Summary
Carryable AN/PEQ-1 SOFLAM with deployable tripod. Four-digit laser codes, rangefinding, target tracking, NV and thermal optics. First release, actively developed, issues documented.
Description
An AN/PEQ-1 SOFLAM laser designator you can carry, deploy on a tripod and
operate as a gunner. It publishes code-matched laser targets that guided
weapons from other mods can home in on.
This is the CORE: designator, tripod and target registry. The aircraft side
(seekers, cockpit laser codes, HUD markers) lives in the aircraft mods.
STATUS
First release, actively developed. Everything under FEATURES was tested and
works in single player. It is NOT finished and NOT tested on a dedicated
server. The known issues below are the real list, not a disclaimer.
FEATURES
- Handheld, or mounted on the deployable tripod and operated as a gunner
- Four-digit laser code (1-8 per digit), set on the device
- Designate, range-only mode, target tracking toggle
- Sight with azimuth, elevation, code and range readout
- Night vision and thermal, with gain and filter adjustment
- Adjustable laser power; IR laser only visible to those who can see IR
- Tripod: ball head, centre column height, mount and dismount the device
- Designator and tripod in the US arsenal (vanilla items untouched)
- Laser code, state, power and target position replicate; late joiners sync
CONTROLS (rebindable under Settings > Controls > SOFLAM Integration)
T designate Y range only U track target
J vision mode RMB NVG/thermal
LSHIFT + wheel gain/filter H + wheel laser power
REQUIREMENTS
Arma Reforger. WCS_Armaments is currently listed as a dependency but is not
actually used - it will be removed in a following version.
COMPATIBILITY
Do NOT run RVX_Core alongside this mod. It declares script classes without a
prefix, which can kill the entire script module, and since WCS_Armaments 8.1.2
it no longer compiles at all. A bridge addon for Tactical Flava is planned.
KNOWN ISSUES
- Not tested on a dedicated server. Most at risk: laser power via H + wheel
runs from a client key press and may be dropped if the player does not own
the tripod. The mod logs a warning when that happens - please report it.
- Mounting can happen before the tripod registers its moving parts; the device
then sits at the base. A watchdog puts it back within a quarter second and
logs it. That is a patch, not a cure.
- Possible stutter on the tripod; still being measured.
- Leg height action exists but does nothing - only the centre column adjusts.
- No folded model yet; the tripod is carried as it is deployed.
- Slight roll when pitching the device on the ball head - not reproducible
right now, but not proven fixed either.
- In the tripod optic the camera sits 0.646 m above the eyepiece. Sight
picture, beam and ranging are correct; visible when you enter. Cause is in
the engine's turret camera path.
REPORTING PROBLEMS
Useful log lines start with [GTG_SOFLAM]. Please send those from script.log
together with what you did right before it went wrong.
Arma Reforger Discord: Seebie90
GTG Discord: https://discord.gg/gtg-german-tactical-group
License
Arma Public License (APL)