RolePlay Persistence

by Mr.pika

Contributors

Mr.pika

RolePlay Persistence

Summary

This mod is Made mainly for Roleplaying Server. is still on testing mode.

Description

What this mod does.

The LNU layer adds:
aggressive automatic saving
session-save recovery after restart
configurable save retention
a safe tracking helper for runtime-spawned RP entities
an example custom RP-data component + serializer for money/job/character data
documentation for making custom RP entities persistent
Target behavior
After a normal restart or crash, LNU should recover the latest committed
persistence snapshot so the server returns as close as possible to the previous
state.
A hard crash can only restore the last save that successfully reached the
persistence database. With the default LNU setting of 2 minutes, the expected
rollback window is therefore normally at most about 2 minutes, plus any save
that was still being committed when the process died.
What is already handled by native persistence
For entities/components covered by the active mission persistence configuration,
the engine can preserve things such as:
entity transform / location
inventories and attachment slots
vehicle passengers
vehicle engine/fuel/lights/turrets
weapon chambering and magazines/ammo
player quickbar
player faction affiliation
time/weather
many campaign/game-mode states
What LNU custom code is for
Your RP server may have custom state that the base game cannot know about:
cash/bank balance
job
character ID
gang affiliation
licenses
custom XP
jail/EMS state
custom garage records
custom house ownership
custom RP flags
Those values need a custom serializer/component or persistent state.

License

Arma Public License (APL)

Rating
100%
Version
1.0.0
Game Version
1.8.0.13
Version size
579.12 KB
Downloads
52
Created
05.09.2026
Last Modified
05.09.2026
ID
6A4ADBF5ECF6611A