CryoFall

by SquawksHead

1.0.15

CryoLink now smooths the final viewing direction to reduce shake from the agent's head and body turning. Head movement is damped while vehicle movement remains immediate, avoiding the camera drifting behind its wearer. The feed retains a level horizon.

Removed the scope lens distortion and darkened edges from CryoLink. The feed uses a natural, narrower field of view and meters its own exposure, so the player's indoor/outdoor lighting no longer changes the brightness of the agent's view.

The feed refreshes on alternate game frames for a more even cadence. Existing compact and enlarged resolution limits remain in place; switching CryoLink off still removes its camera and render target.

Searching a fallen patrol now uses a two-second action and opens its equipment and weapon inventory. Cancelling the search leaves the inventory closed.

Medical cases retain physical, finite supplies while inside furniture or other containers. Open case panels update when their contents finish arriving, without needing to move the case into your hands or onto the ground.

Food and drink now finish stowing a held rifle before their hand animation begins, including when equipped through quick slots. The normal Eat/Drink action then uses the item and consumes its charge.

Vicinity also checks for nearby loose weapons inside its normal range. This covers weapons missed by a discovery update without exposing worn equipment or items inside containers.

No changes to saved characters, inventories or world persistence.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 09:20:46 GMT
Last Modified
Tue, 06 Oct 2026 09:21:40 GMT

1.0.14

Cryostasis protection now applies only to a newly spawned character. Returning to a saved character no longer grants protection to the player or their agent. Recalling or restoring an agent cannot renew the original protection period.

Fixed clothing appearing empty when opened inside another container. Double-clicking stored clothing now displays its physical pocket contents without needing to equip or drop it.

Fallen-character searches open the character's equipment directly even when vicinity discovery has not finished.

AI Restore Kits use the normal inventory removal process, including when held, and restored agents show their arrival effect. Failed consumption rolls back the new agent, preserving the kit and the one-agent limit.

CryoLink keeps your companion streamed over distance while the feed is visible. Switching it off releases the extra streaming observer. The camera keeps its centre level with the horizon.

The Get in command can place your companion in a free helicopter copilot seat while you are piloting, without taking your controls.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 20:54:24 GMT
Last Modified
Mon, 05 Oct 2026 20:55:23 GMT

1.0.13

CryoLink camera fixes: prevent the agent's own face, body and equipment from clipping into the live feed. Camera smoothing now follows the character's movement directly, preventing the view from trailing behind at vehicle speeds. Normal world visibility and shadows are retained.

Loose loot now checks its actual spawn surface after saved-world restoration, preventing new items appearing on top of restored floor loot. Existing untracked ground items return to the normal cleanup policy without resetting active timers. Protected storage and player inventories are unchanged.

Physical medical cases can be opened while stored inside searchable furniture or other containers, using their actual contents instead of the vanilla virtual-arsenal restriction.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 19:05:07 GMT
Last Modified
Mon, 05 Oct 2026 19:06:01 GMT

1.0.12

Correct AI inventory contents and storage capacity displays. Filled clothing and medical bags retain their contents when exchanged. Containers can be opened with a double click, including items in vicinity. Keep ground items available while equipping the AI agent. Improve CryoLink camera stability and lighting. Restore the agent's native step-aside behaviour. Correct ration, dried meat and apple hand positions. Add proper Game Master patrol names and previews. Existing save identities and persistence format remain unchanged.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 17:35:35 GMT
Last Modified
Mon, 05 Oct 2026 17:36:54 GMT

1.0.11

Fix joining and reconnecting when gameplay items such as CryoPod Kits are present. Save stable entity identities on all CryoFall gameplay prefabs, including kits, currency and dealer vehicles. Preserve existing resource references and the persistence schema.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 14:16:25 GMT
Last Modified
Mon, 05 Oct 2026 14:17:52 GMT

1.0.10

Preserve offline survivor characters across later autosaves and restarts without moving world NPC records out of their original world-state bundle. Keep player and companion restores addressed by their saved UUID. Include updated CryoFall preview art and ongoing-world description.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 10:15:13 GMT
Last Modified
Mon, 05 Oct 2026 10:16:02 GMT

1.0.9

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 09:10:57 GMT
Last Modified
Mon, 05 Oct 2026 09:11:53 GMT

1.0.8

Give CryoFall survivor teams, AI-agent groups and spawned patrols descriptive Game Master names instead of the generic Group label. Includes the offline player save, editor prefab replication, compiled thumbnail and spoiler-free welcome fixes from 1.0.7.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 08:45:26 GMT
Last Modified
Mon, 05 Oct 2026 08:46:20 GMT

1.0.7

Fix offline player persistence across repeated autosaves and server restarts by keeping player-controller and character records outside the world-state bundle. Stabilize the root IDs of custom Game Master prefabs to prevent replication kicks when those items are placed. Compile CryoFall editor thumbnails for the game, remove the custom cash names' unnecessary language-table dependency, and revise the welcome artwork without changing the original scenery. Keep enemy discoveries out of the public welcome and descriptions.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 08:32:22 GMT
Last Modified
Mon, 05 Oct 2026 08:33:19 GMT

1.0.6

Fix missing player head shadows while CryoLink is enabled. CryoLink head and headgear visuals now share the character's native skeleton, while the original head keeps Bohemia's first-person visibility and shadow handling. Feed visuals are removed before inventory previews open, preventing duplicate heads. Switching CryoLink off removes its camera, render target and feed visuals.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 22:19:33 GMT
Last Modified
Sun, 04 Oct 2026 22:20:19 GMT

1.0.5

Preserve the native Game Master prefab entity ID across dedicated server and client builds. Fix the replication system failure and repeated reconnect loop when the authenticated owner receives Game Master access. Retain the original-head CryoLink fix from 1.0.4.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 20:19:42 GMT
Last Modified
Sun, 04 Oct 2026 20:20:34 GMT

1.0.4

Remove the extra CryoLink head and use the survivor's original animated head on foot and in vehicles. Restore normal visibility when closing the feed or opening inventory. Preserve authenticated owner Game Master access across native role updates. Ignore self and environmental damage when checking recent combat for logout.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 19:41:15 GMT
Last Modified
Sun, 04 Oct 2026 19:42:00 GMT

1.0.3

Multiplayer corrections for player restoration and spawn control release, authenticated owner Game Master access, AI clothing pocket display and refresh, CryoLink head attachments, and a visible server-confirmed logout countdown. Existing mission and save identities remain unchanged.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 18:43:26 GMT
Last Modified
Sun, 04 Oct 2026 18:43:48 GMT

1.0.2

Release the player control hold shortly after AI materialisation, with reliable owner notifications and a bounded fallback. Keep the CryoLink head visual aligned with the current rendered character pose. Prevent furniture searches and other local inventory actions from opening UI on the dedicated server, while retaining server loot generation. Keep onboarding UI on clients.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 17:13:21 GMT
Last Modified
Sun, 04 Oct 2026 17:14:07 GMT

1.0.1

Add private server controls for restart warnings, confirmed save checkpoints and Discord global-chat delivery. Preserve existing saved gameplay data and server authorization.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 16:32:49 GMT
Last Modified
Sun, 04 Oct 2026 16:33:36 GMT

1.0.0

Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 14:41:08 GMT
Last Modified
Sun, 04 Oct 2026 14:42:30 GMT

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