BIA_Seasonize

by JetDave

1.0.12

Ensures the client winter snow effect stays visible even when local weather reports no rain. Preserves precipitation-transition recovery and normal nonwinter cleanup. Includes previous brighter Spring and terrain-distance fixes.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 15:00:09 GMT
Last Modified
Mon, 14 Sep 2026 15:00:18 GMT

1.0.11

Brightens spring foliage while retaining natural contrast. Extends snow coverage on grass, beach-grass, crop, heather and mountain-grass terrain surfaces to prevent the near-white/far-green transition at normal viewing distances. Other seasonal selection and snowfall behavior is unchanged.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 14:40:24 GMT
Last Modified
Mon, 14 Sep 2026 14:40:33 GMT

1.0.10

Adds four seasonal comparison screenshots to the Workshop gallery. Gameplay files are unchanged from 1.0.9: summer/fall/winter/spring rotation, persistent rotation position, fixed-season override, and continuous winter snowfall.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 13:57:46 GMT
Last Modified
Mon, 14 Sep 2026 13:57:51 GMT

1.0.9

Automatic seasons now rotate summer, fall, winter, spring across matches and profile-preserving restarts. Fixed -biaSeason values preserve the rotation position. Winter maintains moderate snowfall. Leaving winter restores the previous precipitation settings and removes fallback rain effects owned by the mod.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 13:55:25 GMT
Last Modified
Mon, 14 Sep 2026 13:55:28 GMT

1.0.8

Refine winter snowfall with smaller flakes, varied motion, disabled close refraction, and disabled rain ripples.

Add seasonal control for rain ambience and vehicle/glass rain sounds. Winter sets rain gain to zero; other seasons restore normal gain. Retain the winter terrain and precipitation-recovery fixes from 1.0.7.

Local visual checks and audio-variable control checks passed. In-game listening, movement, multiplayer, and vehicle-interior checks remain pending.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 13:15:49 GMT
Last Modified
Mon, 14 Sep 2026 13:15:52 GMT

1.0.7

Restore winter ground coating and falling snow while preserving seasonal switching.

Snowfall follows precipitation intensity and recovers after clear weather without requiring a camera change. Winter wetness and accumulation are controlled by the authority and restored outside winter.

The packaged update passes local Worthy checks for wet and dry winter, renewed snowfall, camera replacement, and spring restoration. Multiplayer server and join-in-progress validation remain pending. No audio changes are included.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 12:15:32 GMT
Last Modified
Mon, 14 Sep 2026 12:15:36 GMT

1.0.6

Add server-authoritative seasonal selection for Winter, Spring, Summer, and Fall.

Winter now applies a tested exposed-terrain wetness profile and restores the native Rain profile for nonwinter selections. Spring, Summer, and Fall update paired deciduous tree crowns.

Terrain coverage remains experimental and procedural grass remains unchanged. Rain/snowfall and audio remain scenario-owned. Dedicated-server, independent-client, and join-in-progress testing remain pending.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 09:23:14 GMT
Last Modified
Mon, 14 Sep 2026 09:23:34 GMT

1.0.5

Fix compatible tree and bush crowns that remained green when native colorization was disabled.

Procedural grass remains unchanged.
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 13:42:14 GMT
Last Modified
Fri, 11 Sep 2026 13:42:17 GMT

1.0.4

Replace per-tree snow scanning and remapping with shared foliage material updates.
Discover compatible foliage materials automatically during a finite startup pass.
Use fixed 35% shared coverage; defer altitude-based variation.
Remove the generated foliage material catalog and reduce package size.
Preserve terrain, snowfall, weather and rain-audio resources.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 22:47:05 GMT
Last Modified
Thu, 10 Sep 2026 22:47:10 GMT

1.0.3

Remove the 4096 remembered-tree cutoff that stopped discovery and could leave vegetation without snow. Preserve time-budgeted processing and distance-based cleanup.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 22:19:26 GMT
Last Modified
Thu, 10 Sep 2026 22:20:29 GMT

1.0.2

Process newly encountered vegetation in more frequent, time-budgeted batches.
Check for newly loaded vegetation roughly every second while stationary.
Preserve queued vegetation work during ordinary movement.
Throttle pruning to limit repeated housekeeping.
Client timing and dense-forest performance still require validation.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 20:46:46 GMT
Last Modified
Thu, 10 Sep 2026 20:47:04 GMT

1.0.1

Keep previously snow-covered trees snowy beyond the former 600 m restoration boundary, up to the configured view distance.
Suppress the main ambient and vehicle rain audio while snowfall remains active.
Reduce packaged vegetation variants and spread vegetation processing into smaller batches.
Known limitations: distant terrain retains satellite-map colors; some vegetation rain sounds remain. Audio requires server/client confirmation. Runtime material discovery is still experimental and is not included in this release.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 20:22:54 GMT
Last Modified
Thu, 10 Sep 2026 20:23:16 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 15:42:24 GMT
Last Modified
Thu, 10 Sep 2026 15:49:20 GMT

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