RNR_CoreTools

by 56henzzz
RNR_CoreTools

Summary

RNR_CoreTools: RNR_VegetationCleanerEntity clears foliage; RNR_HideMapEntity hides original buildings/props without modifying base map files. Lightweight sub-scene utilities.

Description

RNR_CoreTools is an essential utility package designed for mission makers, level designers, and modders in Arma Reforger.
This mod provides 2 scripted utility entities ready to drop directly into your Sub-Scenes via Workbench, allowing you to quickly and cleanly strip map elements without destructive edits to the base world.

Included Entities:
RNR_VegetationCleanerEntity:
Specifically clears natural foliage—trees, bushes, shrubs, and undergrowth—within the designated area.
Leaves buildings and man-made props completely untouched.
Perfect for carving out landing zones (LZs), clearing sightlines, or prepping forest ground for custom camps.

RNR_HideMapEntity:
Hides/removes all pre-existing original scene world entities, including buildings, houses, walls, fences, and various structures.
Ideal for clearing out entire towns or compounds to rebuild custom layouts from scratch without ghost collisions or overlaps.

Key Features:
Non-destructive workflow: All removals happen at the sub-scene level, keeping the original base map intact.
Workbench friendly: Simple drag-and-drop placement with native entity controls.
Performance focused: Clean and lightweight execution during scene load.
Contact & Support: If you need any information, have questions, or need help with setup, feel free to contact me on Discord: 56henzz_

License

Arma Public License (APL)

Version
0.1.29
Game Version
1.8.0.13
Version size
16.85 KB
Downloads
36
Created
04.09.2026
Last Modified
09.09.2026
ID
6A483A1ED621AAEB