ORCA_JLH_Frontline_Overdrive

by Betcon

1.0.10

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 12:31:12 GMT
Last Modified
Fri, 11 Sep 2026 12:31:17 GMT

1.0.9

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 11:59:40 GMT
Last Modified
Fri, 11 Sep 2026 11:59:46 GMT

1.0.8

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 11:38:56 GMT
Last Modified
Fri, 11 Sep 2026 11:39:11 GMT

1.0.7

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 07:35:38 GMT
Last Modified
Fri, 11 Sep 2026 07:35:43 GMT

1.0.6

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 07:14:40 GMT
Last Modified
Fri, 11 Sep 2026 07:14:46 GMT

1.0.5

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 06:52:41 GMT
Last Modified
Fri, 11 Sep 2026 06:52:45 GMT

1.0.4

ORCA JLH Spawn Safety v3 – No Water Spawn Update
今回のアップデートでは、敵AIのスポーン安全処理をさらに強化しました。
主な変更点:
プレイヤーから500m以内への敵スポーンを禁止 
味方US AIから500m以内への敵スポーンを禁止 
WeaponTakeover が車両付近に一時的な敵AIを生成する処理にも安全判定を追加 
海・水上への敵スポーンを禁止 
JLHのスポーン候補地点が水上と判定された場合、その地点を拒否 
歩兵、車両、AmbientThreats、QRF、Recaptureなどの敵スポーン安全性を改善 
既存のConflict Flowには変更なし 
水上スポーン対策では、敵の生成候補地点が海・水上だった場合、
Spawn Position Check
↓
Water detected
↓
Spawn rejected
↓
別の安全な地点を探索
という処理になります。
これにより、敵AIや敵車両が海の上や不自然な水上位置に突然出現する問題を軽減します。

English
ORCA JLH Spawn Safety v3 – No Water Spawn Update
This update further improves enemy spawn safety and placement.
Main changes:
Prevents hostile spawns within 500 meters of US players 
Prevents hostile spawns within 500 meters of friendly US AI 
Added safety checks to the temporary enemy group creation used by WeaponTakeover 
Prevents hostile AI and vehicles from spawning on water 
Water or unsafe sea positions are now rejected before spawning 
Improved spawn safety for infantry, vehicles, AmbientThreats, QRF, Recapture, and other JLH systems 
No changes were made to the existing Conflict Flow 
Water spawn handling now works like this:
Spawn Position Check
↓
Water detected
↓
Spawn rejected
↓
Search for another safe position
This update is intended to prevent enemy AI and vehicles from appearing in unrealistic locations such as open water or offshore spawn points.
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 06:22:56 GMT
Last Modified
Fri, 11 Sep 2026 06:23:01 GMT

1.0.3

Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 04:37:08 GMT
Last Modified
Fri, 11 Sep 2026 04:37:14 GMT

1.0.2

Reduced the enemy AI cap to 80 maximum for improved server performance 
Enemy forces are now concentrated around the active frontline / HOT objective 
Frontline enemy strength dynamically scales with nearby player count 
Enemy spawns are blocked within 500 meters of US players 
Enemy spawns are blocked within 250 meters of friendly US AI 
Defensive forces no longer receive unlimited reinforcements once an assault begins 
Reduced repeated GARRISON_TOPUP and SPAWN_RESERVE spawning during active assaults 
Capturing an objective no longer immediately advances the frontline 
USSR now launches a counterattack after US capture 
The frontline advances only after the counterattack has been defeated 
If USSR successfully recaptures the objective, the same objective becomes active again 
Original Conflict Radio Chain, Objective Selection and Seize mechanics remain intact 
Existing JLH systems such as QRF, Recapture and Hunter remain supported 
FIA vehicles are treated as USSR-aligned vehicles 
US forces can now capture and use hostile vehicles after the enemy crew has been eliminated 
Improved FPS protection by reducing unnecessary AI growth during heavy server load

敵AIの上限を最大80体に調整し、サーバー負荷を軽減 
AIをマップ全体へ分散させず、現在の前線・HOT拠点へ集中 
プレイヤー数に応じて前線の敵AI数を自動調整 
プレイヤーから500m以内への敵スポーンを禁止 
味方US AIから250m以内への敵スポーンを禁止 
拠点攻略開始後は、守備隊の無限補充を停止 
GARRISON_TOPUP / SPAWN_RESERVE による攻略中の再補充を抑制 
拠点を攻略した後、すぐ次の拠点へ進まず、USSRのカウンター攻撃を発生 
カウンター攻撃撃退後に次の拠点へ前線が進行 
USSRが拠点を奪還した場合、その拠点を再度攻略する流れに変更 
Conflict本来のRadio Chain / Objective選択 / Seize処理は維持 
QRF・Recapture・Hunterなど既存JLHシステムとの互換性を維持 
FIA車両をUSSR側として扱う処理を追加 
敵乗員を排除した車両をUSが鹵獲・使用可能 
FPS低下時の不要なAI増加を抑制し、安定性を改善
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 03:11:33 GMT
Last Modified
Fri, 11 Sep 2026 03:11:47 GMT

1.0.1

Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 17:08:04 GMT
Last Modified
Thu, 10 Sep 2026 17:08:10 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 16:24:48 GMT
Last Modified
Thu, 10 Sep 2026 16:25:04 GMT

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