ORCA_JLH_Frontline_Overdrive
by Betcon
1.0.10
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 12:31:12 GMT
- Last Modified
- Fri, 11 Sep 2026 12:31:17 GMT
1.0.9
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 11:59:40 GMT
- Last Modified
- Fri, 11 Sep 2026 11:59:46 GMT
1.0.8
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 11:38:56 GMT
- Last Modified
- Fri, 11 Sep 2026 11:39:11 GMT
1.0.7
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 07:35:38 GMT
- Last Modified
- Fri, 11 Sep 2026 07:35:43 GMT
1.0.6
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 07:14:40 GMT
- Last Modified
- Fri, 11 Sep 2026 07:14:46 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 06:52:41 GMT
- Last Modified
- Fri, 11 Sep 2026 06:52:45 GMT
1.0.4
ORCA JLH Spawn Safety v3 – No Water Spawn Update 今回のアップデートでは、敵AIのスポーン安全処理をさらに強化しました。 主な変更点: プレイヤーから500m以内への敵スポーンを禁止 味方US AIから500m以内への敵スポーンを禁止 WeaponTakeover が車両付近に一時的な敵AIを生成する処理にも安全判定を追加 海・水上への敵スポーンを禁止 JLHのスポーン候補地点が水上と判定された場合、その地点を拒否 歩兵、車両、AmbientThreats、QRF、Recaptureなどの敵スポーン安全性を改善 既存のConflict Flowには変更なし 水上スポーン対策では、敵の生成候補地点が海・水上だった場合、 Spawn Position Check ↓ Water detected ↓ Spawn rejected ↓ 別の安全な地点を探索 という処理になります。 これにより、敵AIや敵車両が海の上や不自然な水上位置に突然出現する問題を軽減します。 English ORCA JLH Spawn Safety v3 – No Water Spawn Update This update further improves enemy spawn safety and placement. Main changes: Prevents hostile spawns within 500 meters of US players Prevents hostile spawns within 500 meters of friendly US AI Added safety checks to the temporary enemy group creation used by WeaponTakeover Prevents hostile AI and vehicles from spawning on water Water or unsafe sea positions are now rejected before spawning Improved spawn safety for infantry, vehicles, AmbientThreats, QRF, Recapture, and other JLH systems No changes were made to the existing Conflict Flow Water spawn handling now works like this: Spawn Position Check ↓ Water detected ↓ Spawn rejected ↓ Search for another safe position This update is intended to prevent enemy AI and vehicles from appearing in unrealistic locations such as open water or offshore spawn points.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 06:22:56 GMT
- Last Modified
- Fri, 11 Sep 2026 06:23:01 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 04:37:08 GMT
- Last Modified
- Fri, 11 Sep 2026 04:37:14 GMT
1.0.2
Reduced the enemy AI cap to 80 maximum for improved server performance Enemy forces are now concentrated around the active frontline / HOT objective Frontline enemy strength dynamically scales with nearby player count Enemy spawns are blocked within 500 meters of US players Enemy spawns are blocked within 250 meters of friendly US AI Defensive forces no longer receive unlimited reinforcements once an assault begins Reduced repeated GARRISON_TOPUP and SPAWN_RESERVE spawning during active assaults Capturing an objective no longer immediately advances the frontline USSR now launches a counterattack after US capture The frontline advances only after the counterattack has been defeated If USSR successfully recaptures the objective, the same objective becomes active again Original Conflict Radio Chain, Objective Selection and Seize mechanics remain intact Existing JLH systems such as QRF, Recapture and Hunter remain supported FIA vehicles are treated as USSR-aligned vehicles US forces can now capture and use hostile vehicles after the enemy crew has been eliminated Improved FPS protection by reducing unnecessary AI growth during heavy server load 敵AIの上限を最大80体に調整し、サーバー負荷を軽減 AIをマップ全体へ分散させず、現在の前線・HOT拠点へ集中 プレイヤー数に応じて前線の敵AI数を自動調整 プレイヤーから500m以内への敵スポーンを禁止 味方US AIから250m以内への敵スポーンを禁止 拠点攻略開始後は、守備隊の無限補充を停止 GARRISON_TOPUP / SPAWN_RESERVE による攻略中の再補充を抑制 拠点を攻略した後、すぐ次の拠点へ進まず、USSRのカウンター攻撃を発生 カウンター攻撃撃退後に次の拠点へ前線が進行 USSRが拠点を奪還した場合、その拠点を再度攻略する流れに変更 Conflict本来のRadio Chain / Objective選択 / Seize処理は維持 QRF・Recapture・Hunterなど既存JLHシステムとの互換性を維持 FIA車両をUSSR側として扱う処理を追加 敵乗員を排除した車両をUSが鹵獲・使用可能 FPS低下時の不要なAI増加を抑制し、安定性を改善
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 03:11:33 GMT
- Last Modified
- Fri, 11 Sep 2026 03:11:47 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 17:08:04 GMT
- Last Modified
- Thu, 10 Sep 2026 17:08:10 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 16:24:48 GMT
- Last Modified
- Thu, 10 Sep 2026 16:25:04 GMT
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