Frontline - Gamemode

by YourGodHanover

Contributors

YourGodHanover

Frontline - Gamemode

Summary

Frontline is a dynamic territorial warfare gamemode where every sector matters. Capture territory, push the frontline, drain enemy tickets, and drive the opposing faction off the map.

Description

FRONTLINE
Territory Matters.

Frontline is a player-driven territorial warfare gamemode for Arma Reforger.

Instead of fighting over a handful of predetermined objectives, the battlefield is divided into a dynamic grid of sectors.

Every sector can become part of the war as both factions advance the frontline, defend their territory, and push the enemy back.

Territory matters.

Capturing enemy ground opens new sectors for attack. Losing ground can expose supply routes, isolate territory, and force your faction back.

CURRENT FEATURES — v0.1.0

DYNAMIC SECTOR WARFARE
The battlefield is divided into a configurable sector grid.

Territory changes hands dynamically as the battle progresses.

LIVING FRONTLINE
Only enemy territory connected to your frontline can be attacked.

Capturing territory physically pushes the battle across the map and opens new areas for attack.

PLAYER-DRIVEN CAPTURES
There are no AI requirements for capturing territory.

Player presence determines control, capture progress, and faction superiority.

CONTESTED BATTLES
Enemy players can contest or defend sectors.

Additional attackers increase capture pressure and help overwhelm defenders.

ENCIRCLEMENT & CUT-OFF TERRITORY
Territory can become isolated from the rest of your faction.

Cut-off sectors are separated from their supply network and can collapse if the pocket cannot be relieved.

TERRITORIAL ATTRITION
Encircled territory does not remain secure forever.

Disconnected sectors gradually lose their ability to sustain themselves, creating opportunities to surround and destroy enemy positions.

TICKET WARFARE
Player deaths cost tickets.

Losing territory costs tickets.

Preserving your forces and holding ground both matter.

STRATEGIC SUPPLY
Sectors maintain strategic supply stockpiles used by the wider Frontline logistics system.

Supply can be moved toward the fighting and used to sustain frontline territory.

PLAYER-BUILT FOBS
Engineer and construction vehicles can deploy Forward Operating Bases inside friendly territory.

FOBs provide forward spawning, construction, and logistics capabilities for advancing forces.

FOB LOGISTICS
FOBs interact with the vanilla supply system.

Delivered supplies can be converted into strategic supply and distributed to nearby frontline sectors.

FOB MANAGEMENT
Each faction can currently maintain up to 5 player-built FOBs.

FOBs can be dismantled and redeployed as the frontline changes.

FACTION HEADQUARTERS
Both factions have permanent Headquarters separate from player-built FOBs.

HQs provide protected rear positions and do not count toward the FOB deployment limit.

LIVE TACTICAL MAP
Sector ownership and the current frontline are displayed directly on the in-game map.

Both teams can see the shape of the war as territory changes hands.

TWO WAYS TO WIN
Reduce the enemy faction's tickets to zero.

Or completely eliminate their territorial control.

CURRENT FACTIONS

🇺🇸 United States

☭ Soviet Union

IN DEVELOPMENT

Frontline is still in early development.

Current development is focused on expanding FOB functionality, logistics, supply lines, cut-off territory behavior, deployment systems, multiplayer synchronization, balancing, and overall polish.

Future development will continue expanding the interaction between territory, logistics, FOBs, and the frontline.

Frontline is being designed as a reusable gamemode framework capable of supporting different terrains, grid sizes, factions, and scenarios.

Capture ground.
Hold the line.
Break the enemy.

More than a battle.
A living frontline.
More than a battle. A living frontline.

License

Arma Public License (APL)

Version
0.1.4
Game Version
1.8.0.13
Version size
2.47 MB
Downloads
41
Created
05.09.2026
Last Modified
07.09.2026
ID
6A4A578BDE175C9D