German Codenames
by Cpt. Krabbler
Contributors
Cpt. Krabbler
0.0.15
Fixed: audible splice artifact on base-tied task voice lines (final fix) Re-recorded the 25 base-tied task lines a second time without the trailing "Punkt" placeholder — since these lines are meant to end exactly at the spliced base name, there's no longer any need to record and cut away a placeholder word. Each line now stops naturally at the intended point, and only the trailing silence gets trimmed. Verified all 25 end cleanly with no residual artifacts, including the previously problematic OCR_Build line.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 07:24:57 GMT
- Last Modified
- Wed, 09 Sep 2026 07:28:17 GMT
0.0.14
Fixed: audible splice artifact on several base-tied task voice lines Re-cut all 25 lines from the previous fix using sample-accurate PCM extraction instead of direct MP3 seeking (which had frame-alignment jitter), and per-line boundary detection instead of a uniform trailing pad — several lines had no natural pause before the name-splice point, so the old uniform pad occasionally bled into the start of the spliced name. Also found and fixed a mismatched-timestamp bug that caused one line (OF_Dismantle) to start 5 seconds early and pick up trailing silence plus the tail of the previous line.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 07:09:36 GMT
- Last Modified
- Wed, 09 Sep 2026 07:12:26 GMT
0.0.13
Fixed: 5 base-tied Objectives task types announced the base name with broken grammar Root-caused: the game engine plays the correct base-name audio immediately after the first voice line for any task tied to a specific base (Build, Dismantle, Defend, Resupply, Seize), across all task states (assigned/cancelled/created/failed/succeeded) — but the German lines for these 25 cases were written as complete sentences, so the name ended up tacked onto an already-finished sentence. Rewrote all 25 lines so they end exactly at the name (report-style phrasing, matching the existing base-capture line style), re-recorded, and re-placed. No change needed for task types not tied to a specific base (BuildFOB, Attack, Clear, Recon, Custom, Rally, and all Support requests).
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 06:24:20 GMT
- Last Modified
- Wed, 09 Sep 2026 06:27:05 GMT
0.0.12
Debug: extended !testradio diagnostic command with 6 new message types Added taskassign, taskunrefuel, taskuntransport, taskunevac, taskcancel, taskassist to the admin-only !testradio <type> test command (and to !testradio all, now 12 types total, 15s apart). These fire the SCR_ERadioMsg.TASK_* message types directly, to verify in-game whether/what audio they trigger — no call site for them was found in the currently-overridden scripts, so this is purely a diagnostic aid, no player-facing content change.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 20:05:58 GMT
- Last Modified
- Tue, 08 Sep 2026 20:09:54 GMT
0.0.11
Fixed: audible cutoff at the end of many new Commander VO lines (Objectives/Support pool)
Re-cut all 111 audio files in VO/HQCommander/Samples/{Eng,Ru}/Commander/{Objectives,Support}/ from the original source recordings, anchoring the trailing cut to actual detected silence instead of an unreliable speech-recognition timestamp. 38 of 111 files had a hard, audible cut instead of a natural fade to silence; all now end cleanly. Verified automatically (amplitude decay check + re-transcription against expected text) before placing.
Fixed: 3 grammar errors in the German Objectives/Support voice lines
- SA_Repair — wrong pronoun gender ("ihrer" → "seiner")
- OS_Resupply (2nd line) — dangling pronoun with no antecedent ("Sie haben..." → "Wir haben...")
- SCA_Recon — awkward verb construction, rephrased for correct German- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 19:45:53 GMT
- Last Modified
- Tue, 08 Sep 2026 19:49:12 GMT
0.0.10
- Fixed 11 HQ radio/commander lines that previously cut off mid-sentence after the base name (rewrote the German text to end cleanly instead of relying on an audio stage the game doesn't play for these message types). Affects base-under-attack, base-lost, reinforcement-arrived, and several structure-under-attack callouts. - Added German voice lines for HQ Commander "Objectives" and "Support" orders (task assigned/cancelled/completed/failed, support requests) — 85 new lines, including the "Construction operations needed at [base]" announcement. - Minor cleanup: fixed a broken/orphaned audio resource reference left over from an earlier update.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 18:46:03 GMT
- Last Modified
- Tue, 08 Sep 2026 18:50:33 GMT
0.0.9
- Added German voice lines for the HQ Commander "under attack / lost / captured / reinforcements" announcements (Sounds/VO/HQCommander) — these are separate from the earlier RadioProtocol radio calls and previously still played in English regardless of that fix. - Covers: base under attack, base lost, outpost/FOB/main base captured, and reinforcements arriving — each announces the affected base by its German name.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 15:24:04 GMT
- Last Modified
- Tue, 08 Sep 2026 15:27:17 GMT
0.0.8
- Added German voice lines for all HQ Campaign radio messages that reference a base name — 33 of 34 applicable message codes now play in German (base alert, build/destroy/repair reports for every structure type, plus the supply-arrival announcement). - TRU (transport request) intentionally left in English — it splices in a player callsign, not a base name, which is outside this addon's scope. - No changes to the previously released HQ base callsign names or their audio.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 11:36:45 GMT
- Last Modified
- Mon, 07 Sep 2026 11:39:51 GMT
0.0.7
- Added diagnostic logging to the "!testradio" debug command: before firing a message, it now logs whether the HQ radio exists and is powered, whether its transceiver is present, and how many playable groups exist for the faction — to help pinpoint why some radio messages weren't triggering an audible announcement.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 00:28:24 GMT
- Last Modified
- Sun, 06 Sep 2026 00:31:52 GMT
0.0.6
- Added "!testradio all" admin command: cycles through every HQ radio message type (attack, lost, mob, fob, cop, reinforcements) in sequence, announcing each one in chat before it fires, for faster in-game verification of the German VO. - Fixed the test tool's chat announcements to use the game's actual chat API (SendMessage) instead of a non-existent call that risked a server-breaking script error. - Increased the delay between consecutive test messages to 15s as a safety margin against an observed radio cooldown/busy state.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 00:14:44 GMT
- Last Modified
- Sun, 06 Sep 2026 00:18:11 GMT
0.0.5
- Added German voice line for the "base under attack" (armory) HQ radio report - Extended the internal test tool to trigger each HQ radio report type individually for QA
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 23:57:51 GMT
- Last Modified
- Sun, 06 Sep 2026 00:01:04 GMT
0.0.4
- Applied final text renaming for all 114 HQ base names (US: 40 + 34 Campaign extension, USSR: 40) — map/UI now shows the German city names instead of the original English/Russian placeholder text - Added new German voice lines for HQ radio callsigns: base lost/captured, Combat Outpost captured, Forward Operating Base captured, Main Operating Base captured, and reinforcements-arrived reports (both US and USSR HQ radio channels) - Added preview image
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 23:25:45 GMT
- Last Modified
- Sat, 05 Sep 2026 23:29:29 GMT
0.0.3
- Applied final text renaming for all 114 HQ base names (US: 40 + 34 Campaign extension, USSR: 40) — map/UI now shows the German city names instead of the original English/Russian placeholder text - Added new German voice lines for HQ radio callsigns: base lost/captured, Combat Outpost captured, Forward Operating Base captured, Main Operating Base captured, and reinforcements-arrived reports (both US and USSR HQ radio channels) - Added preview image
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 23:19:19 GMT
- Last Modified
- Sat, 05 Sep 2026 23:24:07 GMT
0.0.2
- US faction: 40 HQ base names + 34 Campaign-extension names renamed to German cities - USSR faction: 40 HQ base names renamed to German cities - New German voice-over recordings (RadioProtocol + HQ Commander + Squad Leader) for all renamed bases, with radio effect applied - Added preview image
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 22:06:46 GMT
- Last Modified
- Sat, 05 Sep 2026 22:07:26 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 20:59:11 GMT
- Last Modified
- Sat, 05 Sep 2026 21:00:04 GMT
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