Arma Reforger Starsim
by Dinedhil
0.1.8
Fun Pass02 Repair01: server-selected safe forward deployment now executes on the owning client and confirms two server position samples before success/cooldown. Bounded failure recovery and existing hostile-distance/LOS checks retained. Recruit native torso/limb protection increased; health, head protection and RED/BLUE weapons/projectiles unchanged. Native hit-zone, AI fire, player-requisition and real dedicated-client relocation checks completed. No Director or art expansion. Source manifest SHA256 58465416c6abe0b6b5470469b99dc08c16986f01f6270a861bdb2bca16382c53.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 20:10:33 GMT
- Last Modified
- Wed, 14 Oct 2026 20:11:56 GMT
0.1.7
Director Gameplay / Fun Pass02: three bounded reserve plans; no kill-for-kill replacements; longer earned victory pauses; recovery and preserved objective progress after death; delayed counterattacks from screened alternate approaches; immediate extraction once all finite commitments and objective work are complete. Existing repairs01 kit and solo-safe deployment retained. Native actor-assisted scenarios validated slow/rapid clearance, quiet movement, injury/death/re-entry, contested/progress states and full extraction. Owner multiplayer enjoyment remains the acceptance gate. Source manifest SHA256 4d7f3fa315cd18625c716555ccc61eb596554c957159f65823a7aeae4577e5dd.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 17:28:33 GMT
- Last Modified
- Wed, 14 Oct 2026 17:28:47 GMT
0.1.6
Foundation 01 repairs after owner multiplayer testing: restore 15 spare BLUE magazines and two native field dressings; bounded solo-safe forward deployment from 100m toward FOB, backing off 25m with hostile and visibility clearance; explicit deployment result and cooldown hints. Preserves PassEY placeholder, permanent addon/resource identities and multiplayer rally. Native kit/reload/respawn and safe/blocked solo deployment validated. Source manifest SHA256 373ed6b0a68aa1b46c74518849bdc551fc61a4ba5cb0999ca77f82b6c364569e.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 16:33:35 GMT
- Last Modified
- Wed, 14 Oct 2026 16:34:57 GMT
0.1.5
Publish current Director Foundation 01 build05/ds01 for dedicated-server Workshop distribution. Preserves accepted PassEY assets and permanent addon/resource identities. Server-authoritative relay operation, finite reserves, relief, extraction, native task/map and respawn support. Zero-player dedicated validation spends and spawns no forces. Real separate-client automatic download and gameplay acceptance pending. No new Director expansion. Source manifest f28eb23eb8ee6a48adcbc8ba2b7eeb89547b6491aa04862d8fe63e74743e09e1.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 18:23:08 GMT
- Last Modified
- Wed, 07 Oct 2026 18:24:28 GMT
0.1.4
Original Starsim energy firing audio for the BLUE Recruit Rifle and RED Machine Shard Carbine. Recruit Rifle now offers native semi-automatic and full automatic fire; burst removed, weapon balance and loadouts preserved. Fix native field-operation map journal initialization. External-player Workshop download and gameplay milestone accepted; minor desync remains a watch item. Audio polish and multiplayer listening review pending.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 03:35:16 GMT
- Last Modified
- Mon, 21 Sep 2026 03:35:24 GMT
0.1.3
0.1.3: Field Test 01 mission readability. Fixed 10:30 Clear start, native Starsim FOB and Machine Relay objective markers, server-owned capture/hold/complete task text, and Forward Deployment marker following the existing authoritative rally. Native local spawn/map/respawn and objective progression validated. Joining client received current hold task and advanced rally; full second-player entry awaits distinct-account field testing. Source e198f6ddb701a684b95c2629ba9f2e7dfeaa08d7. Same permanent Unlisted item; loadouts, combat balance, terminal behavior and networking unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 16:41:33 GMT
- Last Modified
- Thu, 17 Sep 2026 16:41:44 GMT
0.1.2
0.1.2: Field Test 01 loadout correction. Recruit Rifle starts with 15 spare BLUE magazines plus its native loaded magazine. Restores the official paper map, compass and radio in Recruit trousers. Standard Machines receive eight spare compatible RED magazines. Restores the vanilla PerceptionManager required for autonomous detection/combat. Three native AI reload cycles, player fire/reload/respawn/map, terminal, objective/QRF and Carrier regression verified locally. Source db095947c4cf30b38934f2ac18560a0658a8d163. Same permanent Unlisted item; no weapon damage, capacity or reload-balance changes.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 15:37:37 GMT
- Last Modified
- Thu, 17 Sep 2026 15:38:09 GMT
0.1.1
0.1.1: Everon four-player field operation; native rear-base deployment/respawn; server-authoritative Forward Deployment Terminal with safe rally validation; objective-driven rally advance; 12 defenders and two four-machine QRF waves; Recruit Rifle/enclosed helmet art. Source 0c6945d2c732bf874574a667fcc4b8a406f9c393. Local native validation and isolated Linux dedicated startup passed. Four-human acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 22:32:58 GMT
- Last Modified
- Wed, 16 Sep 2026 22:33:09 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 20:06:01 GMT
- Last Modified
- Wed, 16 Sep 2026 20:06:12 GMT
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