.20

Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 03:17:58 GMT
Last Modified
Mon, 02 Nov 2026 03:18:01 GMT

1.0.19

Added: Supplies can be limited per HQ, Supply Hub and base - deliveries stop at the set amount (0 = no limit).
Added: Radio range now also sets how far the players' hand radios and radio backpacks reach.
Added (Dev): Custom names - every base of a map can get its own name on the new page Base names.
Changed: Dev settings reorganised - Radio encryption moved into the Radio card (One for all removed, it did not work over relay antennas), new card "Groups & Factions" with Group settings and Faction settings; each switch shows its page and nothing set there applies while it is off. Settings and Radios pages laid out more cleanly.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 18:39:57 GMT
Last Modified
Sun, 01 Nov 2026 18:40:03 GMT

1.0.18

Changed: Radio encryption is now in development (behind the "Dev" switch) and "Own side" is replaced by "Assigned" - the new page Radios gives each radio the faction whose encryption it gets.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 21:33:01 GMT
Last Modified
Thu, 29 Oct 2026 21:33:05 GMT

1.0.17

Added: Radio encryption on the Settings page - the players' own radios get the encryption of the side they play, or one encryption for all.
Added: "Callsign only" on the Settings page - the bases on the map show only their callsign, not the name of the place.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 10:24:13 GMT
Last Modified
Thu, 29 Oct 2026 10:24:15 GMT

1.0.16

Changed (in development, behind the "Dev" switch): The flag box on the Factions page now only shows the faction's flag, no group flags.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 08:43:48 GMT
Last Modified
Thu, 29 Oct 2026 08:43:50 GMT

1.0.15

Changed (in development, behind the "Dev" switch): The Factions page now lists every faction a side can play side by side to pick from, with the chosen faction's flags next to it. The Defenders choice for overlay factions is gone.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 06:36:02 GMT
Last Modified
Thu, 29 Oct 2026 06:36:04 GMT

1.0.14

Fixed (in development, behind the "Dev" switch): With a faction overlay, players could not join any group and bases offered no soldiers to request - the side now keeps its own soldiers and groups next to the overlay faction's.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 22:10:21 GMT
Last Modified
Wed, 28 Oct 2026 22:10:24 GMT

1.0.13

Fixed (in development, behind the "Dev" switch): The faction overlay now also offers factions that a mod adds only to the Game Master  before, they were missing on the Factions page in Conflict scenarios.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 01:54:02 GMT
Last Modified
Wed, 28 Oct 2026 01:54:04 GMT

1.0.12

New (in development, behind the "Dev" switch): Faction overlay on the Factions page. A faction from another mod can be laid over a Conflict side - the side keeps its role, but shows the new faction's name and flag and uses its soldiers and groups in the Game Master. Base defenders can be picked from the new faction's groups. Off by default - use it for testing only.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 21:32:04 GMT
Last Modified
Tue, 27 Oct 2026 21:32:11 GMT

1.0.11

New: In-game settings page. All settings are now changed in the Sk0rs Server Bible menu (Settings > Campaign Tweaks > Settings) instead of the JSON file. Every feature has its own switch; while it is off, its sliders are grey and show the scenario's own values. Save applies the changes at once, in the running mission.

Changed: Supplies are set separately for HQs, Supply Hubs and every other base - amount per delivery and interval each.

Removed: Rank Override, MSAR budget, fuel consumption and the config auto-reload. A hand-edited config file now takes effect after a server restart. Your existing config file is read as before - the values of the remaining features are kept.

New (in development): A "Dev" switch on the settings page unlocks features that are not finished yet - lock group creation with a Reserve group, own groups per side (page Groups) and swapping the factions of the Conflict sides (page Factions). Off by default - use them for testing only.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 09:25:37 GMT
Last Modified
Tue, 27 Oct 2026 09:25:41 GMT

1.0.10

Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 02:32:59 GMT
Last Modified
Fri, 18 Sep 2026 02:33:02 GMT

1.0.9

Fixed: GM Budget now actually works for every category. The previous implementation looked like it worked but silently failed once you hit a real limit - it now correctly removes placement limits for AI, vehicles, props, and waypoints, and separately for System budget (Arsenals, respawn points, mission objectives), which needed its own fix.

New: Rank Override. When enabled, every player counts as the highest rank for Arsenal purchases, building construction, and vehicle spawning - rank no longer blocks access to anything in Conflict. Real ranks and promotions are untouched, only what you're allowed to buy/build/spawn changes. Off by default, like every setting in this mod.
Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 18:05:33 GMT
Last Modified
Tue, 15 Sep 2026 18:05:43 GMT

1.0.8

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 14:35:22 GMT
Last Modified
Tue, 15 Sep 2026 14:35:24 GMT

1.0.7

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 13:26:20 GMT
Last Modified
Tue, 15 Sep 2026 13:26:23 GMT

1.0.6

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 13:11:20 GMT
Last Modified
Tue, 15 Sep 2026 13:11:23 GMT

1.0.5

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 12:35:25 GMT
Last Modified
Tue, 15 Sep 2026 12:35:30 GMT

1.0.4

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 12:12:49 GMT
Last Modified
Tue, 15 Sep 2026 12:12:51 GMT

1.0.3

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 15:02:37 GMT
Last Modified
Sun, 13 Sep 2026 15:02:48 GMT

1.0.2

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 14:55:04 GMT
Last Modified
Sun, 13 Sep 2026 14:55:10 GMT

1.0.1

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 14:50:39 GMT
Last Modified
Sun, 13 Sep 2026 14:50:45 GMT

1.0.0

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 12:15:10 GMT
Last Modified
Sun, 13 Sep 2026 12:15:15 GMT

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